This source file includes following definitions.
- composite2d_draw_bitmap
- composite_traverse
- composite_do_bindable
- composite_update
#include <gpac/internal/scenegraph_dev.h>
#include "nodes_stacks.h"
#include "visual_manager.h"
#include "texturing.h"
#ifndef GPAC_DISABLE_VRML
#ifdef GPAC_USE_TINYGL
#include <GL/oscontext.h>
#endif
typedef struct
{
GF_TextureHandler txh;
Fixed sx, sy;
GF_VisualManager *visual;
Bool first, unsupported;
GF_List *sensors, *previous_sensors, *temp_sensors, *temp_previous_sensors;
GF_Node *prev_hit_appear;
#ifdef GPAC_USE_TINYGL
ostgl_context *tgl_ctx;
#endif
} CompositeTextureStack;
static Bool composite2d_draw_bitmap(GF_VisualManager *visual, GF_TraverseState *tr_state, struct _drawable_context *ctx)
{
u8 alpha = 0xFF;
GF_VideoSurface offscreen_dst, video_src;
GF_Window src_wnd, dst_wnd;
Bool use_blit, has_scale;
CompositeTextureStack *st;
if (visual->compositor->disable_composite_blit) return 0;
if (!ctx->aspect.fill_texture) return 1;
if (ctx->transform.m[0]<0) return 0;
if (ctx->transform.m[4]<0) {
if (!(ctx->flags & CTX_FLIPED_COORDS)) return 0;
} else {
if (ctx->flags & CTX_FLIPED_COORDS) return 0;
}
if (ctx->transform.m[1] || ctx->transform.m[3]) return 0;
#ifndef GPAC_DISABLE_VRML
if ((ctx->flags & CTX_HAS_APPEARANCE) && ctx->appear && ((M_Appearance*)ctx->appear)->textureTransform)
return 0;
#endif
alpha = GF_COL_A(ctx->aspect.fill_color);
if (!alpha) alpha = GF_COL_A(ctx->aspect.line_color);
if (!alpha) return 1;
st = (CompositeTextureStack *) gf_node_get_private(visual->offscreen);
if (!compositor_texture_rectangles(visual, ctx->aspect.fill_texture, &ctx->bi->clip, &ctx->bi->unclip, &src_wnd, &dst_wnd, &use_blit, &has_scale)) return 1;
memset(&video_src, 0, sizeof(GF_VideoSurface));
video_src.height = ctx->aspect.fill_texture->height;
video_src.width = ctx->aspect.fill_texture->width;
video_src.pitch_x = 0;
video_src.pitch_y = ctx->aspect.fill_texture->stride;
video_src.pixel_format = ctx->aspect.fill_texture->pixelformat;
#ifdef GF_SR_USE_DEPTH
if (ctx->aspect.fill_texture->pixelformat==GF_PIXEL_YUVD) video_src.pixel_format = GF_PIXEL_YV12;
#endif
video_src.video_buffer = ctx->aspect.fill_texture->data;
memset(&offscreen_dst, 0, sizeof(GF_VideoSurface));
offscreen_dst.width = st->txh.width;
offscreen_dst.height = st->txh.height;
offscreen_dst.pitch_y = st->txh.stride;
offscreen_dst.pixel_format = st->txh.pixelformat;
offscreen_dst.video_buffer = st->txh.data;
gf_stretch_bits(&offscreen_dst, &video_src, &dst_wnd, &src_wnd, alpha, 0, tr_state->col_key, ctx->col_mat);
return 1;
}
static void composite_traverse(GF_Node *node, void *rs, Bool is_destroy)
{
if (is_destroy) {
u32 i=0;
GF_VisualManager *a_visual;
CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(node);
gf_sc_visual_unregister(st->visual->compositor, st->visual);
st->visual->compositor->hit_appear = NULL;
st->visual->compositor->prev_hit_appear = NULL;
while ( (a_visual = gf_list_enum(st->visual->compositor->visuals, &i))) {
if (a_visual->offscreen) {
CompositeTextureStack *a_st = (CompositeTextureStack *) gf_node_get_private(a_visual->offscreen);
a_st->prev_hit_appear = NULL;
}
}
visual_del(st->visual);
if (st->txh.data) gf_free(st->txh.data);
gf_sc_texture_destroy(&st->txh);
