root/src/compositor/mpeg4_grouping_2d.c

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DEFINITIONS

This source file includes following definitions.
  1. TraverseSwitch
  2. compositor_init_switch
  3. traverse_transform
  4. TraverseTransform2D
  5. compositor_init_transform2d
  6. tr_mx2d_get_matrix
  7. TraverseTransformMatrix2D
  8. compositor_init_transformmatrix2d
  9. TraverseColorTransform
  10. compositor_init_colortransform
  11. compare_priority
  12. TraverseOrderedGroup
  13. compositor_init_orderedgroup

/*
 *                      GPAC - Multimedia Framework C SDK
 *
 *                      Authors: Jean Le Feuvre
 *                      Copyright (c) Telecom ParisTech 2000-2012
 *                                      All rights reserved
 *
 *  This file is part of GPAC / Scene Compositor sub-project
 *
 *  GPAC is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  GPAC is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#include "nodes_stacks.h"
#include "mpeg4_grouping.h"
#include "visual_manager.h"

#ifndef GPAC_DISABLE_VRML

typedef struct
{
        s32 last_switch;
} SwitchStack;

static void TraverseSwitch(GF_Node *node, void *rs, Bool is_destroy)
{
        GF_ChildNodeItem *l;
        u32 i;
        Bool prev_switch;
        GF_ChildNodeItem *children;
        s32 whichChoice;
        GF_Node *child;
        SwitchStack *st = (SwitchStack *)gf_node_get_private(node);
        GF_TraverseState *tr_state;
        tr_state = (GF_TraverseState *)rs;
        children = NULL;

        whichChoice = -1;
        if (is_destroy) {
                gf_sc_check_focus_upon_destroy(node);
                gf_free(st);
                return;
        }
        /*WARNING: X3D/MPEG4 NOT COMPATIBLE*/
        switch (gf_node_get_tag(node)) {
        case TAG_MPEG4_Switch:
                children = ((M_Switch *)node)->choice;
                whichChoice = ((M_Switch *)node)->whichChoice;
                break;
#ifndef GPAC_DISABLE_X3D
        case TAG_X3D_Switch:
                children = ((X_Switch *)node)->children;
                whichChoice = ((X_Switch *)node)->whichChoice;
                break;
#endif
        }

        if (tr_state->traversing_mode!=TRAVERSE_GET_BOUNDS) {
                prev_switch = tr_state->switched_off;
                /*check changes in choice field*/
                if ((gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) || (st->last_switch != whichChoice) ) {
                        tr_state->switched_off = 1;
                        i=0;
                        l = children;
                        while (l) {
                                //                      if ((s32) i!=whichChoice) gf_node_traverse(l->node, tr_state);
                                if ((s32) i == st->last_switch) gf_node_traverse(l->node, tr_state);
                                l = l->next;
                                i++;
                        }
                        tr_state->switched_off = 0;
                        st->last_switch = whichChoice;
                }

                gf_node_dirty_clear(node, 0);

                /*no need to check for sensors since a sensor is active for the whole parent group, that is for switch itself
                CSQ: switch cannot be used to switch sensors, too bad...*/
                tr_state->switched_off = prev_switch;
        }

        if (!children) return;
        if (whichChoice==-2) {
#ifndef GPAC_DISABLE_3D
                if (tr_state->visual->autostereo_type) {
                        u32 idx;
                        u32 count = gf_node_list_get_count(children);
                        /*this should be a bit more subtle (reusing views if missing, ...)...*/
                        idx = tr_state->visual->current_view % count;

                        child = (GF_Node*)gf_node_list_get_child(children, idx);
                        gf_node_traverse(child, tr_state);
                        return;
                } else
#endif //GPAC_DISABLE_3D
                {
                        /*fallback to first view*/
                        whichChoice=0;
                }
        }
        if (whichChoice>=0) {
                child = (GF_Node*)gf_node_list_get_child(children, whichChoice);
                gf_node_traverse(child, tr_state);
        }
}

void compositor_init_switch(GF_Compositor *compositor, GF_Node *node)
{
        SwitchStack *st = (SwitchStack *)gf_malloc(sizeof(SwitchStack));
        st->last_switch = -1;
        gf_node_set_private(node, st);
        gf_node_set_callback_function(node, TraverseSwitch);
}


/*transform2D*/
typedef struct
{
        GROUPING_MPEG4_STACK_2D
        GF_Matrix2D mat;
        u8 is_identity;
        u8 is_null;
} Transform2DStack;

static void traverse_transform(GF_Node *node, Transform2DStack *stack, GF_TraverseState *tr_state)
{
        if (stack->is_null) return;

