SDL_sound_handler   49 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::initAudio()
SDL_sound_handler   69 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::openAudio()
SDL_sound_handler   83 libsound/sdl/sound_handler_sdl.cpp     audioSpec.callback = SDL_sound_handler::sdl_audio_callback;
SDL_sound_handler  100 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::closeAudio()
SDL_sound_handler  107 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::SDL_sound_handler(media::MediaHandler* m)
SDL_sound_handler  116 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::reset()
SDL_sound_handler  122 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::~SDL_sound_handler()
SDL_sound_handler  144 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::create_sound(std::auto_ptr<SimpleBuffer> data,
SDL_sound_handler  152 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::addSoundBlock(unsigned char* data,
SDL_sound_handler  163 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::stop_sound(int soundHandle)
SDL_sound_handler  171 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::delete_sound(int soundHandle)
SDL_sound_handler  178 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::stop_all_sounds()
SDL_sound_handler  186 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::get_volume(int soundHandle)
SDL_sound_handler  194 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::set_volume(int soundHandle, int volume)
SDL_sound_handler  201 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::get_sound_info(int soundHandle)
SDL_sound_handler  208 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::get_duration(int soundHandle)
SDL_sound_handler  215 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::tell(int soundHandle)
SDL_sound_handler  224 libsound/sdl/sound_handler_sdl.cpp     return new SDL_sound_handler(m);
SDL_sound_handler  228 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::fetchSamples(boost::int16_t* to, unsigned int nSamples)
SDL_sound_handler  245 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::sdl_audio_callback(void *udata, Uint8 *buf, int bufLenIn)
SDL_sound_handler  269 libsound/sdl/sound_handler_sdl.cpp     SDL_sound_handler* handler = static_cast<SDL_sound_handler*>(udata);
SDL_sound_handler  274 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::mix(boost::int16_t* outSamples, boost::int16_t* inSamples,
SDL_sound_handler  285 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::plugInputStream(std::auto_ptr<InputStream> newStreamer)
SDL_sound_handler  303 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::mute()
SDL_sound_handler  310 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::unmute()
SDL_sound_handler  317 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::is_muted() const
SDL_sound_handler  324 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::pause() 
SDL_sound_handler  331 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::unpause() 
SDL_sound_handler  342 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::unplugInputStream(InputStream* id)
SDL_sound_handler   44 libsound/sdl/sound_handler_sdl.h class SDL_sound_handler : public sound_handler
SDL_sound_handler   91 libsound/sdl/sound_handler_sdl.h     SDL_sound_handler(media::MediaHandler* m);
SDL_sound_handler   93 libsound/sdl/sound_handler_sdl.h     ~SDL_sound_handler();