#ifdef GPAC_USE_TINYGL
if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
gf_list_del(st->sensors);
gf_list_del(st->previous_sensors);
gf_free(st);
} else {
gf_node_traverse_children(node, rs);
}
}
static Bool composite_do_bindable(GF_Node *n, GF_TraverseState *tr_state, Bool force_check)
{
GF_Node *btop;
Bool ret = 0;
switch (gf_node_get_tag(n)) {
#ifndef GPAC_DISABLE_3D
case TAG_MPEG4_CompositeTexture3D:
{
M_CompositeTexture3D*c3d = (M_CompositeTexture3D*)n;
if (force_check || gf_node_dirty_get(c3d->background)) {
gf_node_traverse(c3d->background, tr_state);
ret = 1;
}
btop = (GF_Node*)gf_list_get(tr_state->backgrounds, 0);
if (btop != c3d->background) {
gf_node_unregister(c3d->background, n);
gf_node_register(btop, n);
c3d->background = btop;
gf_node_event_out(n, 5);
ret = 1;
}
if (force_check || gf_node_dirty_get(c3d->viewpoint)) {
gf_node_traverse(c3d->viewpoint, tr_state);
ret = 1;
}
btop = (GF_Node*)gf_list_get(tr_state->viewpoints, 0);
if (btop != c3d->viewpoint) {
gf_node_unregister(c3d->viewpoint, n);
gf_node_register(btop, n);
c3d->viewpoint = btop;
gf_node_event_out(n, 8);
ret = 1;
}
if (force_check || gf_node_dirty_get(c3d->fog)) {
gf_node_traverse(c3d->fog, tr_state);
ret = 1;
}
btop = (GF_Node*)gf_list_get(tr_state->fogs, 0);
if (btop != c3d->fog) {
gf_node_unregister(c3d->fog, n);
gf_node_register(btop, n);
c3d->fog = btop;
gf_node_event_out(n, 6);
ret = 1;
}
if (force_check || gf_node_dirty_get(c3d->navigationInfo)) {
gf_node_traverse(c3d->navigationInfo, tr_state);
ret = 1;
}
btop = (GF_Node*)gf_list_get(tr_state->navigations, 0);
if (btop != c3d->navigationInfo) {
gf_node_unregister(c3d->navigationInfo, n);
gf_node_register(btop, n);
c3d->navigationInfo = btop;
gf_node_event_out(n, 7);
ret = 1;
}
return ret;
}
#endif
case TAG_MPEG4_CompositeTexture2D:
{
M_CompositeTexture2D *c2d = (M_CompositeTexture2D*)n;
if (force_check || gf_node_dirty_get(c2d->background)) {
gf_node_traverse(c2d->background, tr_state);
ret = 1;
}
btop = (GF_Node*)gf_list_get(tr_state->backgrounds, 0);
if (btop != c2d->background) {
gf_node_unregister(c2d->background, n);
gf_node_register(btop, n);
c2d->background = btop;
gf_node_event_out(n, 5);
ret = 1;
}
if (force_check || gf_node_dirty_get(c2d->viewport)) {
gf_node_traverse(c2d->viewport, tr_state);
ret = 1;
}
btop = (GF_Node*)gf_list_get(tr_state->viewpoints, 0);
if (btop != c2d->viewport) {
gf_node_unregister(c2d->viewport, n);
gf_node_register(btop, n);
c2d->viewport = btop;
gf_node_event_out(n, 6);
ret = 1;
}
return ret;
}
}
return 0;
}
static void composite_update(GF_TextureHandler *txh)
{
s32 w, h;
GF_STENCIL stencil;
M_Background2D *back;
GF_TraverseState *tr_state;
Bool invalidate_all;
u32 new_pixel_format;
GF_Compositor *compositor = (GF_Compositor *)txh->compositor;
CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(txh->owner);
GF_Raster2D *raster = st->visual->compositor->rasterizer;
if (st->unsupported) return;
if (!compositor->rebuild_offscreen_textures && (!compositor->text_edit_changed || !st->visual->has_text_edit ) && !gf_node_dirty_get(txh->owner)) {
txh->needs_refresh = 0;
return;
}
gf_node_dirty_clear(st->txh.owner, 0);
back = gf_list_get(st->visual->back_stack, 0);
if (back && back->isBound) new_pixel_format = GF_PIXEL_RGB_24;
