gf_sc_texture_push_image 1239 src/compositor/hardcoded_protos.c         gf_sc_texture_push_image(txh, GF_FALSE, GF_FALSE);
gf_sc_texture_push_image  561 src/compositor/mpeg4_composite.c 					gf_sc_texture_push_image(&st->txh, 0, 0);
gf_sc_texture_push_image  346 src/compositor/offscreen_cache.c 		gf_sc_texture_push_image(&cache->txh, 0, for_3d ? 0 : 1);
gf_sc_texture_push_image  351 src/compositor/svg_filters.c 		gf_sc_texture_push_image(&st->txh, 0, 0);
gf_sc_texture_push_image  354 src/compositor/svg_filters.c 		gf_sc_texture_push_image(&st->txh, 0, 1);
gf_sc_texture_push_image   43 src/compositor/texturing.h Bool gf_sc_texture_push_image(GF_TextureHandler *txh, Bool generate_mipmaps, Bool for2d);
gf_sc_texture_push_image 1346 src/compositor/texturing_gl.c 		gf_sc_texture_push_image(txh, 0, 0);
gf_sc_texture_push_image 1354 src/compositor/texturing_gl.c 	return gf_sc_texture_push_image(txh, generate_mipmaps, 0);
gf_sc_texture_push_image  536 src/compositor/visual_manager_2d_draw.c 	if (!gf_sc_texture_push_image(txh, 0, 1)) return;