gf_sc_texture_set_blend_mode  199 src/compositor/compositor_2d.c 	gf_sc_texture_set_blend_mode(compositor->hybgl_txh, TX_MODULATE);
gf_sc_texture_set_blend_mode  273 src/compositor/compositor_2d.c 		gf_sc_texture_set_blend_mode(ctx->aspect.fill_texture, TX_MODULATE);
gf_sc_texture_set_blend_mode  275 src/compositor/compositor_2d.c 		gf_sc_texture_set_blend_mode(ctx->aspect.fill_texture, TX_REPLACE);
gf_sc_texture_set_blend_mode  210 src/compositor/compositor_3d.c 		gf_sc_texture_set_blend_mode(txh, TX_MODULATE);
gf_sc_texture_set_blend_mode  212 src/compositor/compositor_3d.c 		gf_sc_texture_set_blend_mode(txh, TX_REPLACE);
gf_sc_texture_set_blend_mode  807 src/compositor/font_engine.c 	gf_sc_texture_set_blend_mode(span->ext->txh, TX_BLEND);
gf_sc_texture_set_blend_mode   67 src/compositor/mpeg4_background.c 		gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_REPLACE : TX_DECAL);
gf_sc_texture_set_blend_mode  218 src/compositor/mpeg4_background2d.c 		gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_REPLACE : TX_DECAL);
gf_sc_texture_set_blend_mode   98 src/compositor/texturing.h void gf_sc_texture_set_blend_mode(GF_TextureHandler *txh, u32 mode);
gf_sc_texture_set_blend_mode 1580 src/compositor/visual_manager_3d.c 		gf_sc_texture_set_blend_mode(asp->fill_texture, TX_MODULATE);
gf_sc_texture_set_blend_mode 1583 src/compositor/visual_manager_3d.c 		gf_sc_texture_set_blend_mode(asp->fill_texture, TX_REPLACE);
gf_sc_texture_set_blend_mode 1613 src/compositor/visual_manager_3d.c 		gf_sc_texture_set_blend_mode(asp->line_texture, TX_REPLACE);
gf_sc_texture_set_blend_mode 1617 src/compositor/visual_manager_3d.c 			gf_sc_texture_set_blend_mode(asp->txh, TX_MODULATE);
gf_sc_texture_set_blend_mode 1620 src/compositor/visual_manager_3d.c 			gf_sc_texture_set_blend_mode(asp->txh, TX_REPLACE);
gf_sc_texture_set_blend_mode 1845 src/compositor/visual_manager_3d.c 					gf_sc_texture_set_blend_mode(txh, TX_REPLACE);
gf_sc_texture_set_blend_mode 1877 src/compositor/visual_manager_3d.c 		gf_sc_texture_set_blend_mode(txh, gf_sc_texture_is_transparent(txh) ? TX_MODULATE : TX_REPLACE);