root/libavutil/hwcontext_d3d11va.c

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DEFINITIONS

This source file includes following definitions.
  1. load_functions
  2. d3d11va_default_lock
  3. d3d11va_default_unlock
  4. d3d11va_frames_uninit
  5. d3d11va_frames_get_constraints
  6. free_texture
  7. wrap_texture_buf
  8. d3d11va_alloc_single
  9. d3d11va_pool_alloc
  10. d3d11va_frames_init
  11. d3d11va_get_buffer
  12. d3d11va_transfer_get_formats
  13. d3d11va_create_staging_texture
  14. fill_texture_ptrs
  15. d3d11va_transfer_data
  16. d3d11va_device_init
  17. d3d11va_device_uninit
  18. d3d11va_device_create

/*
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "config.h"

#include <windows.h>

#define COBJMACROS

#include <initguid.h>
#include <d3d11.h>
#include <dxgi1_2.h>

#if HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
#endif

#include "avassert.h"
#include "common.h"
#include "hwcontext.h"
#include "hwcontext_d3d11va.h"
#include "hwcontext_internal.h"
#include "imgutils.h"
#include "pixdesc.h"
#include "pixfmt.h"
#include "thread.h"
#include "compat/w32dlfcn.h"

typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);

static AVOnce functions_loaded = AV_ONCE_INIT;

static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;

static av_cold void load_functions(void)
{
#if !HAVE_UWP
    // We let these "leak" - this is fine, as unloading has no great benefit, and
    // Windows will mark a DLL as loaded forever if its internal refcount overflows
    // from too many LoadLibrary calls.
    HANDLE d3dlib, dxgilib;

    d3dlib  = dlopen("d3d11.dll", 0);
    dxgilib = dlopen("dxgi.dll", 0);
    if (!d3dlib || !dxgilib)
        return;

    mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
#else
    // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
    // only CreateDXGIFactory1
    mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice;
    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1;
#endif
}

typedef struct D3D11VAFramesContext {
    int nb_surfaces_used;

    DXGI_FORMAT format;

    ID3D11Texture2D *staging_texture;
} D3D11VAFramesContext;

static const struct {
    DXGI_FORMAT d3d_format;
    enum AVPixelFormat pix_fmt;
} supported_formats[] = {
    { DXGI_FORMAT_NV12,         AV_PIX_FMT_NV12 },
    { DXGI_FORMAT_P010,         AV_PIX_FMT_P010 },
    // Special opaque formats. The pix_fmt is merely a place holder, as the
    // opaque format cannot be accessed directly.
    { DXGI_FORMAT_420_OPAQUE,   AV_PIX_FMT_YUV420P },
};

static void d3d11va_default_lock(void *ctx)
{
    WaitForSingleObjectEx(ctx, INFINITE, FALSE);
}

static void d3d11va_default_unlock(void *ctx)
{
    ReleaseMutex(ctx);
}

static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
{
    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
    D3D11VAFramesContext *s = ctx->internal->priv;

    if (frames_hwctx->texture)
        ID3D11Texture2D_Release(frames_hwctx->texture);
    frames_hwctx->texture = NULL;

    if (s->staging_texture)
        ID3D11Texture2D_Release(s->staging_texture);
    s->staging_texture = NULL;
}

static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
                                          const void *hwconfig,
                                          AVHWFramesConstraints *constraints)
{
    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
    int nb_sw_formats = 0;
    HRESULT hr;
    int i;

    constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
                                                    sizeof(*constraints->valid_sw_formats));
    if (!constraints->valid_sw_formats)
        return AVERROR(ENOMEM);

