gf_clock_set_time  612 include/gpac/internal/terminal_dev.h void gf_clock_set_time(GF_Clock *ck, u32 TS);
gf_clock_set_time  753 src/terminal/channel.c 	gf_clock_set_time(ch->clock, TS);
gf_clock_set_time 1739 src/terminal/object_manager.c 				gf_clock_set_time(ch->clock, (u32) (com.play.start_range*1000));
gf_clock_set_time 2020 src/terminal/scene.c 		if (!scene->is_dynamic_scene) gf_clock_set_time(ck, 0);