/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include <pthread.h> extern "C" { #include "libavutil/mem.h" #include "libavutil/avassert.h" } #include <glslang/Include/ResourceLimits.h> #include <glslang/Include/revision.h> #include <glslang/Public/ShaderLang.h> #include <glslang/SPIRV/GlslangToSpv.h> #include "glslang.h" using namespace glslang; static pthread_mutex_t glslang_mutex = PTHREAD_MUTEX_INITIALIZER; static int glslang_refcount = 0; /* We require Vulkan 1.1 */ #define GLSL_VERSION EShTargetVulkan_1_1 /* Vulkan 1.1 implementations require SPIR-V 1.3 to be implemented */ #define SPIRV_VERSION EShTargetSpv_1_3 // Taken from glslang's examples, which apparently generally bases the choices // on OpenGL specification limits static const TBuiltInResource DefaultTBuiltInResource = { /* .MaxLights = */ 32, /* .MaxClipPlanes = */ 6, /* .MaxTextureUnits = */ 32, /* .MaxTextureCoords = */ 32, /* .MaxVertexAttribs = */ 64, /* .MaxVertexUniformComponents = */ 4096, /* .MaxVaryingFloats = */ 64, /* .MaxVertexTextureImageUnits = */ 32, /* .MaxCombinedTextureImageUnits = */ 80, /* .MaxTextureImageUnits = */ 32, /* .MaxFragmentUniformComponents = */ 4096, /* .MaxDrawBuffers = */ 32, /* .MaxVertexUniformVectors = */ 128, /* .MaxVaryingVectors = */ 8, /* .MaxFragmentUniformVectors = */ 16, /* .MaxVertexOutputVectors = */ 16, /* .MaxFragmentInputVectors = */ 15, /* .MinProgramTexelOffset = */ -8, /* .MaxProgramTexelOffset = */ 7, /* .MaxClipDistances = */ 8, /* .MaxComputeWorkGroupCountX = */ 65535, /* .MaxComputeWorkGroupCountY = */ 65535, /* .MaxComputeWorkGroupCountZ = */ 65535, /* .MaxComputeWorkGroupSizeX = */ 1024, /* .MaxComputeWorkGroupSizeY = */ 1024, /* .MaxComputeWorkGroupSizeZ = */ 64, /* .MaxComputeUniformComponents = */ 1024, /* .MaxComputeTextureImageUnits = */ 16, /* .MaxComputeImageUniforms = */ 8, /* .MaxComputeAtomicCounters = */ 8, /* .MaxComputeAtomicCounterBuffers = */ 1, /* .MaxVaryingComponents = */ 60, /* .MaxVertexOutputComponents = */ 64, /* .MaxGeometryInputComponents = */ 64, /* .MaxGeometryOutputComponents = */ 128, /* .MaxFragmentInputComponents = */ 128, /* .MaxImageUnits = */ 8, /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, /* .MaxCombinedShaderOutputResources = */ 8, /* .MaxImageSamples = */ 0, /* .MaxVertexImageUniforms = */ 0, /* .MaxTessControlImageUniforms = */ 0, /* .MaxTessEvaluationImageUniforms = */ 0, /* .MaxGeometryImageUniforms = */ 0, /* .MaxFragmentImageUniforms = */ 8, /* .MaxCombinedImageUniforms = */ 8, /* .MaxGeometryTextureImageUnits = */ 16, /* .MaxGeometryOutputVertices = */ 256, /* .MaxGeometryTotalOutputComponents = */ 1024, /* .MaxGeometryUniformComponents = */ 1024, /* .MaxGeometryVaryingComponents = */ 64, /* .MaxTessControlInputComponents = */ 128, /* .MaxTessControlOutputComponents = */ 128, /* .MaxTessControlTextureImageUnits = */ 16, /* .MaxTessControlUniformComponents = */ 1024, /* .MaxTessControlTotalOutputComponents = */ 4096, /* .MaxTessEvaluationInputComponents = */ 128, /* .MaxTessEvaluationOutputComponents = */ 128, /* .MaxTessEvaluationTextureImageUnits = */ 16, /* .MaxTessEvaluationUniformComponents = */ 1024, /* .MaxTessPatchComponents = */ 120, /* .MaxPatchVertices = */ 32, /* .MaxTessGenLevel = */ 64, /* .MaxViewports = */ 16, /* .MaxVertexAtomicCounters = */ 0, /* .MaxTessControlAtomicCounters = */ 0, /* .MaxTessEvaluationAtomicCounters = */ 0, /* .MaxGeometryAtomicCounters = */ 