gf_node_allow_cyclic_traverse  240 include/gpac/scenegraph.h void gf_node_allow_cyclic_traverse(GF_Node *node);
gf_node_allow_cyclic_traverse  851 src/compositor/drawable.c 			gf_node_allow_cyclic_traverse(ctx->drawable->node);
gf_node_allow_cyclic_traverse  209 src/compositor/svg_filters.c 	gf_node_allow_cyclic_traverse(node);
gf_node_allow_cyclic_traverse  321 src/compositor/svg_filters.c 	if (prev_flags) gf_node_allow_cyclic_traverse(node);
gf_node_allow_cyclic_traverse  460 src/compositor/visual_manager_2d_draw.c 	gf_node_allow_cyclic_traverse(ctx->drawable->node);