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// AudioDecoder.h: Audio decoding base class.
//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_AUDIODECODER_H
#define GNASH_AUDIODECODER_H
#include <boost/cstdint.hpp> // for C99 int types
// Forward declarations
namespace gnash {
namespace media {
class EncodedAudioFrame;
}
}
namespace gnash {
namespace media {
/// Audio decoding base class.
class AudioDecoder {
public:
AudioDecoder() {}
// virtual classes need a virtual destructor !
virtual ~AudioDecoder() {}
/// Decodes a frame and returns a pointer to the data
//
/// @param input
/// The audio data
///
/// @param inputSize
/// The size of the video data
///
/// @param outputSize
/// The output size of the video data, is passed by reference.
///
/// @param decodedData
/// The amount of bytes that has been decoded when decoding is done,
/// is passed by reference.
///
/// @param parse
/// Should we parse the audio? Needed for embedded MP3 sounds.
///
/// @return a pointer to the decoded data, or NULL if decoding fails.
/// The caller owns the decoded data, which was allocated with new [].
///
/// @todo return a SimpleBuffer by auto_ptr
///
virtual boost::uint8_t* decode(const boost::uint8_t* input,
boost::uint32_t inputSize, boost::uint32_t& outputSize,
boost::uint32_t& decodedData, bool parse);
/// Decodes an EncodedAudioFrame and returns a pointer to the decoded data
//
/// @param input
/// The audio data
///
/// @param outputSize
/// The output size of the video data, is passed by reference.
///
/// @return a pointer to the decoded data, or NULL if decoding fails.
/// The caller owns the decoded data, which was allocated with new [].
///
/// @todo return a SimpleBuffer by auto_ptr
///
virtual boost::uint8_t* decode(const EncodedAudioFrame& input,
boost::uint32_t& outputSize);
};
inline boost::uint8_t*
AudioDecoder::decode(const boost::uint8_t*, boost::uint32_t, boost::uint32_t&,
boost::uint32_t&, bool)
{
return 0;
}
inline boost::uint8_t*
AudioDecoder::decode(const EncodedAudioFrame&, boost::uint32_t&)
{
return 0;
}
} // gnash.media namespace
} // gnash namespace
#endif