visual_3d_set_state  197 src/compositor/compositor_2d.c 	visual_3d_set_state(compositor->visual, V3D_STATE_LIGHT, GF_FALSE);
visual_3d_set_state  269 src/compositor/compositor_2d.c 	visual_3d_set_state(visual, V3D_STATE_LIGHT, GF_FALSE);
visual_3d_set_state  277 src/compositor/compositor_2d.c 		visual_3d_set_state(visual, V3D_STATE_BLEND, GF_FALSE);
visual_3d_set_state  204 src/compositor/compositor_3d.c 	visual_3d_set_state(tr_state->visual, V3D_STATE_LIGHT, GF_FALSE);
visual_3d_set_state  214 src/compositor/compositor_3d.c 		visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, GF_FALSE);
visual_3d_set_state  867 src/compositor/font_engine.c 	visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 0);
visual_3d_set_state  973 src/compositor/font_engine.c 	visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 0);
visual_3d_set_state  249 src/compositor/mpeg4_background2d.c 		visual_3d_set_state(tr_state->visual, V3D_STATE_COLOR, ! tr_state->is_layer);
visual_3d_set_state 1582 src/compositor/visual_manager_3d.c 		visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 0);
visual_3d_set_state 1619 src/compositor/visual_manager_3d.c 			visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 0);
visual_3d_set_state 1792 src/compositor/visual_manager_3d.c 		visual_3d_set_state(tr_state->visual, flag, 1);
visual_3d_set_state 1834 src/compositor/visual_manager_3d.c 		else if (emi_a+FIX_EPSILON<FIX_ONE) visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 1);
visual_3d_set_state 1846 src/compositor/visual_manager_3d.c 					visual_3d_set_state(tr_state->visual, V3D_STATE_COLOR, 0);
visual_3d_set_state 1847 src/compositor/visual_manager_3d.c 					visual_3d_set_state(tr_state->visual, V3D_STATE_LIGHT, 1);
visual_3d_set_state 1853 src/compositor/visual_manager_3d.c 		visual_3d_set_state(tr_state->visual, V3D_STATE_LIGHT | V3D_STATE_COLOR, 0);
visual_3d_set_state  211 src/compositor/visual_manager_3d.h void visual_3d_set_state(GF_VisualManager *visual, u32 flag_mask, Bool setOn);