gf_mx_perspective 824 include/gpac/maths.h void gf_mx_perspective(GF_Matrix *mx, Fixed fov, Fixed aspect_ratio, Fixed z_near, Fixed z_far); gf_mx_perspective 268 src/compositor/camera.c gf_mx_perspective(&cam->projection, cam->fieldOfView, ar, cam->z_near, cam->z_far); gf_mx_perspective 463 src/compositor/visual_manager_3d.c gf_mx_perspective(&cam->projection, cam->fieldOfView, ar, cam->z_near, cam->z_far);