    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
        UINT format_support = 0;
        hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
        if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
            constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
    }
    constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;

    constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
    if (!constraints->valid_hw_formats)
        return AVERROR(ENOMEM);

    constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
    constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;

    return 0;
}

static void free_texture(void *opaque, uint8_t *data)
{
    ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
    av_free(data);
}

static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
{
    AVBufferRef *buf;
    AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
    if (!desc) {
        ID3D11Texture2D_Release(tex);
        return NULL;
    }

    desc->texture = tex;
    desc->index   = index;

    buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0);
    if (!buf) {
        ID3D11Texture2D_Release(tex);
        av_free(desc);
        return NULL;
    }

    return buf;
}

static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
{
    D3D11VAFramesContext       *s = ctx->internal->priv;
    AVD3D11VAFramesContext *hwctx = ctx->hwctx;
    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
    HRESULT hr;
    ID3D11Texture2D *tex;
    D3D11_TEXTURE2D_DESC texDesc = {
        .Width      = ctx->width,
        .Height     = ctx->height,
        .MipLevels  = 1,
        .Format     = s->format,
        .SampleDesc = { .Count = 1 },
        .ArraySize  = 1,
        .Usage      = D3D11_USAGE_DEFAULT,
        .BindFlags  = hwctx->BindFlags,
        .MiscFlags  = hwctx->MiscFlags,
    };

    hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex);
    if (FAILED(hr)) {
        av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
        return NULL;
    }

    return wrap_texture_buf(tex, 0);
}

static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
{
    AVHWFramesContext        *ctx = (AVHWFramesContext*)opaque;
    D3D11VAFramesContext       *s = ctx->internal->priv;
    AVD3D11VAFramesContext *hwctx = ctx->hwctx;
    D3D11_TEXTURE2D_DESC  texDesc;

    if (!hwctx->texture)
        return d3d11va_alloc_single(ctx);

    ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);

    if (s->nb_surfaces_used >= texDesc.ArraySize) {
        av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
        return NULL;
    }

    ID3D11Texture2D_AddRef(hwctx->texture);
    return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
}

static int d3d11va_frames_init(AVHWFramesContext *ctx)
{
    AVD3D11VAFramesContext *hwctx        = ctx->hwctx;
    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
    D3D11VAFramesContext              *s = ctx->internal->priv;

    int i;
    HRESULT hr;
    D3D11_TEXTURE2D_DESC texDesc;

    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
        if (ctx->sw_format == supported_formats[i].pix_fmt) {
            s->format = supported_formats[i].d3d_format;
            break;
        }
    }
    if (i == FF_ARRAY_ELEMS(supported_formats)) {
        av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
               av_get_pix_fmt_name(ctx->sw_format));
        return AVERROR(EINVAL);
    }

    texDesc = (D3D11_TEXTURE2D_DESC){
        .Width      = ctx->width,
        .Height     = ctx->height,
        .MipLevels  = 1,
        .Format     = s->format,
        .SampleDesc = { .Count = 1 },
        .ArraySize  = ctx->initial_pool_size,
        .Usage      = D3D11_USAGE_DEFAULT,
        .BindFlags  = hwctx->BindFlags,
        .MiscFlags  = hwctx->MiscFlags,
    };

    if (hwctx->texture) {
        D3D11_TEXTURE2D_DESC texDesc2;
        ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);

        if (texDesc.Width != texDesc2.Width ||
            texDesc.Height != texDesc2.Height ||
            texDesc.Format != texDesc2.Format) {
            av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
            return AVERROR(EINVAL);
        }
    } else if (texDesc.ArraySize > 0) {
        hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
        if (FAILED(hr)) {
            av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
            return AVERROR_UNKNOWN;
        }
    }

    ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
                                                        ctx, d3d11va_pool_alloc, NULL);
    if (!ctx->internal->pool_internal)
        return AVERROR(ENOMEM);

    return 0;
}

static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
{
    AVD3D11FrameDescriptor *desc;

    frame->buf[0] = av_buffer_pool_get(ctx->pool);
    if (!frame->buf[0])
        return AVERROR(ENOMEM);

    desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;

    frame->data[0] = (uint8_t *)desc->texture;
    frame->data[1] = (uint8_t *)desc->index;
    frame->format  = AV_PIX_FMT_D3D11;
    frame->width   = ctx->width;
    frame->height  = ctx->height;

    return 0;
}

static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
                                        enum AVHWFrameTransferDirection dir,
                                        enum AVPixelFormat **formats)
{
    D3D11VAFramesContext *s = ctx->internal->priv;
    enum AVPixelFormat *fmts;

    fmts = av_malloc_array(2, sizeof(*fmts));
    if (!fmts)
        return AVERROR(ENOMEM);

    fmts[0] = ctx->sw_format;
    fmts[1] = AV_PIX_FMT_NONE;