0, /* .MaxFragmentAtomicCounters = */ 8, /* .MaxCombinedAtomicCounters = */ 8, /* .MaxAtomicCounterBindings = */ 1, /* .MaxVertexAtomicCounterBuffers = */ 0, /* .MaxTessControlAtomicCounterBuffers = */ 0, /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, /* .MaxGeometryAtomicCounterBuffers = */ 0, /* .MaxFragmentAtomicCounterBuffers = */ 1, /* .MaxCombinedAtomicCounterBuffers = */ 1, /* .MaxAtomicCounterBufferSize = */ 16384, /* .MaxTransformFeedbackBuffers = */ 4, /* .MaxTransformFeedbackInterleavedComponents = */ 64, /* .MaxCullDistances = */ 8, /* .MaxCombinedClipAndCullDistances = */ 8, /* .MaxSamples = */ 4, /* .maxMeshOutputVerticesNV = */ 256, /* .maxMeshOutputPrimitivesNV = */ 512, /* .maxMeshWorkGroupSizeX_NV = */ 32, /* .maxMeshWorkGroupSizeY_NV = */ 1, /* .maxMeshWorkGroupSizeZ_NV = */ 1, /* .maxTaskWorkGroupSizeX_NV = */ 32, /* .maxTaskWorkGroupSizeY_NV = */ 1, /* .maxTaskWorkGroupSizeZ_NV = */ 1, /* .maxMeshViewCountNV = */ 4, .limits = { /* .nonInductiveForLoops = */ 1, /* .whileLoops = */ 1, /* .doWhileLoops = */ 1, /* .generalUniformIndexing = */ 1, /* .generalAttributeMatrixVectorIndexing = */ 1, /* .generalVaryingIndexing = */ 1, /* .generalSamplerIndexing = */ 1, /* .generalVariableIndexing = */ 1, /* .generalConstantMatrixVectorIndexing = */ 1, } }; GLSlangResult *glslang_compile(const char *glsl, enum GLSlangStage stage) { GLSlangResult *res = (GLSlangResult *)av_mallocz(sizeof(*res)); if (!res) return NULL; static const EShLanguage lang[] = { [GLSLANG_VERTEX] = EShLangVertex, [GLSLANG_FRAGMENT] = EShLangFragment, [GLSLANG_COMPUTE] = EShLangCompute, }; assert(glslang_refcount); TShader *shader = new TShader(lang[stage]); if (!shader) { res->rval = AVERROR(ENOMEM); return res; } shader->setEnvClient(EShClientVulkan, GLSL_VERSION); shader->setEnvTarget(EShTargetSpv, SPIRV_VERSION); shader->setStrings(&glsl, 1); if (!shader->parse(&DefaultTBuiltInResource, GLSL_VERSION, true, EShMsgDefault)) { res->error_msg = av_strdup(shader->getInfoLog()); res->rval = AVERROR_EXTERNAL; delete shader; return res; } TProgram *prog = new TProgram(); if (!prog) { res->rval = AVERROR(ENOMEM); delete shader; return res; } prog->addShader(shader); if (!prog->link(EShMsgDefault)) { res->error_msg = av_strdup(prog->getInfoLog()); res->rval = AVERROR_EXTERNAL; delete shader; delete prog; return res; } std::vector<unsigned int> spirv; /* Result */ SpvOptions options; /* Options - by default all optimizations are off */ options.generateDebugInfo = false; /* Makes sense for files but not here */ options.disassemble = false; /* Will print disassembly on compilation */ options.validate = false; /* Validates the generated SPIRV, unneeded */ options.disableOptimizer = false; /* For debugging */ options.optimizeSize = true; /* Its faster */ GlslangToSpv(*prog->getIntermediate(lang[stage]), spirv, NULL, &options); res->size = spirv.size()*sizeof(unsigned int); res->data = av_memdup(spirv.data(), res->size); if (!res->data) { res->rval = AVERROR(ENOMEM); delete shader; delete prog; return res; } delete shader; delete prog; return res; } int glslang_init(void) { int ret = 0; pthread_mutex_lock(&glslang_mutex); if (glslang_refcount++ == 0) ret = !InitializeProcess(); pthread_mutex_unlock(&glslang_mutex); return ret; } void glslang_uninit(void) { pthread_mutex_lock(&glslang_mutex); av_assert0(glslang_refcount > 0); if (--glslang_refcount == 0) FinalizeProcess(); pthread_mutex_unlock(&glslang_mutex); }