        /*note we don't clear dirty flag, this is done in traversing*/
        if (stack->is_identity) {
                group_2d_traverse(node, (GroupingNode2D *)stack, tr_state);
        }
#ifndef GPAC_DISABLE_3D
        else if (tr_state->visual->type_3d) {
                GF_Matrix mx_bckup;
                gf_mx_copy(mx_bckup, tr_state->model_matrix);

                gf_mx_add_matrix_2d(&tr_state->model_matrix, &stack->mat);
                group_2d_traverse(node, (GroupingNode2D *)stack, tr_state);
                gf_mx_copy(tr_state->model_matrix, mx_bckup);
        }
#endif
        else {
                GF_Matrix2D bckup;
                gf_mx2d_copy(bckup, tr_state->transform);
                gf_mx2d_pre_multiply(&tr_state->transform, &stack->mat);

                group_2d_traverse(node, (GroupingNode2D *)stack, tr_state);

                gf_mx2d_copy(tr_state->transform, bckup);
        }

        if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
                gf_mx2d_apply_rect(&stack->mat, &tr_state->bounds);
        }
}


static void TraverseTransform2D(GF_Node *node, void *rs, Bool is_destroy)
{
        M_Transform2D *tr = (M_Transform2D *)node;
        Transform2DStack *ptr = (Transform2DStack *)gf_node_get_private(node);
        GF_TraverseState *tr_state;

        if (is_destroy) {
                gf_sc_check_focus_upon_destroy(node);
                group_2d_destroy(node, (GroupingNode2D*)ptr);
                gf_free(ptr);
                return;
        }

        tr_state = (GF_TraverseState *) rs;

        if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
                gf_mx2d_init(ptr->mat);
                ptr->is_identity = 1;
                if ((tr->scale.x != FIX_ONE) || (tr->scale.y != FIX_ONE)) {
                        gf_mx2d_add_scale_at(&ptr->mat, tr->scale.x, tr->scale.y, 0, 0, tr->scaleOrientation);
                        ptr->is_identity = 0;
                }
                if (tr->rotationAngle) {
                        gf_mx2d_add_rotation(&ptr->mat, tr->center.x, tr->center.y, tr->rotationAngle);
                        ptr->is_identity = 0;
                }
                if (tr->translation.x || tr->translation.y) {
                        ptr->is_identity = 0;
                        gf_mx2d_add_translation(&ptr->mat, tr->translation.x, tr->translation.y);
                }
                gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
                ptr->is_null = (!tr->scale.x || !tr->scale.y) ? 1 : 0;
        }
        traverse_transform(node, ptr, tr_state);
}

void compositor_init_transform2d(GF_Compositor *compositor, GF_Node *node)
{
        Transform2DStack *stack;
        GF_SAFEALLOC(stack, Transform2DStack);
        if (!stack) {
                GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate transform2d stack\n"));
                return;
        }

        gf_mx2d_init(stack->mat);
        stack->is_identity = 1;
        gf_node_set_private(node, stack);
        gf_node_set_callback_function(node, TraverseTransform2D);
}

void tr_mx2d_get_matrix(GF_Node *n, GF_Matrix2D *mat)
{
        M_TransformMatrix2D *tr = (M_TransformMatrix2D*)n;
        gf_mx2d_init(*mat);
        mat->m[0] = tr->mxx;
        mat->m[1] = tr->mxy;
        mat->m[2] = tr->tx;
        mat->m[3] = tr->myx;
        mat->m[4] = tr->myy;
        mat->m[5] = tr->ty;
}


/*TransformMatrix2D*/
static void TraverseTransformMatrix2D(GF_Node *node, void *rs, Bool is_destroy)
{
        Transform2DStack *ptr = (Transform2DStack *) gf_node_get_private(node);
        GF_TraverseState *tr_state = (GF_TraverseState *)rs;

        if (is_destroy) {
                gf_sc_check_focus_upon_destroy(node);
                group_2d_destroy(node, (GroupingNode2D*)ptr);
                gf_free(ptr);
                return;
        }

        if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
                M_TransformMatrix2D *tr = (M_TransformMatrix2D*)node;
                tr_mx2d_get_matrix(node, &ptr->mat);
                if ((tr->mxx==FIX_ONE) && (tr->mxy==0) && (tr->tx==0)
                        && (tr->myx==0) && (tr->myy==FIX_ONE) && (tr->ty==0) )
                        ptr->is_identity = 1;
                else
                        ptr->is_identity = 0;

                ptr->is_null = ( (!ptr->mat.m[0] && !ptr->mat.m[1]) || (!ptr->mat.m[3] && !ptr->mat.m[4]) ) ? 1 : 0;
                gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
        }
        traverse_transform(node, ptr, tr_state);
}


void compositor_init_transformmatrix2d(GF_Compositor *compositor, GF_Node *node)
{
        Transform2DStack *stack;
        GF_SAFEALLOC(stack, Transform2DStack);

        gf_mx2d_init(stack->mat);
        gf_node_set_private(node, stack);
        gf_node_set_callback_function(node, TraverseTransformMatrix2D);
}


typedef struct
{
        GROUPING_MPEG4_STACK_2D
        GF_ColorMatrix cmat;
} ColorTransformStack;

