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// GnashTexture.h: GnashImage class used for OpenGL rendering
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef GNASH_GNASHTEXTURE_H
#define GNASH_GNASHTEXTURE_H
#include "GnashImage.h"
#include <boost/shared_ptr.hpp>
namespace gnash {
/// Texture flags
enum {
GNASH_TEXTURE_VAAPI = 1 << 0,
};
/// OpenGL texture format
class DSOEXPORT GnashTextureFormat {
unsigned int _internal_format;
unsigned int _format;
public:
GnashTextureFormat(image::ImageType type);
/// Return GL internal format
unsigned int internal_format() const
{ return _internal_format; }
/// Return GL format
unsigned int format() const
{ return _format; }
};
/// OpenGL texture abstraction
class DSOEXPORT GnashTexture {
unsigned int _width;
unsigned int _height;
unsigned int _texture;
GnashTextureFormat _format;
/// OpenGL texture state
struct TextureState {
unsigned int old_texture;
unsigned int was_enabled : 1;
unsigned int was_bound : 1;
} _texture_state;
protected:
unsigned int _flags;
private:
bool init();
public:
GnashTexture(unsigned int width, unsigned int height,
image::ImageType type);
virtual ~GnashTexture();
/// Return texture flags
unsigned int flags() const
{ return _flags; }
/// Return texture width
unsigned int width() const
{ return _width; }
/// Return texture height
unsigned int height() const
{ return _height; }
/// Return GL texture
unsigned int texture() const
{ return _texture; }
/// Return GL internal format
unsigned int internal_format() const
{ return _format.internal_format(); }
/// Return GL format
unsigned int format() const
{ return _format.format(); }
/// Bind texture to a texturing target
bool bind();
/// Release texture
void release();
/// Copy texture data from a buffer.
//
/// Note that this buffer MUST have the same _pitch, or unexpected things
/// will happen. In general, it is only safe to copy from another GnashImage
/// (or derivative thereof) or unexpected things will happen.
///
/// @param data buffer to copy data from.
void update(const boost::uint8_t *data);
};
} // gnash namespace
#endif /* GNASH_GNASHTEXTURE_H */