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DEFINITIONS
This source file includes following definitions.
- action_in_root
- action_in_sprite
- main
/*
* Copyright (C) 2005, 2006, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* Zou Lunkai, zoulunkai@gmail.com
*
* Test for stopping and playing the _root
*
* The _root movie has two frames.
* In frame1, there's a sprite which contains 3 frames.
* In each of the sprite's 3 frames, there is a red square.
* In frame2, there is black square.
*
* The sprite will check the counter defined in _root, and then
* conditionally stops and plays the _root.
*
* Normally, you can see both the red and black squares.
*
* run as ./root_stop_test
*/
#include <stdlib.h>
#include <stdio.h>
#include <ming.h>
#include "ming_utils.h"
#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "root_stop_test.swf"
//actions in _root movie, defines a counter
SWFAction action_in_root(void);
SWFAction action_in_root()
{
SWFAction ac;
ac = compileSWFActionCode(" \
counter = 0; \
");
return ac;
}
//actions in sprite, conditionally stops and plays the _root
SWFAction action_in_sprite(void);
SWFAction action_in_sprite()
{
SWFAction ac;
ac = compileSWFActionCode(" \
counter++; \
if(counter < 2) \
_root.stop(); \
else \
_root.play(); \
");
return ac;
}
int
main(int argc, char** argv)
{
SWFMovie mo;
SWFMovieClip mc;
// SWFMovieClip dejagnuclip;
SWFShape sh1,sh2;
SWFAction ac1, ac2;
int i;
const char *srcdir=".";
if ( argc>1 )
srcdir=argv[1];
else
{
//fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
//return 1;
}
Ming_init();
mo = newSWFMovie();
SWFMovie_setDimension(mo, 800, 600);
//dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
//SWFMovie_add(mo, (SWFBlock)dejagnuclip);
//SWFMovie_nextFrame(mo);
ac2 = action_in_sprite();
sh2 = make_fill_square (300, 300, 60, 60, 255, 0, 0, 255, 0, 0);
mc = newSWFMovieClip();
for(i=0; i<3; i++)
{
SWFMovieClip_add(mc, (SWFBlock)sh2);
SWFMovieClip_add(mc, (SWFBlock)ac2);
SWFMovieClip_nextFrame(mc);
}
SWFDisplayItem it;
ac1 = action_in_root();
SWFMovie_add(mo, (SWFBlock)ac1);
it = SWFMovie_add(mo, (SWFBlock)mc); //add the movieClip to the _root
SWFDisplayItem_setName(it, "mc_in_root"); //name the movieclip
SWFMovie_nextFrame(mo);
sh1 = make_fill_square(270, 270, 120, 120, 255, 0, 0, 0, 0, 0);
SWFMovie_add(mo, (SWFBlock)sh1); //add the black square to the _root's 2nd frame
SWFMovie_nextFrame(mo);
//Output movie
puts("Saving " OUTPUT_FILENAME );
SWFMovie_save(mo, OUTPUT_FILENAME);
return 0;
}