else new_pixel_format = GF_PIXEL_RGBA;
#ifdef GPAC_USE_TINYGL
if (st->visual->type_3d) new_pixel_format = GF_PIXEL_RGBA;
#else
#ifndef GPAC_DISABLE_3D
if (!compositor->visual->type_3d && !compositor->hybrid_opengl && (st->visual->type_3d) && !(compositor->video_out->hw_caps & GF_VIDEO_HW_OPENGL_OFFSCREEN_ALPHA))
new_pixel_format = GF_PIXEL_RGB_24;
#endif
#ifdef GPAC_USE_GLES1X
new_pixel_format = GF_PIXEL_RGBA;
#endif
#endif
#if defined(GF_SR_USE_DEPTH) && !defined(GPAC_DISABLE_3D)
if (st->visual->type_3d && (compositor->video_out->hw_caps & GF_VIDEO_HW_HAS_DEPTH) ) new_pixel_format = GF_PIXEL_RGBDS;
#endif
#ifndef GPAC_DISABLE_3D
if (st->visual->type_3d>1) {
w = ((M_CompositeTexture3D*)txh->owner)->pixelWidth;
h = ((M_CompositeTexture3D*)txh->owner)->pixelHeight;
} else
#endif
{
w = ((M_CompositeTexture2D*)txh->owner)->pixelWidth;
h = ((M_CompositeTexture2D*)txh->owner)->pixelHeight;
}
if (w<-1) {
w = -w;
if (h<0) {
h = -h;
if (new_pixel_format==GF_PIXEL_RGBA) {
new_pixel_format=GF_PIXEL_ARGB;
} else {
new_pixel_format=GF_PIXEL_BGR_24;
}
} else {
if (new_pixel_format==GF_PIXEL_RGB_24) {
new_pixel_format=GF_PIXEL_RGB_32;
}
}
}
else if (h<-1) {
h = -h;
if (new_pixel_format==GF_PIXEL_RGB_24) {
new_pixel_format=GF_PIXEL_RGB_32;
}
}
if (w<0) w = 0;
if (h<0) h = 0;
if (!w || !h) {
if (txh->tx_io) {
#ifdef GPAC_USE_TINYGL
if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
gf_sc_texture_release(txh);
if (txh->data) gf_free(txh->data);
txh->data = NULL;
txh->width = txh->height = txh->stride = 0;
}
return;
}
invalidate_all = compositor->rebuild_offscreen_textures;
if (!txh->tx_io
|| (w != (s32) txh->width) || ( h != (s32) txh->height)
|| (new_pixel_format != txh->pixelformat)
) {
Bool needs_stencil = 1;
if (txh->tx_io) {
#ifdef GPAC_USE_TINYGL
if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
gf_sc_texture_release(txh);
if (txh->data)
gf_free(txh->data);
txh->data = NULL;
}
if (1
#ifndef GPAC_DISABLE_3D
|| compositor->gl_caps.npot_texture
#endif
) {
st->txh.width = w;
st->txh.height = h;
st->sx = st->sy = FIX_ONE;
} else {
st->txh.width = 2;
while (st->txh.width<(u32)w) st->txh.width*=2;
st->txh.height = 2;
while (st->txh.height<(u32)h) st->txh.height*=2;
st->sx = INT2FIX(st->txh.width) / w;
st->sy = INT2FIX(st->txh.height) / h;
}
gf_sc_texture_allocate(txh);
txh->pixelformat = new_pixel_format;
switch (new_pixel_format) {
case GF_PIXEL_RGBA:
case GF_PIXEL_ARGB:
txh->stride = txh->width * 4;
txh->transparent = 1;
break;
case GF_PIXEL_RGB_565:
txh->stride = txh->width * 2;
txh->transparent = 0;
break;
case GF_PIXEL_RGBDS:
txh->stride = txh->width * 4;
txh->transparent = 1;
break;
case GF_PIXEL_RGB_24:
txh->stride = txh->width * 3;
txh->transparent = 0;
break;
}
st->visual->width = txh->width;
st->visual->height = txh->height;
stencil = raster->stencil_new(raster, GF_STENCIL_TEXTURE);
#ifndef GPAC_DISABLE_3D
if (st->visual->type_3d) {
GF_Compositor *compositor = st->visual->compositor;
if (!compositor->visual->type_3d && !compositor->hybrid_opengl) {
if ((compositor->offscreen_width < st->txh.width) || (compositor->offscreen_height < st->txh.height)) {
#ifndef GPAC_USE_TINYGL
GF_Err e;
GF_Event evt;
compositor->offscreen_width = MAX(compositor->offscreen_width, st->txh.width);
