oglVertex 401 librender/opengl/Renderer_ogl.cpp coords.push_back(oglVertex(endP)); oglVertex 412 librender/opengl/Renderer_ogl.cpp std::vector<oglVertex> interpolate(const std::vector<Edge>& edges, oglVertex 417 librender/opengl/Renderer_ogl.cpp std::vector<oglVertex> shape_points; oglVertex 418 librender/opengl/Renderer_ogl.cpp shape_points.push_back(oglVertex(anchor)); oglVertex 427 librender/opengl/Renderer_ogl.cpp shape_points.push_back(oglVertex(target)); oglVertex 486 librender/opengl/Renderer_ogl.cpp for (std::vector<oglVertex>::const_iterator it = vertices.begin(), end = vertices.end(); oglVertex 1537 librender/opengl/Renderer_ogl.cpp const std::vector<oglVertex>& shape_points = (*pathpoints.find(&cur_path)).second; oglVertex 70 librender/opengl/Renderer_ogl.h oglVertex(double x, double y, double z = 0.0) oglVertex 75 librender/opengl/Renderer_ogl.h oglVertex(const point& p) oglVertex 95 librender/opengl/Renderer_ogl.h void feed(std::vector<oglVertex>& vertices);