    // Don't signal support for opaque formats. Actual access would fail.
    if (s->format == DXGI_FORMAT_420_OPAQUE)
        fmts[0] = AV_PIX_FMT_NONE;

    *formats = fmts;

    return 0;
}

static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
{
    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
    D3D11VAFramesContext              *s = ctx->internal->priv;
    HRESULT hr;
    D3D11_TEXTURE2D_DESC texDesc = {
        .Width          = ctx->width,
        .Height         = ctx->height,
        .MipLevels      = 1,
        .Format         = s->format,
        .SampleDesc     = { .Count = 1 },
        .ArraySize      = 1,
        .Usage          = D3D11_USAGE_STAGING,
        .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
    };

    hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
    if (FAILED(hr)) {
        av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
        return AVERROR_UNKNOWN;
    }

    return 0;
}

static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
                              AVHWFramesContext *ctx,
                              D3D11_TEXTURE2D_DESC *desc,
                              D3D11_MAPPED_SUBRESOURCE *map)
{
    int i;

    for (i = 0; i < 4; i++)
        linesize[i] = map->RowPitch;

    av_image_fill_pointers(data, ctx->sw_format, desc->Height,
                           (uint8_t*)map->pData, linesize);
}

static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
                                 const AVFrame *src)
{
    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
    D3D11VAFramesContext              *s = ctx->internal->priv;
    int download = src->format == AV_PIX_FMT_D3D11;
    const AVFrame *frame = download ? src : dst;
    const AVFrame *other = download ? dst : src;
    // (The interface types are compatible.)
    ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
    int index = (intptr_t)frame->data[1];
    ID3D11Resource *staging;
    int w = FFMIN(dst->width,  src->width);
    int h = FFMIN(dst->height, src->height);
    uint8_t *map_data[4];
    int map_linesize[4];
    D3D11_TEXTURE2D_DESC desc;
    D3D11_MAPPED_SUBRESOURCE map;
    HRESULT hr;

    if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
        return AVERROR(EINVAL);

    device_hwctx->lock(device_hwctx->lock_ctx);

    if (!s->staging_texture) {
        int res = d3d11va_create_staging_texture(ctx);
        if (res < 0)
            return res;
    }

    staging = (ID3D11Resource *)s->staging_texture;

    ID3D11Texture2D_GetDesc(s->staging_texture, &desc);

    if (download) {
        ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
                                                  staging, 0, 0, 0, 0,
                                                  texture, index, NULL);

        hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
                                     staging, 0, D3D11_MAP_READ, 0, &map);
        if (FAILED(hr))
            goto map_failed;

        fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);

        av_image_copy(dst->data, dst->linesize, (const uint8_t **)map_data, map_linesize,
                      ctx->sw_format, w, h);

        ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
    } else {
        hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
                                     staging, 0, D3D11_MAP_WRITE, 0, &map);
        if (FAILED(hr))
            goto map_failed;

        fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);

        av_image_copy(map_data, map_linesize, (const uint8_t **)src->data, src->linesize,
                      ctx->sw_format, w, h);

        ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);

        ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
                                                  texture, index, 0, 0, 0,
                                                  staging, 0, NULL);
    }

    device_hwctx->unlock(device_hwctx->lock_ctx);
    return 0;

map_failed:
    av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr);
    device_hwctx->unlock(device_hwctx->lock_ctx);
    return AVERROR_UNKNOWN;
}

static int d3d11va_device_init(AVHWDeviceContext *hwdev)
{
    AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
    HRESULT hr;

    if (!device_hwctx->lock) {
        device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
        if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
            av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
            return AVERROR(EINVAL);
        }
        device_hwctx->lock   = d3d11va_default_lock;
        device_hwctx->unlock = d3d11va_default_unlock;
    }

    if (!device_hwctx->device_context) {
        ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context);
        if (!device_hwctx->device_context)
            return AVERROR_UNKNOWN;
    }

    if (!device_hwctx->video_device) {
        hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice,
                                                (void **)&device_hwctx->video_device);
        if (FAILED(hr))
            return AVERROR_UNKNOWN;
    }