compositor->offscreen_height = MAX(compositor->offscreen_height, st->txh.height);
evt.type = GF_EVENT_VIDEO_SETUP;
evt.setup.width = compositor->offscreen_width;
evt.setup.height = compositor->offscreen_height;
evt.setup.back_buffer = 0;
evt.setup.opengl_mode = 2;
e = compositor->video_out->ProcessEvent(compositor->video_out, &evt);
if (e) {
gf_sc_texture_release(txh);
st->unsupported = 1;
return;
}
gf_sc_load_opengl_extensions(compositor, 1);
#endif
}
} else {
needs_stencil = 0;
}
}
#endif
if (needs_stencil) {
txh->data = (char*)gf_malloc(sizeof(unsigned char) * txh->stride * txh->height);
memset(txh->data, 0, sizeof(unsigned char) * txh->stride * txh->height);
raster->stencil_set_texture(stencil, txh->data, txh->width, txh->height, txh->stride, txh->pixelformat, txh->pixelformat, 0);
#ifdef GPAC_USE_TINYGL
if (st->visual->type_3d && !compositor->visual->type_3d) {
st->tgl_ctx = ostgl_create_context(txh->width, txh->height, txh->transparent ? 32 : 24, &txh->data, 1);
GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Creating TinyGL Offscreen context %p (%d %d - pf %s)\n", st->tgl_ctx, txh->width, txh->width, gf_4cc_to_str(txh->pixelformat)));
}
#endif
}
invalidate_all = 1;
gf_sc_texture_set_stencil(txh, stencil);
}
if (!txh->tx_io) return;
#ifndef GPAC_DISABLE_3D
if (st->visual->camera.is_3D) {
#ifdef GPAC_USE_TINYGL
st->visual->type_3d = 2;
#else
if (compositor->visual->type_3d) {
st->visual->type_3d = 2;
} else if (compositor->hybrid_opengl) {
st->visual->type_3d = 2;
} else if (! (compositor->video_out->hw_caps & GF_VIDEO_HW_OPENGL_OFFSCREEN)) {
st->visual->type_3d = 0;
} else {
st->visual->type_3d = 2;
}
}
#endif
#endif
stencil = gf_sc_texture_get_stencil(txh);
if (!stencil) return;
#ifdef GPAC_USE_TINYGL
if (st->tgl_ctx) ostgl_make_current(st->tgl_ctx, 0);
#endif
GF_SAFEALLOC(tr_state, GF_TraverseState);
if (!tr_state) {
GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate traverse state for composite texture\n"));
return;
}
tr_state->vrml_sensors = gf_list_new();
tr_state->visual = st->visual;
tr_state->invalidate_all = invalidate_all;
tr_state->immediate_draw = st->visual->compositor->traverse_state->immediate_draw;
gf_mx2d_init(tr_state->transform);
gf_cmx_init(&tr_state->color_mat);
tr_state->backgrounds = st->visual->back_stack;
tr_state->viewpoints = st->visual->view_stack;
tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner));
tr_state->min_hsize = INT2FIX( MIN(txh->width, txh->height) ) / 2;
tr_state->vp_size.x = INT2FIX(txh->width);
tr_state->vp_size.y = INT2FIX(txh->height);
composite_do_bindable(st->txh.owner, tr_state, st->first);
st->first = 0;
GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Entering draw cycle\n"));
txh->needs_refresh = visual_draw_frame(st->visual, st->txh.owner, tr_state, 0);
txh->transparent = (st->visual->last_had_back==2) ? 0 : 1;
if (!compositor->edited_text && st->visual->has_text_edit)
st->visual->has_text_edit = 0;
if (0 && gf_list_count(st->visual->view_stack)) {
M_Viewport *vp = (M_Viewport *)gf_list_get(st->visual->view_stack, 0);
if (vp->isBound) {
SFVec2f size = vp->size;
if (size.x >=0 && size.y>=0) {
txh->needs_refresh = 1;
}
}
}
if (txh->needs_refresh) {
#ifndef GPAC_DISABLE_3D
