camera_update_stereo  176 include/gpac/internal/camera.h void camera_update_stereo(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords, Fixed horizontal_shift, Fixed viewing_distance, Fixed viewing_distance_offset, u32 camera_layout);
camera_update_stereo  404 src/compositor/camera.c 	camera_update_stereo(cam, user_transform, center_coords, 0, 0, 0, GF_3D_CAMERA_STRAIGHT);
camera_update_stereo  382 src/compositor/visual_manager_3d.c 		camera_update_stereo(tr_state->camera, &tr_state->transform, tr_state->visual->center_coords, delta, tr_state->visual->compositor->video_out->view_distance, tr_state->visual->compositor->focus_distance, tr_state->visual->camera_layout);