visual_2d_overlaps_overlay  843 src/compositor/drawable.c 		if (visual_2d_overlaps_overlay(tr_state->visual, ctx, tr_state))
visual_2d_overlaps_overlay  827 src/compositor/visual_manager_2d.c 		if (! visual_2d_overlaps_overlay(tr_state->visual, ctx, tr_state)) {
visual_2d_overlaps_overlay  140 src/compositor/visual_manager_2d.h Bool visual_2d_overlaps_overlay(GF_VisualManager *visual, DrawableContext *ctx, GF_TraverseState *tr_state);