if (st->visual->camera.is_3D && (st->visual->compositor->visual->type_3d || st->visual->compositor->hybrid_opengl)) {
#ifndef GPAC_USE_TINYGL
gf_sc_copy_to_texture(&st->txh);
#endif
}
else if (st->visual->camera.is_3D) {
if (st->visual->compositor->visual->type_3d) {
#ifndef GPAC_USE_TINYGL
gf_sc_copy_to_texture(&st->txh);
#else
gf_sc_texture_push_image(&st->txh, 0, 0);
#endif
} else {
#ifndef GPAC_USE_TINYGL
gf_sc_copy_to_stencil(&st->txh);
#else
if (txh->pixelformat==GF_PIXEL_RGBDS) gf_get_tinygl_depth(&st->txh);
#endif
}
} else
#endif
{
if (raster->stencil_texture_modified) raster->stencil_texture_modified(stencil);
gf_sc_texture_set_stencil(txh, stencil);
}
gf_sc_invalidate(st->txh.compositor, NULL);
}
gf_list_del(tr_state->vrml_sensors);
gf_free(tr_state);
GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Leaving draw cycle\n"));
}
GF_Err composite_get_video_access(GF_VisualManager *visual)
{
GF_STENCIL stencil;
GF_Err e;
CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(visual->offscreen);
if (!st->txh.tx_io || !visual->raster_surface) return GF_BAD_PARAM;
stencil = gf_sc_texture_get_stencil(&st->txh);
if (!stencil) return GF_BAD_PARAM;
e = visual->compositor->rasterizer->surface_attach_to_texture(visual->raster_surface, stencil);
if (!e) visual->is_attached = 1;
return e;
}
void composite_release_video_access(GF_VisualManager *visual)
{
visual->compositor->rasterizer->surface_detach(visual->raster_surface);
}
Bool composite_check_visual_attached(GF_VisualManager *visual)
{
return visual->is_attached;
}
void compositor_init_compositetexture2d(GF_Compositor *compositor, GF_Node *node)
{
M_CompositeTexture2D *c2d = (M_CompositeTexture2D *)node;
CompositeTextureStack *st;
GF_SAFEALLOC(st, CompositeTextureStack);
if (!st) {
GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate composite texture stack\n"));
return;
}
st->sensors = gf_list_new();
st->previous_sensors = gf_list_new();
gf_sc_texture_setup(&st->txh, compositor, node);
gf_list_del_item(compositor->textures, &st->txh);
gf_list_add(compositor->textures, &st->txh);
st->txh.update_texture_fcnt = composite_update;
if ((c2d->repeatSandT==1) || (c2d->repeatSandT==3) ) st->txh.flags |= GF_SR_TEXTURE_REPEAT_S;
if (c2d->repeatSandT>1) st->txh.flags |= GF_SR_TEXTURE_REPEAT_T;
st->visual = visual_new(compositor);
st->visual->offscreen = node;
st->visual->GetSurfaceAccess = composite_get_video_access;
st->visual->ReleaseSurfaceAccess = composite_release_video_access;
st->visual->DrawBitmap = composite2d_draw_bitmap;
st->visual->CheckAttached = composite_check_visual_attached;
st->visual->raster_surface = compositor->rasterizer->surface_new(compositor->rasterizer, 1);
st->first = 1;
st->visual->compositor = compositor;
gf_node_set_private(node, st);
gf_node_set_callback_function(node, composite_traverse);
gf_sc_visual_register(compositor, st->visual);
}
#ifndef GPAC_DISABLE_3D
void compositor_init_compositetexture3d(GF_Compositor *compositor, GF_Node *node)
{
M_CompositeTexture3D *c3d = (M_CompositeTexture3D *)node;
CompositeTextureStack *st;
GF_SAFEALLOC(st, CompositeTextureStack);
if (!st) {
GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate composite texture stack\n"));
return;
}
st->sensors = gf_list_new();
