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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
// 2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_CONTROL_TAG_H
#define GNASH_CONTROL_TAG_H
#include <boost/noncopyable.hpp>
#include "ref_counted.h"
// Forward declarations
namespace gnash {
class MovieClip;
class DisplayList;
}
namespace gnash {
namespace SWF {
/// Control tags are swf tags that control the operation of the movie.
//
/// These are the events associated with a frame.
///
/// TODO: check whether this needs to be ref_counted. They are generally owned
/// by a sprite_definition or a SWFMovieDefinition.
//
/// TODO: rename this class so it's not the same as the SWF spec. It doesn't
/// exactly correspond to the ControlTag defined there.
class ControlTag : public ref_counted, boost::noncopyable
{
public:
/// Type of ControlTag
enum Type
{
TAG_ACTION = 1 << 0,
TAG_DLIST = 1 << 1
};
virtual ~ControlTag()
{
}
/// Execute Action tags
//
/// Not all tags that have ActionScript code are considered Action tags.
virtual void executeActions(MovieClip* /*m*/, DisplayList& /*dlist*/) const
{
}
/// Execute "state" or "DisplayList" tags
//
/// State tags exist to control the state of MovieClips along the timeline.
/// They are executed even for skipped frames so that the state is
/// consistent at each frame. Some tags are considered state tags even
/// though they only contain ActionScript, e.g. the DoInitAction tag.
virtual void executeState(MovieClip* /*m*/, DisplayList& /*dlist*/) const
{
}
};
} // namespace SWF
} // namespace gnash
#endif
// Local Variables:
// mode: C++
// indent-tabs-mode: t
// End: