gf_node_allow_cyclic_traverse 240 include/gpac/scenegraph.h void gf_node_allow_cyclic_traverse(GF_Node *node); gf_node_allow_cyclic_traverse 851 src/compositor/drawable.c gf_node_allow_cyclic_traverse(ctx->drawable->node); gf_node_allow_cyclic_traverse 209 src/compositor/svg_filters.c gf_node_allow_cyclic_traverse(node); gf_node_allow_cyclic_traverse 321 src/compositor/svg_filters.c if (prev_flags) gf_node_allow_cyclic_traverse(node); gf_node_allow_cyclic_traverse 460 src/compositor/visual_manager_2d_draw.c gf_node_allow_cyclic_traverse(ctx->drawable->node);