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// Sound_as.h: ActionScript 3 "Sound" class, for Gnash.
//
// Copyright (C) 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef GNASH_ASOBJ3_SOUND_H
#define GNASH_ASOBJ3_SOUND_H
namespace gnash {
struct ObjectURI;
class as_object;
}
namespace gnash {
void sound_class_init(as_object& where, const ObjectURI& uri);
void registerSoundNative(as_object& global);
} // gnash namespace
#endif
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// mode: C++
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