/* [<][>][^][v][top][bottom][index][help] */
//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_SWF_FUNCTION_H
#define GNASH_SWF_FUNCTION_H
#include <vector>
#include <cassert>
#include <string>
#include "UserFunction.h"
#include "smart_ptr.h"
#include "ObjectURI.h"
// Forward declarations
namespace gnash {
class action_buffer;
class as_object;
}
namespace gnash {
class TargetGuard
{
public:
// @param ch : target to set temporarely
// @param och : original target to set temporarily
TargetGuard(as_environment& e, DisplayObject* ch, DisplayObject* och);
~TargetGuard();
private:
as_environment& env;
DisplayObject* from;
DisplayObject* from_orig;
};
/// A simple SWF-defined Function
//
/// This represents a callable Function defined in a SWF. The basic version
/// creates a scope in which and 'arguments' array, 'this', 'super', and the
/// expected argument names are defined.
//
/// For a more advanced function, see Function2.
class Function : public UserFunction
{
public:
typedef std::vector<as_object*> ScopeStack;
/// \brief
/// Create an ActionScript function as defined in an
/// action_buffer starting at offset 'start'
//
Function(const action_buffer& ab, as_environment& env, size_t start,
const ScopeStack& with_stack);
virtual ~Function() {}
const ScopeStack& getScopeStack() const {
return _scopeStack;
}
const action_buffer& getActionBuffer() const {
return _action_buffer;
}
size_t getStartPC() const {
return _startPC;
}
size_t getLength() const {
return _length;
}
/// Get the number of registers required for function execution.
//
/// For ordinary Functions this is always 0.
virtual boost::uint8_t registers() const {
return 0;
}
/// Add an expected argument for the function.
//
/// For ordinary Functions the register is disregarded. This is only
/// relevant for Function2s.
//
/// All argument names are declared as variables in the function scope,
/// whether the argument is passed or not.
//
/// @param reg The register for the argument.
/// @param name The name of the argument.
void add_arg(boost::uint8_t reg, const ObjectURI& name) {
_args.push_back(Argument(reg, name));
}
/// Set the length in bytes of the function code.
void setLength(size_t len);
/// Dispatch.
virtual as_value call(const fn_call& fn);
/// Mark reachable resources. Override from as_object
//
/// Reachable resources from this object are its scope stack
/// and the prototype.
///
virtual void markReachableResources() const;
protected:
struct Argument
{
Argument(boost::uint8_t r, const ObjectURI& n) : reg(r), name(n) {}
boost::uint8_t reg;
ObjectURI name;
};
std::vector<Argument> _args;
/// @@ might need some kind of ref count here, but beware cycles
as_environment& _env;
private:
/// Action buffer containing the function definition
const action_buffer& _action_buffer;
/// Scope stack on function definition.
ScopeStack _scopeStack;
/// \brief
/// Offset within the action_buffer where
/// start of the function is found.
size_t _startPC;
/// Length of the function within the action_buffer
//
/// This is currently expressed in bytes as the
/// action_buffer is just a blocḱ of memory corresponding
/// to a DoAction block
size_t _length;
};
/// Add properties to an 'arguments' object.
//
/// The 'arguments' variable is an array with an additional
/// 'callee' member, set to the function being called.
as_object* getArguments(Function& callee, as_object& args,
const fn_call& fn, as_object* caller);
} // end of gnash namespace
#endif