visual_2d_overlaps_overlay 843 src/compositor/drawable.c if (visual_2d_overlaps_overlay(tr_state->visual, ctx, tr_state)) visual_2d_overlaps_overlay 827 src/compositor/visual_manager_2d.c if (! visual_2d_overlaps_overlay(tr_state->visual, ctx, tr_state)) { visual_2d_overlaps_overlay 140 src/compositor/visual_manager_2d.h Bool visual_2d_overlaps_overlay(GF_VisualManager *visual, DrawableContext *ctx, GF_TraverseState *tr_state);