gf_mx_add_rotation 761 include/gpac/maths.h void gf_mx_add_rotation(GF_Matrix *mx, Fixed angle, Fixed x, Fixed y, Fixed z); gf_mx_add_rotation 363 src/compositor/camera.c gf_mx_add_rotation(&mx, angle, cam->up.x, cam->up.y, cam->up.z); gf_mx_add_rotation 2013 src/compositor/mesh.c gf_mx_add_rotation(&mx, r.q, r.x, r.y, r.z); gf_mx_add_rotation 455 src/compositor/mpeg4_geometry_3d.c gf_mx_add_rotation(mx, r.q, r.x, r.y, r.z); gf_mx_add_rotation 198 src/compositor/mpeg4_grouping_3d.c if (tr->rotation.q) gf_mx_add_rotation(&st->mx, tr->rotation.q, tr->rotation.x, tr->rotation.y, tr->rotation.z); gf_mx_add_rotation 201 src/compositor/mpeg4_grouping_3d.c gf_mx_add_rotation(&st->mx, tr->scaleOrientation.q, tr->scaleOrientation.x, tr->scaleOrientation.y, tr->scaleOrientation.z); gf_mx_add_rotation 205 src/compositor/mpeg4_grouping_3d.c gf_mx_add_rotation(&st->mx, -tr->scaleOrientation.q, tr->scaleOrientation.x, tr->scaleOrientation.y, tr->scaleOrientation.z); gf_mx_add_rotation 296 src/compositor/mpeg4_grouping_3d.c gf_mx_add_rotation(&st->mx, angle, axis.x, axis.y, axis.z); gf_mx_add_rotation 390 src/compositor/mpeg4_viewport.c gf_mx_add_rotation(&mx, vp->orientation.q, vp->orientation.x, vp->orientation.y, vp->orientation.z); gf_mx_add_rotation 59 src/compositor/navigate.c gf_mx_add_rotation(mx, angle, axis.x, axis.y, axis.z); gf_mx_add_rotation 643 src/compositor/navigate.c gf_mx_add_rotation(&mx, yaw, 0, FIX_ONE, 0); gf_mx_add_rotation 644 src/compositor/navigate.c gf_mx_add_rotation(&mx, -roll, FIX_ONE, 0, 0); gf_mx_add_rotation 2506 src/scenegraph/vrml_smjs.c gf_mx_add_rotation(&mx, r.q, r.x, r.y, r.z);