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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011
// Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_RENDER_HANDLER_OGL_H
#define GNASH_RENDER_HANDLER_OGL_H
#if defined(NOT_SGI_GL) || defined(__APPLE_CC__)
# ifdef __APPLE_CC__
# include <AGL/agl.h>
# endif
#include <vector>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
# if defined(__APPLE_CC__) && (__APPLE_CC__ >= 5465)
# define GLUCALLBACKTYPE GLvoid (*)()
# else
# define GLUCALLBACKTYPE GLvoid (*)(...)
# endif
#else
# define GLUCALLBACKTYPE void (*)()
# include <GL/gl.h>
# ifdef WIN32
# define GL_CLAMP_TO_EDGE 0x812F
# else
# include <GL/glx.h>
# ifdef OSMESA_TESTING
# include <GL/osmesa.h>
# endif // OSMESA_TESTING
# endif
# include <GL/glu.h>
# ifndef APIENTRY
# define APIENTRY
# endif
#endif
#include "Renderer.h"
#include "Geometry.h"
#include "CachedBitmap.h"
#include <map>
namespace gnash {
typedef std::vector<const Path*> PathRefs;
struct oglVertex {
oglVertex(double x, double y, double z = 0.0)
: _x(x), _y(y), _z(z)
{
}
oglVertex(const point& p)
: _x(p.x), _y(p.y), _z(0.0)
{
}
GLdouble _x;
GLdouble _y;
GLdouble _z;
};
typedef std::map<const Path*, std::vector<oglVertex> > PathPointMap;
class Tesselator
{
public:
Tesselator();
~Tesselator();
void beginPolygon();
void feed(std::vector<oglVertex>& vertices);
void tesselate();
void beginContour();
void endContour();
void rememberVertex(GLdouble* v);
static void
error(GLenum error);
static void combine(GLdouble coords [3], void *vertex_data[4],
GLfloat weight[4], void **outData, void* userdata);
private:
std::vector<GLdouble*> _vertices;
GLUtesselator* _tessobj;
};
class WholeShape
{
public:
void newPath(const Path& new_path)
{
PathRefs refs;
refs.push_back(&new_path);
shape.push_back(refs);
}
void addPath(const Path& add_path)
{
PathRefs& refs = shape.back();
refs.push_back(&add_path);
}
void addPathRefs(const PathRefs& pathrefs)
{
PathRefs new_refs(pathrefs.begin(), pathrefs.end());
shape.push_back(new_refs);
}
const std::vector<PathRefs>& get() const
{
return shape;
}
private:
std::vector<PathRefs> shape;
};
DSOEXPORT Renderer* create_Renderer_ogl(bool init = true);
} // namespace gnash
#endif