root/librender/opengl/tu_opengl_includes.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


// ogl.h        -- by Thatcher Ulrich <tu@tulrich.com>
//              -- Willem Kokke <willem@mindparity.com>

// This source code has been donated to the Public Domain.  Do
// whatever you want with it.

// platform independent opengl includes

#ifndef TU_OPENGL_INCLUDES_H
#define TU_OPENGL_INCLUDES_H

#include "gnashconfig.h"

// WIN32 includes.  We don't want to have to include windows.h because
// it's such a pig, so #define a couple things that are required to
// make the gl.h stuff work.
#if defined(_WIN32) || defined(WIN32)

// GL extension constants...
#       ifdef HAVE_SDL_H
#               include <SDL_opengl.h>
#       else
#               define GL_VERTEX_ARRAY_RANGE_NV          0x851D   
#               define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E   
#               define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F   
#               define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520   
#               define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521   
#               define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533   
#               define GL_TEXTURE0_ARB                   0x84C0   
#               define GL_TEXTURE1_ARB                   0x84C1   
#               define GL_MAX_TEXTURE_UNITS_ARB          0x84E2   
#               define GL_CLAMP_TO_EDGE                  0x812F   
#               define GL_ALL_COMPLETED_NV               0x84F2   
#       endif

# ifndef _INC_WINDOWS

#  define WINAPI        __stdcall
#  define APIENTRY WINAPI
#  define CALLBACK __stdcall
#  define DECLSPEC_IMPORT __declspec(dllimport)

#  if !defined(_GDI32_)
#   define WINGDIAPI DECLSPEC_IMPORT
#  else
#   define WINGDIAPI
#  endif

# else
#  define WIN32_LEAN_AND_MEAN
#  include <windows.h>
# endif

# ifndef _WCHAR_T_DEFINED
   typedef unsigned short wchar_t;
#  define _WCHAR_T_DEFINED
# endif // _WCHAR_T_DEFINED

# include <GL/gl.h>
# include <GL/glu.h>
#endif // WIN32

#ifdef __APPLE__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# define APIENTRY
#endif // __APPLE__

#if !defined(WIN32) && (!defined(__APPLE__) || defined(GUI_GTK))
#ifndef GL_GLEXT_PROTOTYPES
# define GL_GLEXT_PROTOTYPES 1
#endif
#ifdef __APPLE__
# include <OpenGL/glext.h>
#else
# include <GL/gl.h>
# include <GL/glx.h>
# include <GL/glu.h>
#endif
#ifndef APIENTRY
# define APIENTRY
#endif
#endif // no WIN32 or OSX

#endif // TU_OPENGL_INCLUDES_H

// Local Variables:
// mode: C++
// indent-tabs-mode: t
// End:

/* [<][>][^][v][top][bottom][index][help] */