gf_clock_set_time 612 include/gpac/internal/terminal_dev.h void gf_clock_set_time(GF_Clock *ck, u32 TS); gf_clock_set_time 753 src/terminal/channel.c gf_clock_set_time(ch->clock, TS); gf_clock_set_time 1739 src/terminal/object_manager.c gf_clock_set_time(ch->clock, (u32) (com.play.start_range*1000)); gf_clock_set_time 2020 src/terminal/scene.c if (!scene->is_dynamic_scene) gf_clock_set_time(ck, 0);