gf_quat_from_rotation  621 include/gpac/maths.h GF_Vec4 gf_quat_from_rotation(GF_Vec4 rot);
gf_quat_from_rotation  250 src/bifs/quantize.c 	quat = gf_quat_from_rotation(*(SFRotation *)field_ptr);
gf_quat_from_rotation 1259 src/compositor/mpeg4_sensors.c 			q1 = gf_quat_from_rotation(r);
gf_quat_from_rotation 1261 src/compositor/mpeg4_sensors.c 				q2 = gf_quat_from_rotation(sphere->offset);
gf_quat_from_rotation 1288 src/compositor/mpeg4_sensors.c 				res = gf_quat_from_rotation(res);
gf_quat_from_rotation 1289 src/compositor/mpeg4_sensors.c 				rot = gf_quat_from_rotation(rot);
gf_quat_from_rotation 1305 src/compositor/mpeg4_sensors.c 				res = gf_quat_from_rotation(res);
gf_quat_from_rotation 1306 src/compositor/mpeg4_sensors.c 				rot = gf_quat_from_rotation(rot);
gf_quat_from_rotation 2480 src/scenegraph/vrml_smjs.c 	q1 = gf_quat_from_rotation(r1);
gf_quat_from_rotation 2481 src/scenegraph/vrml_smjs.c 	q2 = gf_quat_from_rotation(r2);
gf_quat_from_rotation 2551 src/scenegraph/vrml_smjs.c 	q1 = gf_quat_from_rotation(v1);
gf_quat_from_rotation 2552 src/scenegraph/vrml_smjs.c 	q2 = gf_quat_from_rotation(v2);
gf_quat_from_rotation 2340 src/utils/math.c 	return gf_quat_from_rotation(r);