gf_path_reset 101 include/gpac/path2d.h void gf_path_reset(GF_Path *gp); gf_path_reset 1029 src/compositor/drawable.c gf_path_reset(hlight->path); gf_path_reset 1218 src/compositor/drawable.c if (st->path) gf_path_reset(st->path); gf_path_reset 136 src/compositor/mpeg4_background2d.c gf_path_reset(stack->drawable->path); gf_path_reset 397 src/compositor/mpeg4_geometry_2d.c #define CHECK_VALID_C2D(nbPts) if (!idx && cur_index+nbPts>=pt_count) { gf_path_reset(stack->path); return; } gf_path_reset 636 src/compositor/mpeg4_geometry_2d.c gf_path_reset(path); gf_path_reset 132 src/compositor/mpeg4_geometry_ifs2d.c gf_path_reset(path); gf_path_reset 184 src/compositor/mpeg4_geometry_ifs2d.c gf_path_reset(path); gf_path_reset 124 src/compositor/mpeg4_geometry_ils2d.c gf_path_reset(path); gf_path_reset 148 src/compositor/mpeg4_geometry_ils2d.c gf_path_reset(path); gf_path_reset 112 src/compositor/offscreen_cache.c gf_path_reset(cache->drawable->path); gf_path_reset 253 src/compositor/svg_filters.c gf_path_reset(st->drawable->path); gf_path_reset 83 src/compositor/visual_manager_3d.c gf_path_reset(hlight->path); gf_path_reset 2605 src/laser/lsr_dec.c gf_path_reset(path); gf_path_reset 3618 src/scenegraph/svg_attributes.c gf_path_reset(path); gf_path_reset 5538 src/scenegraph/svg_attributes.c gf_path_reset(c); gf_path_reset 203 src/scenegraph/svg_types.c gf_path_reset(&d);