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// sound_handler_sdl.h: Sound handling using standard SDL
//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SOUND_HANDLER_SDL_H
#define SOUND_HANDLER_SDL_H
#include "sound_handler.h" // for inheritance
#include <set> // for composition (InputStreams)
#include <SDL_audio.h>
#include <boost/thread/mutex.hpp>
// Forward declarations
namespace gnash {
class SimpleBuffer;
namespace sound {
class EmbedSound;
class InputStream;
}
}
namespace gnash {
namespace sound {
/// SDL-based sound_handler
class SDL_sound_handler : public sound_handler
{
private:
/// The SDL_audio specs
SDL_AudioSpec audioSpec;
/// Initialize audio card
void initAudio();
void openAudio();
void closeAudio();
bool _audioOpened;
/// Mutex for making sure threads doesn't mess things up
boost::mutex _mutex;
/// Mutex protecting _muted (defined in base class)
mutable boost::mutex _mutedMutex;
// See dox in sound_handler.h
void mix(boost::int16_t* outSamples, boost::int16_t* inSamples,
unsigned int nSamples, float volume);
/// Callback invoked by the SDL audio thread.
//
/// This is basically a wrapper around fetchSamples
///
/// @param udata
/// User data pointer (SDL_sound_handler instance in our case).
/// We'll lock the SDL_sound_handler::_mutex during operations.
///
/// @param stream
/// The output stream/buffer to fill
///
/// @param buffer_length_in
/// Length of the buffer.
/// If zero or negative we log an error and return
/// (negative is probably an SDL bug, zero dunno yet).
///
static void sdl_audio_callback (void *udata, Uint8 *stream, int buffer_length_in);
public:
SDL_sound_handler(media::MediaHandler* m);
~SDL_sound_handler();
// See dox in sound_handler.h
virtual int create_sound(std::auto_ptr<SimpleBuffer> data, std::auto_ptr<media::SoundInfo> sinfo);
// See dox in sound_handler.h
// overridden to serialize access to the data buffer slot
virtual StreamBlockId addSoundBlock(unsigned char* data,
unsigned int data_bytes,
unsigned int sample_count,
int streamId);
// See dox in sound_handler.h
virtual void stop_sound(int sound_handle);
// See dox in sound_handler.h
virtual void delete_sound(int sound_handle);
// See dox in sound_handler.h
virtual void reset();
// See dox in sound_handler.h
virtual void stop_all_sounds();
// See dox in sound_handler.h
virtual int get_volume(int sound_handle);
// See dox in sound_handler.h
virtual void set_volume(int sound_handle, int volume);
// See dox in sound_handler.h
virtual media::SoundInfo* get_sound_info(int soundHandle);
// See dox in sound_handler.h
// overridden to serialize access to the _muted member
virtual void mute();
// See dox in sound_handler.h
// overridden to serialize access to the _muted member
virtual void unmute();
// See dox in sound_handler.h
// overridden to serialize access to the _muted member
virtual bool is_muted() const;
// See dox in sound_handler.h
// overridden to close audio card
virtual void pause();
// See dox in sound_handler.h
// overridden to open audio card
virtual void unpause();
// See dox in sound_handler.h
virtual unsigned int get_duration(int sound_handle);
// See dox in sound_handler.h
virtual unsigned int tell(int sound_handle);
// See dox in sound_handler.h
// Overridden to unpause SDL audio
void plugInputStream(std::auto_ptr<InputStream> in);
// Overidden to provide thread safety.
void unplugInputStream(InputStream* id);
// See dox in sound_handler.h
void fetchSamples(boost::int16_t* to, unsigned int nSamples);
};
} // gnash.sound namespace
} // namespace gnash
#endif // SOUND_HANDLER_SDL_H