root/libcore/ClassHierarchy.h

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// 
//   Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
//

#ifndef GNASH_CLASS_HIERARCHY_H
#define GNASH_CLASS_HIERARCHY_H

#ifdef HAVE_CONFIG_H
#include "gnashconfig.h"
#endif

#include <string>
#include <vector>
#include <iosfwd>

#include "ObjectURI.h"

namespace gnash {
    class Extension;
    class as_object;
}

namespace gnash {

/// Register all of the ActionScript classes, with their dependencies.
class ClassHierarchy
{
public:
        struct ExtensionClass
        {
                /// The filename for the library relative to the plugins directory.
                std::string file_name;

                /// Initialization function name
                ///
                /// The name of the function which will yield the prototype
                /// object. It should be a function with signature:
                /// void init_name(as_object &obj);
                /// which sets its prototype as the member 'name' in the
                /// object. See extensions/mysql/mysql_db.cpp function
                /// mysql_class_init
                std::string init_name;

        const ObjectURI uri;

                /// The version at which this should be added.
                int version;
        };

        struct NativeClass
        {
                
        /// The type of function to use for initialization
                typedef void (*InitFunc)(as_object& obj, const ObjectURI& uri);

        NativeClass(InitFunc init, const ObjectURI& u, int ver)
            :
            initializer(init),
            uri(u),
            version(ver)
        {}

                /// The initialization function
                ///
                /// See ExtensionClass.init_name for the necessary function.
                InitFunc initializer;

                /// The name of the class.
                const ObjectURI uri;

                /// The version at which this should be visible.
                int version;
        };
        
    /// \brief
        /// Construct the declaration object. Later set the global and
        /// extension objects using setGlobal and setExtension
        ClassHierarchy(as_object* global, Extension* e)
        :
                mGlobal(global),
        mExtension(e)
        {}

        /// \brief
        /// Delete our private namespaces.
        ~ClassHierarchy();

    typedef std::vector<NativeClass> NativeClasses;

        /// Declare an ActionScript class, with information on how to load it.
        ///
        /// @param c
        /// The ExtensionClass structure which defines the class.
        ///
        /// @return true, unless the class with c.name already existed.
        bool declareClass(ExtensionClass& c);

        /// Declare an ActionScript class and how to instantiate it from the core.
        ///
        /// @param c
        /// The NativeClass structure which defines the class.
        ///
        /// @return true, unless the class with c.name already existed.
        bool declareClass(const NativeClass& c);

        /// Declare a list of native classes.
        void declareAll(const NativeClasses& classes);

        /// Mark objects for garbage collector.
        void markReachableResources() const {}

private:
        as_object* mGlobal;
        Extension* mExtension;
};

} 
#endif 


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