    if (!device_hwctx->video_context) {
        hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext,
                                                (void **)&device_hwctx->video_context);
        if (FAILED(hr))
            return AVERROR_UNKNOWN;
    }

    return 0;
}

static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
{
    AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;

    if (device_hwctx->device) {
        ID3D11Device_Release(device_hwctx->device);
        device_hwctx->device = NULL;
    }

    if (device_hwctx->device_context) {
        ID3D11DeviceContext_Release(device_hwctx->device_context);
        device_hwctx->device_context = NULL;
    }

    if (device_hwctx->video_device) {
        ID3D11VideoDevice_Release(device_hwctx->video_device);
        device_hwctx->video_device = NULL;
    }

    if (device_hwctx->video_context) {
        ID3D11VideoContext_Release(device_hwctx->video_context);
        device_hwctx->video_context = NULL;
    }

    if (device_hwctx->lock == d3d11va_default_lock) {
        CloseHandle(device_hwctx->lock_ctx);
        device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
        device_hwctx->lock = NULL;
    }
}

static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
                                 AVDictionary *opts, int flags)
{
    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;

    HRESULT hr;
    IDXGIAdapter           *pAdapter = NULL;
    ID3D10Multithread      *pMultithread;
    UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
    int is_debug       = !!av_dict_get(opts, "debug", NULL, 0);
    int ret;

    // (On UWP we can't check this.)
#if !HAVE_UWP
    if (!LoadLibrary("d3d11_1sdklayers.dll"))
        is_debug = 0;
#endif

    if (is_debug)
        creationFlags |= D3D11_CREATE_DEVICE_DEBUG;

    if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
        return AVERROR_UNKNOWN;
    if (!mD3D11CreateDevice || !mCreateDXGIFactory) {
        av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its functions\n");
        return AVERROR_UNKNOWN;
    }

    if (device) {
        IDXGIFactory2 *pDXGIFactory;
        hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
        if (SUCCEEDED(hr)) {
            int adapter = atoi(device);
            if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
                pAdapter = NULL;
            IDXGIFactory2_Release(pDXGIFactory);
        }
    }

    if (pAdapter) {
        DXGI_ADAPTER_DESC desc;
        hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
        if (!FAILED(hr)) {
            av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
                   desc.VendorId, desc.DeviceId, desc.Description);
        }
    }

    hr = mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
                   D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
    if (pAdapter)
        IDXGIAdapter_Release(pAdapter);
    if (FAILED(hr)) {
        av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr);
        return AVERROR_UNKNOWN;
    }

    hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
    if (SUCCEEDED(hr)) {
        ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
        ID3D10Multithread_Release(pMultithread);
    }

#if !HAVE_UWP && HAVE_DXGIDEBUG_H
    if (is_debug) {
        HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
        if (dxgidebug_dll) {
            HRESULT (WINAPI  * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug)
                = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface");
            if (pf_DXGIGetDebugInterface) {
                IDXGIDebug *dxgi_debug = NULL;
                hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
                if (SUCCEEDED(hr) && dxgi_debug)
                    IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
            }
        }
    }
#endif

    return 0;
}

const HWContextType ff_hwcontext_type_d3d11va = {
    .type                 = AV_HWDEVICE_TYPE_D3D11VA,
    .name                 = "D3D11VA",

    .device_hwctx_size    = sizeof(AVD3D11VADeviceContext),
    .frames_hwctx_size    = sizeof(AVD3D11VAFramesContext),
    .frames_priv_size     = sizeof(D3D11VAFramesContext),

    .device_create        = d3d11va_device_create,
    .device_init          = d3d11va_device_init,
    .device_uninit        = d3d11va_device_uninit,
    .frames_get_constraints = d3d11va_frames_get_constraints,
    .frames_init          = d3d11va_frames_init,
    .frames_uninit        = d3d11va_frames_uninit,
    .frames_get_buffer    = d3d11va_get_buffer,
    .transfer_get_formats = d3d11va_transfer_get_formats,
    .transfer_data_to     = d3d11va_transfer_data,
    .transfer_data_from   = d3d11va_transfer_data,

    .pix_fmts             = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE },
};

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