gf_node_list_get_child  169 include/gpac/scenegraph.h GF_Node *gf_node_list_get_child(GF_ChildNodeItem *list, s32 pos);
gf_node_list_get_child  119 src/bifs/com_dec.c 				target = gf_node_list_get_child(*(GF_ChildNodeItem **)targetField.far_ptr, pos);
gf_node_list_get_child  291 src/bifs/memory_decoder.c 				target = gf_node_list_get_child(*(GF_ChildNodeItem **)targetField.far_ptr, pos);
gf_node_list_get_child 1629 src/compositor/events.c 			n = gf_node_list_get_child( child, i-1);
gf_node_list_get_child 1760 src/compositor/events.c 			n = gf_node_list_get_child(child, i-1);
gf_node_list_get_child  297 src/compositor/mpeg4_grouping.c 			child = gf_node_list_get_child(list, positions[i]);
gf_node_list_get_child  339 src/compositor/mpeg4_grouping.c 			child = gf_node_list_get_child(list, positions[i]);
gf_node_list_get_child  365 src/compositor/mpeg4_grouping.c 			child = gf_node_list_get_child(list, positions[i]);
gf_node_list_get_child  103 src/compositor/mpeg4_grouping_2d.c 			child = (GF_Node*)gf_node_list_get_child(children, idx);
gf_node_list_get_child  114 src/compositor/mpeg4_grouping_2d.c 		child = (GF_Node*)gf_node_list_get_child(children, whichChoice);
gf_node_list_get_child  393 src/compositor/mpeg4_grouping_3d.c 	gf_node_traverse(gf_node_list_get_child(children, which_child), rs);
gf_node_list_get_child  782 src/compositor/svg_grouping.c 			GF_Node *child = gf_node_list_get_child(((SVG_Element *)node)->children, *selected_idx);
gf_node_list_get_child 4833 src/laser/lsr_dec.c 					GF_Node *old = gf_node_list_get_child( ((SVG_Element *)n)->children, idx);
gf_node_list_get_child 4986 src/laser/lsr_dec.c 							t = (GF_DOMText *) gf_node_list_get_child(((SVG_Element*)n)->children, idx);
gf_node_list_get_child 5253 src/laser/lsr_dec.c 			GF_Node *c = (GF_Node *)gf_node_list_get_child(elt->children, idx);
gf_node_list_get_child 2290 src/scene_manager/loader_bt.c 				childNode = gf_node_list_get_child(*(GF_ChildNodeItem **)targetField.far_ptr, apos);
gf_node_list_get_child 2320 src/scene_manager/loader_xmt.c 					GF_Node *child = gf_node_list_get_child( ((GF_ParentNode*)atNode)->children, position);
gf_node_list_get_child  532 src/scene_manager/scene_stats.c 			GF_Node *n = gf_node_list_get_child( * (GF_ChildNodeItem **) field.far_ptr, inf->pos);
gf_node_list_get_child  540 src/scenegraph/commands.c 			target = gf_node_list_get_child(*(GF_ChildNodeItem **)field.far_ptr, pos);
gf_node_list_get_child  650 src/scenegraph/commands.c 		node = gf_node_list_get_child(((SVG_Element *)com->node)->children, inf->pos);
gf_node_list_get_child  691 src/scenegraph/commands.c 				node = gf_node_list_get_child( ((SVG_Element *)com->node)->children, inf->pos);
gf_node_list_get_child  525 src/scenegraph/dom_smjs.c 		return dom_node_construct(c, gf_node_list_get_child(par->children, idx) );
gf_node_list_get_child  621 src/scenegraph/dom_smjs.c 	n = gf_node_list_get_child(nl->owner ? nl->owner->children : nl->child, idx);
gf_node_list_get_child  650 src/scenegraph/dom_smjs.c 		n = gf_node_list_get_child(nl->owner ? nl->owner->children : nl->child, idx);
gf_node_list_get_child 1426 src/scenegraph/dom_smjs.c 	else *vp = dom_node_construct(c, gf_node_list_get_child(par->children, -1) );
gf_node_list_get_child 2780 src/scenegraph/vrml_smjs.c 		GF_Node *node = gf_node_list_get_child(*(GF_ChildNodeItem **)ptr->field.far_ptr, i);