gf_quat_from_rotation 621 include/gpac/maths.h GF_Vec4 gf_quat_from_rotation(GF_Vec4 rot); gf_quat_from_rotation 250 src/bifs/quantize.c quat = gf_quat_from_rotation(*(SFRotation *)field_ptr); gf_quat_from_rotation 1259 src/compositor/mpeg4_sensors.c q1 = gf_quat_from_rotation(r); gf_quat_from_rotation 1261 src/compositor/mpeg4_sensors.c q2 = gf_quat_from_rotation(sphere->offset); gf_quat_from_rotation 1288 src/compositor/mpeg4_sensors.c res = gf_quat_from_rotation(res); gf_quat_from_rotation 1289 src/compositor/mpeg4_sensors.c rot = gf_quat_from_rotation(rot); gf_quat_from_rotation 1305 src/compositor/mpeg4_sensors.c res = gf_quat_from_rotation(res); gf_quat_from_rotation 1306 src/compositor/mpeg4_sensors.c rot = gf_quat_from_rotation(rot); gf_quat_from_rotation 2480 src/scenegraph/vrml_smjs.c q1 = gf_quat_from_rotation(r1); gf_quat_from_rotation 2481 src/scenegraph/vrml_smjs.c q2 = gf_quat_from_rotation(r2); gf_quat_from_rotation 2551 src/scenegraph/vrml_smjs.c q1 = gf_quat_from_rotation(v1); gf_quat_from_rotation 2552 src/scenegraph/vrml_smjs.c q2 = gf_quat_from_rotation(v2); gf_quat_from_rotation 2340 src/utils/math.c return gf_quat_from_rotation(r);