SDL_sound_handler 49 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::initAudio() SDL_sound_handler 69 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::openAudio() SDL_sound_handler 83 libsound/sdl/sound_handler_sdl.cpp audioSpec.callback = SDL_sound_handler::sdl_audio_callback; SDL_sound_handler 100 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::closeAudio() SDL_sound_handler 107 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::SDL_sound_handler(media::MediaHandler* m) SDL_sound_handler 116 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::reset() SDL_sound_handler 122 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::~SDL_sound_handler() SDL_sound_handler 144 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::create_sound(std::auto_ptr<SimpleBuffer> data, SDL_sound_handler 152 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::addSoundBlock(unsigned char* data, SDL_sound_handler 163 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::stop_sound(int soundHandle) SDL_sound_handler 171 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::delete_sound(int soundHandle) SDL_sound_handler 178 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::stop_all_sounds() SDL_sound_handler 186 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::get_volume(int soundHandle) SDL_sound_handler 194 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::set_volume(int soundHandle, int volume) SDL_sound_handler 201 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::get_sound_info(int soundHandle) SDL_sound_handler 208 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::get_duration(int soundHandle) SDL_sound_handler 215 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::tell(int soundHandle) SDL_sound_handler 224 libsound/sdl/sound_handler_sdl.cpp return new SDL_sound_handler(m); SDL_sound_handler 228 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::fetchSamples(boost::int16_t* to, unsigned int nSamples) SDL_sound_handler 245 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::sdl_audio_callback(void *udata, Uint8 *buf, int bufLenIn) SDL_sound_handler 269 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler* handler = static_cast<SDL_sound_handler*>(udata); SDL_sound_handler 274 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::mix(boost::int16_t* outSamples, boost::int16_t* inSamples, SDL_sound_handler 285 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::plugInputStream(std::auto_ptr<InputStream> newStreamer) SDL_sound_handler 303 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::mute() SDL_sound_handler 310 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::unmute() SDL_sound_handler 317 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::is_muted() const SDL_sound_handler 324 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::pause() SDL_sound_handler 331 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::unpause() SDL_sound_handler 342 libsound/sdl/sound_handler_sdl.cpp SDL_sound_handler::unplugInputStream(InputStream* id) SDL_sound_handler 44 libsound/sdl/sound_handler_sdl.h class SDL_sound_handler : public sound_handler SDL_sound_handler 91 libsound/sdl/sound_handler_sdl.h SDL_sound_handler(media::MediaHandler* m); SDL_sound_handler 93 libsound/sdl/sound_handler_sdl.h ~SDL_sound_handler();