/*ColorTransform*/
static void TraverseColorTransform(GF_Node *node, void *rs, Bool is_destroy)
{
        Bool c_changed;
        M_ColorTransform *tr = (M_ColorTransform *)node;
        ColorTransformStack *ptr = (ColorTransformStack  *)gf_node_get_private(node);
        GF_TraverseState *tr_state = (GF_TraverseState *) rs;
        Bool prev_inv;

        if (is_destroy) {
                gf_sc_check_focus_upon_destroy(node);
                group_2d_destroy(node, (GroupingNode2D*)ptr);
                gf_free(ptr);
                return;
        }
        if (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) {
                group_2d_traverse(node, (GroupingNode2D *) ptr, tr_state);
                return;
        }

        prev_inv = tr_state->invalidate_all;
        c_changed = 0;
        if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
                gf_cmx_set(&ptr->cmat,
                           tr->mrr , tr->mrg, tr->mrb, tr->mra, tr->tr,
                           tr->mgr , tr->mgg, tr->mgb, tr->mga, tr->tg,
                           tr->mbr, tr->mbg, tr->mbb, tr->mba, tr->tb,
                           tr->mar, tr->mag, tr->mab, tr->maa, tr->ta);
                c_changed = 1;
                gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
        }

        if ((tr_state->traversing_mode==TRAVERSE_SORT)
                && !tr->maa && !tr->mar && !tr->mag && !tr->mab && !tr->ta)
                return;

        /*if modified redraw all nodes*/
        if (c_changed) tr_state->invalidate_all = 1;

        /*note we don't clear dirty flag, this is done in traversing*/
        if (ptr->cmat.identity) {
                group_2d_traverse(node, (GroupingNode2D *) ptr, tr_state);
        } else {
                GF_ColorMatrix gf_cmx_bck;
                gf_cmx_copy(&gf_cmx_bck, &tr_state->color_mat);
                gf_cmx_multiply(&tr_state->color_mat, &ptr->cmat);


                group_2d_traverse(node, (GroupingNode2D *) ptr, tr_state);
                /*restore traversing state*/
                gf_cmx_copy(&tr_state->color_mat, &gf_cmx_bck);
        }
        tr_state->invalidate_all = prev_inv;
}

void compositor_init_colortransform(GF_Compositor *compositor, GF_Node *node)
{
        ColorTransformStack *stack;
        GF_SAFEALLOC(stack, ColorTransformStack);

        gf_cmx_init(&stack->cmat);
        gf_node_set_private(node, stack);
        gf_node_set_callback_function(node, TraverseColorTransform);
}


struct og_pos
{
        Fixed priority;
        u32 position;
};
typedef struct
{
        GROUPING_MPEG4_STACK_2D
        u32 *positions;
} OrderedGroupStack;


static s32 compare_priority(const void* elem1, const void* elem2)
{
        struct og_pos *p1, *p2;
        p1 = (struct og_pos *)elem1;
        p2 = (struct og_pos *)elem2;
        if (p1->priority < p2->priority) return -1;
        if (p1->priority > p2->priority) return 1;
        return 0;
}


static void TraverseOrderedGroup(GF_Node *node, void *rs, Bool is_destroy)
{
        u32 i, count;
        struct og_pos *priorities;
        Bool invalidate_backup;
        OrderedGroupStack *stack = (OrderedGroupStack *) gf_node_get_private(node);
        M_OrderedGroup *og = (M_OrderedGroup *) node;
        GF_TraverseState *tr_state = (GF_TraverseState *)rs;

        if (is_destroy) {
                gf_sc_check_focus_upon_destroy(node);
                group_2d_destroy(node, (GroupingNode2D*)stack);
                if (stack->positions) gf_free(stack->positions);
                gf_free(stack);
                return;
        }

        if (!og->order.count || (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) ) {
                gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
                group_2d_traverse(node, (GroupingNode2D*)stack, tr_state);
                return;
        }

        invalidate_backup = tr_state->invalidate_all;
        /*check whether the OrderedGroup node has changed*/
        if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
                if (stack->positions) gf_free(stack->positions);
                count = gf_node_list_get_count(og->children);
                priorities = (struct og_pos*)gf_malloc(sizeof(struct og_pos)*count);
                for (i=0; i<count; i++) {
                        priorities[i].position = i;
                        priorities[i].priority = (i<og->order.count) ? og->order.vals[i] : 0;
                }
                qsort(priorities, count, sizeof(struct og_pos), compare_priority);

                stack->positions = (u32*)gf_malloc(sizeof(u32) * count);
                for (i=0; i<count; i++) stack->positions[i] = priorities[i].position;
                gf_free(priorities);

                tr_state->invalidate_all = 1;
                gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
        }
        group_2d_traverse_with_order(node, (GroupingNode2D*)stack, tr_state, stack->positions);
        tr_state->invalidate_all = invalidate_backup;
}

void compositor_init_orderedgroup(GF_Compositor *compositor, GF_Node *node)
{
        OrderedGroupStack *ptr;
        GF_SAFEALLOC(ptr, OrderedGroupStack);
        gf_node_set_private(node, ptr);
        gf_node_set_callback_function(node, TraverseOrderedGroup);
}

#endif  /*GPAC_DISABLE_VRML*/


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