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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Implementation for ActionScript String object.
#ifndef GNASH_STRING_H
#define GNASH_STRING_H
#include <string>
#include "Relay.h"
namespace gnash {
class as_object;
struct ObjectURI;
class Global_as;
class String_as : public Relay
{
public:
explicit String_as(const std::string& s);
const std::string& value() {
return _string;
}
private:
std::string _string;
};
/// Initialize the global String class
void string_class_init(as_object& global, const ObjectURI& uri);
void registerStringNative(as_object& global);
}
#endif // GNASH_STRING_H