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// XML_as.h: ActionScript 3 "XMLDocument" class, for Gnash.
//
// Copyright (C) 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef GNASH_ASOBJ3_XMLDOCUMENT_H
#define GNASH_ASOBJ3_XMLDOCUMENT_H
#include "XMLNode_as.h"
#include "dsodefs.h"
#include "StringPredicates.h"
#include <map>
#include <string>
namespace gnash {
// Forward declarations
class fn_call;
class URL;
/// Implements XML (AS2) and flash.xml.XMLDocument (AS3) class.
//
/// This class interface is identical in AS3 and AS2; it is probably
/// included in AS3 for backward compatibility.
//
/// The class definition is necessary because XML is encoded differently
/// in AMF.
class XML_as : public XMLNode_as
{
public:
typedef std::string::const_iterator xml_iterator;
enum ParseStatus {
XML_OK = 0,
XML_UNTERMINATED_CDATA = -2,
XML_UNTERMINATED_XML_DECL = -3,
XML_UNTERMINATED_DOCTYPE_DECL = -4,
XML_UNTERMINATED_COMMENT = -5,
XML_UNTERMINATED_ELEMENT = -6,
XML_OUT_OF_MEMORY = -7,
XML_UNTERMINATED_ATTRIBUTE = -8,
XML_MISSING_CLOSE_TAG = -9,
XML_MISSING_OPEN_TAG = -10
};
enum LoadStatus {
XML_LOADED_UNDEFINED = -1,
XML_LOADED_FALSE = false,
XML_LOADED_TRUE = true
};
/// Create an XML object.
//
/// An XMLDocument is always user-created, so always starts with an
/// associated object.
XML_as(as_object& object);
XML_as(as_object& object, const std::string& xml);
~XML_as() {};
/// Convert the XML object to a string
//
/// This calls XMLNode::toString after adding an xmlDecl and
/// docTypeDecl
//
/// @param o The ostream to write the string to.
/// @param encode Whether to URL encode the node values.
void toString(std::ostream& o, bool encode) const;
const std::string& getXMLDecl() const {
return _xmlDecl;
}
void setXMLDecl(const std::string& xml) {
_xmlDecl = xml;
}
const std::string& getDocTypeDecl() const {
return _docTypeDecl;
}
void setDocTypeDecl(const std::string& docType) {
_docTypeDecl = docType;
}
// Methods
/// Parses an XML document into the specified XML object tree.
//
/// This reads in an XML file from disk and parses into into a memory
/// resident tree which can be walked through later.
///
/// Calls to this function clear any precedently parsed data.
///
void parseXML(const std::string& xml);
XMLNode_as* createElement(const std::string& name);
XMLNode_as* createTextNode(const std::string& name);
ParseStatus status() const {
return _status;
}
void setStatus(ParseStatus st) {
_status = st;
}
LoadStatus loaded() const {
return _loaded;
}
void setLoaded(LoadStatus st) {
_loaded = st;
}
private:
typedef std::map<std::string, std::string, StringNoCaseLessThan> Attributes;
void parseTag(XMLNode_as*& node, xml_iterator& it, xml_iterator end);
void parseAttribute(XMLNode_as* node, xml_iterator& it,
xml_iterator end, Attributes& attributes);
void parseDocTypeDecl( xml_iterator& it, xml_iterator end);
void parseText(XMLNode_as* node, xml_iterator& it, xml_iterator end);
void parseXMLDecl(xml_iterator& it, xml_iterator end);
void parseComment(XMLNode_as* node, xml_iterator& it, xml_iterator end);
void parseCData(XMLNode_as* node, xml_iterator& it, xml_iterator end);
/// Clear all properties.
//
/// This removes all children, resets doctype and xml decls, and
/// sets status to XML.
void clear();
/// \brief
/// Return true if ignoreWhite property was set to anything evaluating
/// to true.
bool ignoreWhite();
// -1 if never asked to load anything
// 0 if asked to load but not yet loaded (or failure)
// 1 if successfully loaded
LoadStatus _loaded;
ParseStatus _status;
std::string _docTypeDecl;
std::string _xmlDecl;
};
/// Escape using XML entities.
//
/// Note this is not the same as a URL escape.
void escapeXML(std::string& text);
void unescapeXML(std::string& text);
/// Register the XML class.
void xml_class_init(as_object& where, const ObjectURI& uri);
/// Register XML native functions.
void registerXMLNative(as_object& where);
} // namespace gnash
#endif
// local Variables:
// mode: C++
// indent-tabs-mode: t
// End: