oglVertex         401 librender/opengl/Renderer_ogl.cpp     coords.push_back(oglVertex(endP));
oglVertex         412 librender/opengl/Renderer_ogl.cpp std::vector<oglVertex> interpolate(const std::vector<Edge>& edges,
oglVertex         417 librender/opengl/Renderer_ogl.cpp   std::vector<oglVertex> shape_points;
oglVertex         418 librender/opengl/Renderer_ogl.cpp   shape_points.push_back(oglVertex(anchor));
oglVertex         427 librender/opengl/Renderer_ogl.cpp         shape_points.push_back(oglVertex(target));
oglVertex         486 librender/opengl/Renderer_ogl.cpp   for (std::vector<oglVertex>::const_iterator it = vertices.begin(), end = vertices.end();
oglVertex        1537 librender/opengl/Renderer_ogl.cpp       const std::vector<oglVertex>& shape_points = (*pathpoints.find(&cur_path)).second;
oglVertex          70 librender/opengl/Renderer_ogl.h   oglVertex(double x, double y, double z = 0.0)
oglVertex          75 librender/opengl/Renderer_ogl.h   oglVertex(const point& p)
oglVertex          95 librender/opengl/Renderer_ogl.h   void feed(std::vector<oglVertex>& vertices);