fix_s64           109 src/utils/math.c #define ANGLE_RAD_TO_DEG(_th) ((s32) ( (((fix_s64)_th)*5729582)/100000))
fix_s64           110 src/utils/math.c #define ANGLE_DEG_TO_RAD(_th) ((s32) ( (((fix_s64)_th)*100000)/5729582))
fix_s64           341 src/utils/math.c 		q = (u32)( ( ( (fix_s64)a << 16 ) + ( b >> 1 ) ) / b );
fix_s64           404 src/utils/math.c 	fix_s64 v;
fix_s64           408 src/utils/math.c 	v = ( val * (fix_s64)GF_TRIG_SCALE ) + 0x100000000;
fix_s64           410 src/utils/math.c 	v = ( val * (fix_s64)GF_TRIG_SCALE ) + 0x100000000ULL;
fix_s64           604 src/utils/math.c 	d = (s32)( c > 0 ? ( (fix_s64)a * b + ( c >> 1 ) ) / c : 0x7FFFFFFFL);