root/testsuite/misc-ming.all/root_stop_test.c

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. action_in_root
  2. action_in_sprite
  3. main

/* 
 *   Copyright (C) 2005, 2006, 2009, 2010, 2011 Free Software Foundation, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *
 */ 

/*
 * Zou Lunkai, zoulunkai@gmail.com
 *
 * Test for stopping and playing the _root
 * 
 * The _root movie has two frames. 
 * In frame1, there's a sprite which contains 3 frames.
 *    In each of the sprite's 3 frames, there is a red square. 
 * In frame2, there is black square.
 *
 * The sprite will check the counter defined in _root, and then
 * conditionally stops and plays the _root.
 *
 * Normally, you can see both the red and black squares.
 *
 * run as ./root_stop_test
 */

#include <stdlib.h>
#include <stdio.h>
#include <ming.h>

#include "ming_utils.h"

#define OUTPUT_VERSION 6
#define OUTPUT_FILENAME "root_stop_test.swf"


//actions in _root movie, defines a counter
SWFAction  action_in_root(void);
SWFAction  action_in_root()
{
  SWFAction ac;
  ac = compileSWFActionCode(" \
      counter = 0; \
  ");
  return ac;
}

//actions in sprite, conditionally stops and plays the _root
SWFAction  action_in_sprite(void);
SWFAction  action_in_sprite()
{
  SWFAction ac;
  ac = compileSWFActionCode(" \
      counter++; \
      if(counter < 2) \
          _root.stop(); \
      else \
          _root.play(); \
  ");
  return ac;
}

int
main(int argc, char** argv)
{
        SWFMovie mo;
        SWFMovieClip mc;
        // SWFMovieClip dejagnuclip;
        SWFShape  sh1,sh2;
        SWFAction ac1, ac2;
        int i;

        const char *srcdir=".";
        if ( argc>1 ) 
                srcdir=argv[1];
        else
        {
                //fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]);
                //return 1;
        }

        Ming_init();
        mo = newSWFMovie();
        SWFMovie_setDimension(mo, 800, 600);

        //dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10, 0, 0, 800, 600);
        //SWFMovie_add(mo, (SWFBlock)dejagnuclip);
        //SWFMovie_nextFrame(mo); 

        ac2 = action_in_sprite();
        sh2 = make_fill_square (300, 300, 60, 60, 255, 0, 0, 255, 0, 0);
        mc = newSWFMovieClip();
        
        for(i=0; i<3; i++)
        {
                SWFMovieClip_add(mc, (SWFBlock)sh2);  
                SWFMovieClip_add(mc, (SWFBlock)ac2);
                SWFMovieClip_nextFrame(mc);
        }
        
        SWFDisplayItem it;
        ac1 =  action_in_root();
        SWFMovie_add(mo, (SWFBlock)ac1);
        it = SWFMovie_add(mo, (SWFBlock)mc);  //add the movieClip to the _root
        SWFDisplayItem_setName(it, "mc_in_root"); //name the movieclip
        SWFMovie_nextFrame(mo); 

        
        sh1 = make_fill_square(270, 270, 120, 120, 255, 0, 0, 0, 0, 0);
        SWFMovie_add(mo, (SWFBlock)sh1); //add the black square to the _root's 2nd frame
        SWFMovie_nextFrame(mo); 

        //Output movie
        puts("Saving " OUTPUT_FILENAME );
        SWFMovie_save(mo, OUTPUT_FILENAME);

        return 0;
}

/* [<][>][^][v][top][bottom][index][help] */