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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Stateful live Movie instance
#ifndef GNASH_MOVIE_H
#define GNASH_MOVIE_H
#include <string>
#include <set>
#include "MovieClip.h" // for inheritance
// Forward declarations
namespace gnash {
class DisplayObject;
class movie_definition;
}
namespace gnash
{
/// A top-level, standalone Movie that can be loaded and played.
//
/// This is an abstract interface for any Movie that can be loaded directly
/// into Gnash, including SWFs and Bitmaps.
//
/// The interface is not especially clean because SWFs and Bitmaps are
/// treated the same as top-level movies despite having almost nothing
/// in common. As this is required by Flash, it seems unavoidable.
class Movie : public MovieClip
{
public:
Movie(as_object* object, const movie_definition* def,
DisplayObject* parent)
:
MovieClip(object, def, this, parent)
{}
virtual ~Movie() {}
virtual void advance() = 0;
virtual float frameRate() const = 0;
virtual size_t widthPixels() const = 0;
virtual size_t heightPixels() const = 0;
virtual bool ensureFrameLoaded(size_t /*frameNo*/) const {
return true;
}
/// Get the URL the Movie was loaded from.
virtual const std::string& url() const = 0;
/// Get the version of the Movie
//
/// @return Either the version of the Movie or -1 if the Movie is of
/// a type that has no version.
virtual int version() const = 0;
/// Get an exported character definition by its symbol name.
//
/// The character is only available after the ExportAssets tag has been
/// executed.
//
/// @param symbol The exported symbol of the character to retrieve.
/// @return The DefinitionTag of the requested character or 0
/// if the character has not yet been exported.
virtual SWF::DefinitionTag* exportedCharacter(const std::string& /*s*/) {
return 0;
}
/// Add a character to the list of known characters
//
/// This makes the character known to ActionScript for initialization.
/// Exported characters must both be in the definition's list of exports
/// and added with this function before they are available.
virtual void addCharacter(boost::uint16_t /*id*/) {}
/// Attempt to mark a character as initialized.
//
/// The default is to return false. Only a SWFMovie can have a list of
/// characters.
virtual bool initializeCharacter(boost::uint16_t /*id*/) {
return false;
}
virtual const movie_definition* definition() const = 0;
};
} // end of namespace gnash
#endif