This source file includes following definitions.
- ff_vc1dsp_init_neon
#include <stdint.h>
#include "libavutil/attributes.h"
#include "libavcodec/vc1dsp.h"
#include "vc1dsp.h"
void ff_vc1_inv_trans_8x8_neon(int16_t *block);
void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
ptrdiff_t line_size, int rnd);
#define DECL_PUT(X, Y) \
void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
ptrdiff_t stride, int rnd); \
static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
ptrdiff_t stride, int rnd) \
{ \
ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
dst += 8*stride; src += 8*stride; \
ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
}
DECL_PUT(1, 0)
DECL_PUT(2, 0)
DECL_PUT(3, 0)
DECL_PUT(0, 1)
DECL_PUT(0, 2)
DECL_PUT(0, 3)
DECL_PUT(1, 1)
DECL_PUT(1, 2)
DECL_PUT(1, 3)
DECL_PUT(2, 1)
DECL_PUT(2, 2)
DECL_PUT(2, 3)
DECL_PUT(3, 1)
DECL_PUT(3, 2)
DECL_PUT(3, 3)
void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
int h, int x, int y);
void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
int h, int x, int y);
void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
int h, int x, int y);
void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
int h, int x, int y);
#define FN_ASSIGN(X, Y) \
dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon
av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
{
dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;
dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon;
FN_ASSIGN(1, 0);
FN_ASSIGN(2, 0);
FN_ASSIGN(3, 0);
FN_ASSIGN(0, 1);
FN_ASSIGN(1, 1);
FN_ASSIGN(2, 1);
FN_ASSIGN(3, 1);
FN_ASSIGN(0, 2);
FN_ASSIGN(1, 2);
FN_ASSIGN(2, 2);
FN_ASSIGN(3, 2);
FN_ASSIGN(0, 3);
FN_ASSIGN(1, 3);
FN_ASSIGN(2, 3);
FN_ASSIGN(3, 3);
dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;
}