StrikeInfo2D 45 src/compositor/drawable.c StrikeInfo2D *si; StrikeInfo2D 169 src/compositor/drawable.c StrikeInfo2D *si; StrikeInfo2D 227 src/compositor/drawable.c StrikeInfo2D *next = si->next; StrikeInfo2D 916 src/compositor/drawable.c StrikeInfo2D *si = NULL; StrikeInfo2D 1070 src/compositor/drawable.c void delete_strikeinfo2d(StrikeInfo2D *info) StrikeInfo2D 1080 src/compositor/drawable.c StrikeInfo2D *drawable_get_strikeinfo(GF_Compositor *compositor, Drawable *drawable, DrawAspect2D *asp, GF_Node *appear, GF_Path *path, u32 svg_flags, GF_TraverseState *tr_state) StrikeInfo2D 1082 src/compositor/drawable.c StrikeInfo2D *si, *prev; StrikeInfo2D 1118 src/compositor/drawable.c GF_SAFEALLOC(si, StrikeInfo2D); StrikeInfo2D 1196 src/compositor/drawable.c StrikeInfo2D *si = st->outline; StrikeInfo2D 1231 src/compositor/drawable.c StrikeInfo2D *si, *cur, *prev; StrikeInfo2D 1239 src/compositor/drawable.c while ((si = (StrikeInfo2D*)gf_list_enum(st->compositor->strike_bank, &i))) { StrikeInfo2D 319 src/compositor/drawable.h void delete_strikeinfo2d(StrikeInfo2D *info); StrikeInfo2D 321 src/compositor/drawable.h StrikeInfo2D *drawable_get_strikeinfo(GF_Compositor *compositor, Drawable *drawable, DrawAspect2D *asp, GF_Node *appear, GF_Path *path, u32 svg_flags, GF_TraverseState *tr_state); StrikeInfo2D 291 src/compositor/mpeg4_geometry_ifs2d.c StrikeInfo2D *si = drawable_get_strikeinfo(tr_state->visual->compositor, stack, &asp, tr_state->appear, NULL, 0, tr_state); StrikeInfo2D 142 src/compositor/svg_geometry.c StrikeInfo2D *si; StrikeInfo2D 402 src/compositor/svg_geometry.c StrikeInfo2D *si = drawable_get_strikeinfo(tr_state->visual->compositor, drawable, &asp, NULL, drawable->path, 0, NULL); StrikeInfo2D 689 src/compositor/visual_manager_2d_draw.c StrikeInfo2D *si; StrikeInfo2D 1400 src/compositor/visual_manager_3d.c StrikeInfo2D *si = drawable_get_strikeinfo(tr_state->visual->compositor, drawable, &asp, tr_state->appear, NULL, 0, NULL); StrikeInfo2D 1634 src/compositor/visual_manager_3d.c StrikeInfo2D *si;