/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVUTIL_HWCONTEXT_VULKAN_H #define AVUTIL_HWCONTEXT_VULKAN_H #include <vulkan/vulkan.h> #include "pixfmt.h" #include "frame.h" /** * @file * API-specific header for AV_HWDEVICE_TYPE_VULKAN. * * For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs * with the data pointer set to an AVVkFrame. */ /** * Main Vulkan context, allocated as AVHWDeviceContext.hwctx. * All of these can be set before init to change what the context uses */ typedef struct AVVulkanDeviceContext { /** * Custom memory allocator, else NULL */ const VkAllocationCallbacks *alloc; /** * Vulkan instance. Must be at least version 1.1. */ VkInstance inst; /** * Physical device */ VkPhysicalDevice phys_dev; /** * Active device */ VkDevice act_dev; /** * Queue family index for graphics * @note av_hwdevice_create() will set all 3 queue indices if unset * If there is no dedicated queue for compute or transfer operations, * they will be set to the graphics queue index which can handle both. * nb_graphics_queues indicates how many queues were enabled for the * graphics queue (must be at least 1) */ int queue_family_index; int nb_graphics_queues; /** * Queue family index to use for transfer operations, and the amount of queues * enabled. In case there is no dedicated transfer queue, nb_tx_queues * must be 0 and queue_family_tx_index must be the same as either the graphics * queue or the compute queue, if available. */ int queue_family_tx_index; int nb_tx_queues; /** * Queue family index for compute ops, and the amount of queues enabled. * In case there are no dedicated compute queues, nb_comp_queues must be * 0 and its queue family index must be set to the graphics queue. */ int queue_family_comp_index; int nb_comp_queues; /** * Enabled instance extensions. * If supplying your own device context, set this to an array of strings, with * each entry containing the specified Vulkan extension string to enable. * Duplicates are possible and accepted. * If no extensions are enabled, set these fields to NULL, and 0 respectively. */ const char * const *enabled_inst_extensions; int nb_enabled_inst_extensions; /** * Enabled device extensions. By default, VK_KHR_external_memory_fd, * VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier, * VK_KHR_external_semaphore_fd and VK_EXT_external_memory_host are enabled if found. * If supplying your own device context, these fields takes the same format as * the above fields, with the same conditions that duplicates are possible * and accepted, and that NULL and 0 respectively means no extensions are enabled. */ const char * const *enabled_dev_extensions; int nb_enabled_dev_extensions; /** * This structure should be set to the set of features that present and enabled * during device creation. When a device is created by FFmpeg, it will default to * enabling all that are present of the shaderImageGatherExtended, * fragmentStoresAndAtomics, shaderInt64 and vertexPipelineStoresAndAtomics features. */ VkPhysicalDeviceFeatures2 device_features; } AVVulkanDeviceContext; /** * Allocated as AVHWFramesContext.hwctx, used to set pool-specific options */ typedef struct AVVulkanFramesContext { /** * Controls the tiling of allocated frames. */ VkImageTiling tiling; /** * Defines extra usage of output frames. If left as 0, the following bits * are set: TRANSFER_SRC, TRANSFER_DST. SAMPLED and STORAGE. */ VkImageUsageFlagBits usage; /** * Extension data for image creation. */ void *create_pnext; /** * Extension data for memory allocation. Must have as many entries as * the number of planes of the sw_format. * This will be chained to VkExportMemoryAllocateInfo, which is used * to make all pool images exportable to other APIs if the necessary * extensions are present in enabled_dev_extensions. */ void *alloc_pnext[AV_NUM_DATA_POINTERS]; } AVVulkanFramesContext; /* * Frame structure, the VkFormat of the image will always match * the pool's sw_format. * All frames, imported or allocated, will be created with the * VK_IMAGE_CREATE_ALIAS_BIT flag set, so the memory may be aliased if needed. * * If all three queue family indices in the device context are the same, * images will be created with the EXCLUSIVE sharing mode. Otherwise, all images * will be created using the CONCURRENT sharing mode. * * @note the size of this structure is not part of the ABI, to allocate * you must use @av_vk_frame_alloc(). */ typedef struct AVVkFrame { /** * Vulkan images to which the memory is bound to. */ VkImage img[AV_NUM_DATA_POINTERS]; /** * The same tiling must be used for all images in the frame. */ VkImageTiling tiling; /** * Memory backing the images. Could be less than the amount of images * if importing from a DRM or VAAPI frame. */ VkDeviceMemory mem[AV_NUM_DATA_POINTERS]; size_t size[AV_NUM_DATA_POINTERS]; /** * OR'd flags for all memory allocated */ VkMemoryPropertyFlagBits flags; /** * Updated after every barrier */ VkAccessFlagBits access[AV_NUM_DATA_POINTERS]; VkImageLayout layout[AV_NUM_DATA_POINTERS]; /** * Synchronization semaphores. Must not be freed manually. Must be waited on * and signalled at every queue submission. * Could be less than the amount of images: either one per VkDeviceMemory * or one for the entire frame. All others will be set to VK_NULL_HANDLE. */ VkSemaphore sem[AV_NUM_DATA_POINTERS]; /** * Internal data. */ struct AVVkFrameInternal *internal; } AVVkFrame; /** * Allocates a single AVVkFrame and initializes everything as 0. * @note Must be freed via av_free() */ AVVkFrame *av_vk_frame_alloc(void); /** * Returns the format of each image up to the number of planes for a given sw_format. * Returns NULL on unsupported formats. */ const VkFormat *av_vkfmt_from_pixfmt(enum AVPixelFormat p); #endif /* AVUTIL_HWCONTEXT_VULKAN_H */