fix_s64 109 src/utils/math.c #define ANGLE_RAD_TO_DEG(_th) ((s32) ( (((fix_s64)_th)*5729582)/100000)) fix_s64 110 src/utils/math.c #define ANGLE_DEG_TO_RAD(_th) ((s32) ( (((fix_s64)_th)*100000)/5729582)) fix_s64 341 src/utils/math.c q = (u32)( ( ( (fix_s64)a << 16 ) + ( b >> 1 ) ) / b ); fix_s64 404 src/utils/math.c fix_s64 v; fix_s64 408 src/utils/math.c v = ( val * (fix_s64)GF_TRIG_SCALE ) + 0x100000000; fix_s64 410 src/utils/math.c v = ( val * (fix_s64)GF_TRIG_SCALE ) + 0x100000000ULL; fix_s64 604 src/utils/math.c d = (s32)( c > 0 ? ( (fix_s64)a * b + ( c >> 1 ) ) / c : 0x7FFFFFFFL);