visual_3d_mesh_paint 237 src/compositor/compositor_2d.c visual_3d_mesh_paint(&a_tr_state, compositor->hybgl_mesh); visual_3d_mesh_paint 295 src/compositor/compositor_2d.c visual_3d_mesh_paint(tr_state, mesh); visual_3d_mesh_paint 326 src/compositor/compositor_2d.c visual_3d_mesh_paint(tr_state, visual->compositor->hybgl_mesh_background); visual_3d_mesh_paint 249 src/compositor/compositor_3d.c visual_3d_mesh_paint(tr_state, stack->mesh); visual_3d_mesh_paint 252 src/compositor/compositor_3d.c visual_3d_mesh_paint(tr_state, stack->mesh); visual_3d_mesh_paint 256 src/compositor/compositor_3d.c visual_3d_mesh_paint(tr_state, stack->mesh); visual_3d_mesh_paint 826 src/compositor/font_engine.c visual_3d_mesh_paint(tr_state, span->ext->mesh); visual_3d_mesh_paint 850 src/compositor/font_engine.c visual_3d_mesh_paint(tr_state, span->ext->outline); visual_3d_mesh_paint 957 src/compositor/font_engine.c visual_3d_mesh_paint(tr_state, span->ext->tx_mesh); visual_3d_mesh_paint 260 src/compositor/mpeg4_background.c visual_3d_mesh_paint(tr_state, mesh); visual_3d_mesh_paint 387 src/compositor/mpeg4_background.c visual_3d_mesh_paint(tr_state, st->sky_mesh); visual_3d_mesh_paint 413 src/compositor/mpeg4_background.c visual_3d_mesh_paint(tr_state, st->ground_mesh); visual_3d_mesh_paint 300 src/compositor/mpeg4_background2d.c visual_3d_mesh_paint(tr_state, st->mesh); visual_3d_mesh_paint 673 src/compositor/mpeg4_geometry_2d.c visual_3d_mesh_paint(tr_state, stack->mesh); visual_3d_mesh_paint 1650 src/compositor/visual_manager_3d.c visual_3d_mesh_paint(tr_state, st->mesh); visual_3d_mesh_paint 1683 src/compositor/visual_manager_3d.c visual_3d_mesh_paint(tr_state, si->mesh_outline); visual_3d_mesh_paint 1939 src/compositor/visual_manager_3d.c visual_3d_mesh_paint(tr_state, mesh); visual_3d_mesh_paint 1942 src/compositor/visual_manager_3d.c visual_3d_mesh_paint(tr_state, mesh); visual_3d_mesh_paint 254 src/compositor/visual_manager_3d.h void visual_3d_mesh_paint(GF_TraverseState *tr_state, GF_Mesh *mesh); visual_3d_mesh_paint 3589 src/compositor/visual_manager_3d_gl.c visual_3d_mesh_paint(tr_state, mesh); visual_3d_mesh_paint 3593 src/compositor/visual_manager_3d_gl.c visual_3d_mesh_paint(tr_state, mesh);