st->previous_sensors = gf_list_new();
gf_sc_texture_setup(&st->txh, compositor, node);
gf_list_del_item(compositor->textures, &st->txh);
gf_list_add(compositor->textures, &st->txh);
st->txh.update_texture_fcnt = composite_update;
if (c3d->repeatS) st->txh.flags |= GF_SR_TEXTURE_REPEAT_S;
if (c3d->repeatT) st->txh.flags |= GF_SR_TEXTURE_REPEAT_T;
st->visual = visual_new(compositor);
st->visual->offscreen = node;
st->visual->GetSurfaceAccess = composite_get_video_access;
st->visual->ReleaseSurfaceAccess = composite_release_video_access;
st->visual->CheckAttached = composite_check_visual_attached;
st->visual->camera.is_3D = 1;
st->first = 1;
st->visual->compositor = compositor;
gf_node_set_private(node, st);
gf_node_set_callback_function(node, composite_traverse);
gf_sc_visual_register(compositor, st->visual);
camera_invalidate(&st->visual->camera);
}
#endif
GF_TextureHandler *compositor_get_composite_texture(GF_Node *node)
{
CompositeTextureStack *st = (CompositeTextureStack*) gf_node_get_private(node);
return &st->txh;
}
Bool compositor_compositetexture_handle_event(GF_Compositor *compositor, GF_Node *composite_appear, GF_Event *ev, Bool is_flush)
{
GF_Ray ray;
Fixed dist;
Bool had_text_sel=0;
GF_Matrix mx;
GF_TraverseState *tr_state;
GF_ChildNodeItem *children, *l;
Bool res;
SFVec3f txcoord, loc_pt, world_pt;
GF_Matrix l2w_mx, w2l_mx;
CompositeTextureStack *stack;
GF_Node *appear, *prev_appear;
M_Appearance *ap = (M_Appearance *)composite_appear;
assert(ap && ap->texture);
if (ev->type > GF_EVENT_MOUSEMOVE) return 0;
stack = gf_node_get_private(ap->texture);
if (!stack->txh.tx_io) return 0;
tr_state = NULL;
children = NULL;
if (!is_flush) {
txcoord.x = compositor->hit_texcoords.x;
txcoord.y = compositor->hit_texcoords.y;
txcoord.z = 0;
if (gf_sc_texture_get_transform(&stack->txh, ap->textureTransform, &mx, 1)) {
gf_mx_apply_vec(&mx, &txcoord);
while (txcoord.x<0) txcoord.x += FIX_ONE;
while (txcoord.x>FIX_ONE) txcoord.x -= FIX_ONE;
while (txcoord.y<0) txcoord.y += FIX_ONE;
while (txcoord.y>FIX_ONE) txcoord.y -= FIX_ONE;
}
ev->mouse.x = FIX2INT( (txcoord.x - FIX_ONE/2) * stack->visual->width + FIX_ONE/2);
ev->mouse.y = FIX2INT( (txcoord.y - FIX_ONE/2) * stack->visual->height + FIX_ONE/2);
GF_SAFEALLOC(tr_state, GF_TraverseState);
if (!tr_state) {
GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate composite texture state\n"));
return 0;
}
tr_state->vrml_sensors = gf_list_new();
tr_state->visual = stack->visual;
tr_state->traversing_mode = TRAVERSE_PICK;
tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(ap->texture));
tr_state->vp_size.x = INT2FIX(stack->txh.width);
tr_state->vp_size.y = INT2FIX(stack->txh.height);
tr_state->color_mat.identity = 1;
gf_mx2d_init(tr_state->transform);
#ifndef GPAC_DISABLE_3D
gf_mx_init(tr_state->model_matrix);
#endif
l = children = ((M_CompositeTexture2D*)ap->texture)->children;
while (l) {
GF_SensorHandler *hsens = compositor_mpeg4_get_sensor_handler_ex(l->node, GF_TRUE);
if (hsens) gf_list_add(tr_state->vrml_sensors, hsens);
l = l->next;
}
}
stack->temp_sensors = compositor->sensors;
stack->temp_previous_sensors = compositor->previous_sensors;
compositor->sensors = stack->sensors;
compositor->previous_sensors = stack->previous_sensors;
