gf_path_reset     101 include/gpac/path2d.h void gf_path_reset(GF_Path *gp);
gf_path_reset    1029 src/compositor/drawable.c 		gf_path_reset(hlight->path);
gf_path_reset    1218 src/compositor/drawable.c 	if (st->path) gf_path_reset(st->path);
gf_path_reset     136 src/compositor/mpeg4_background2d.c 			gf_path_reset(stack->drawable->path);
gf_path_reset     397 src/compositor/mpeg4_geometry_2d.c #define CHECK_VALID_C2D(nbPts) if (!idx && cur_index+nbPts>=pt_count) { gf_path_reset(stack->path); return; }
gf_path_reset     636 src/compositor/mpeg4_geometry_2d.c 		gf_path_reset(path);
gf_path_reset     132 src/compositor/mpeg4_geometry_ifs2d.c 			gf_path_reset(path);
gf_path_reset     184 src/compositor/mpeg4_geometry_ifs2d.c 		gf_path_reset(path);
gf_path_reset     124 src/compositor/mpeg4_geometry_ils2d.c 				gf_path_reset(path);
gf_path_reset     148 src/compositor/mpeg4_geometry_ils2d.c 		gf_path_reset(path);
gf_path_reset     112 src/compositor/offscreen_cache.c 	gf_path_reset(cache->drawable->path);
gf_path_reset     253 src/compositor/svg_filters.c 	gf_path_reset(st->drawable->path);
gf_path_reset      83 src/compositor/visual_manager_3d.c 		gf_path_reset(hlight->path);
gf_path_reset    2605 src/laser/lsr_dec.c 		gf_path_reset(path);
gf_path_reset    3618 src/scenegraph/svg_attributes.c 		gf_path_reset(path);
gf_path_reset    5538 src/scenegraph/svg_attributes.c 	gf_path_reset(c);
gf_path_reset     203 src/scenegraph/svg_types.c 	gf_path_reset(&d);