ray = compositor->hit_world_ray;
dist = compositor->hit_square_dist;
prev_appear = compositor->prev_hit_appear;
if (prev_appear) {
gf_node_register(prev_appear, NULL);
}
compositor->prev_hit_appear = stack->prev_hit_appear;
appear = compositor->hit_appear;
compositor->hit_appear = NULL;
loc_pt = compositor->hit_local_point;
world_pt = compositor->hit_world_point;
gf_mx_copy(l2w_mx, compositor->hit_local_to_world);
gf_mx_copy(w2l_mx, compositor->hit_world_to_local);
if (compositor->text_selection) had_text_sel=1;
if (is_flush) {
res = 0;
gf_list_reset(stack->sensors);
gf_sc_exec_event_vrml(compositor, ev);
} else {
res = visual_execute_event(stack->visual, tr_state, ev, children);
}
if (!had_text_sel && compositor->edited_text) {
stack->visual->has_text_edit = 1;
} else if (!compositor->text_selection) {
stack->visual->has_text_edit = 0;
}
if (!res) {
compositor->hit_local_point = loc_pt;
gf_mx_copy(compositor->hit_local_to_world, l2w_mx);
gf_mx_copy(compositor->hit_world_to_local, w2l_mx);
}
compositor->hit_world_point = world_pt;
compositor->hit_world_ray = ray;
compositor->hit_square_dist = dist;
stack->sensors = compositor->sensors;
stack->previous_sensors = compositor->previous_sensors;
compositor->sensors = stack->temp_sensors;
stack->temp_sensors = NULL;
compositor->previous_sensors = stack->temp_previous_sensors;
stack->temp_previous_sensors = NULL;
if (!is_flush) {
gf_list_del(tr_state->vrml_sensors);
#ifndef GPAC_DISABLE_3D
if (tr_state->layer3d) compositor->traverse_state->layer3d = tr_state->layer3d;
#endif
gf_free(tr_state);
}
stack->prev_hit_appear = compositor->prev_hit_appear;
if (prev_appear) {
if (prev_appear->sgprivate->num_instances>1) {
compositor->prev_hit_appear = prev_appear;
compositor->hit_appear = appear;
} else {
compositor->prev_hit_appear = NULL;
compositor->hit_appear = NULL;
}
gf_node_unregister(prev_appear, NULL);
} else {
compositor->prev_hit_appear = prev_appear;
compositor->hit_appear = appear;
}
return res;
}
void compositor_compositetexture_sensor_delete(GF_Node *composite_appear, GF_SensorHandler *hdl)
{
CompositeTextureStack *stack = gf_node_get_private(composite_appear);
gf_list_del_item(stack->previous_sensors, hdl);
gf_list_del_item(stack->sensors, hdl);
if (stack->temp_sensors)
gf_list_del_item(stack->temp_sensors, hdl);
if (stack->temp_previous_sensors)
gf_list_del_item(stack->temp_previous_sensors, hdl);
}
void compositor_adjust_scale(GF_Node *node, Fixed *sx, Fixed *sy)
{
switch (gf_node_get_tag(node)) {
case TAG_MPEG4_CompositeTexture2D:
case TAG_MPEG4_CompositeTexture3D:
{
CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(node);
(*sx) = gf_divfix(*sx, st->sx);
(*sy) = gf_divfix(*sy, st->sy);
break;
}
default:
return;
}
}
Bool compositor_is_composite_texture(GF_Node *appear)
{
M_Appearance *ap = NULL;
u32 tag;
if (!appear) return 0;
tag = gf_node_get_tag(appear);
if (tag==TAG_MPEG4_Appearance) ap = (M_Appearance *)appear;
#ifndef GPAC_DISABLE_X3D
else if (tag==TAG_X3D_Appearance) ap = (M_Appearance *)appear;
#endif
if (!ap) return 0;
if (!ap->texture) return 0;
switch (gf_node_get_tag(((M_Appearance *)appear)->texture)) {
case TAG_MPEG4_CompositeTexture2D:
case TAG_MPEG4_CompositeTexture3D:
return 1;
}
return 0;
}
#endif