GF_Camera         172 include/gpac/internal/camera.h void camera_invalidate(GF_Camera *cam);
GF_Camera         174 include/gpac/internal/camera.h void camera_update(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords);
GF_Camera         176 include/gpac/internal/camera.h void camera_update_stereo(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords, Fixed horizontal_shift, Fixed viewing_distance, Fixed viewing_distance_offset, u32 camera_layout);
GF_Camera         178 include/gpac/internal/camera.h void camera_reset_viewpoint(GF_Camera *cam, Bool animate);
GF_Camera         180 include/gpac/internal/camera.h void camera_move_to(GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up);
GF_Camera         181 include/gpac/internal/camera.h Bool camera_animate(GF_Camera *cam);
GF_Camera         182 include/gpac/internal/camera.h void camera_stop_anim(GF_Camera *cam);
GF_Camera         184 include/gpac/internal/camera.h void camera_jump(GF_Camera *cam);
GF_Camera         186 include/gpac/internal/camera.h void camera_set_vectors(GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov);
GF_Camera         189 include/gpac/internal/camera.h SFVec3f camera_get_pos_dir(GF_Camera *cam);
GF_Camera         190 include/gpac/internal/camera.h SFVec3f camera_get_target_dir(GF_Camera *cam);
GF_Camera         191 include/gpac/internal/camera.h SFVec3f camera_get_right_dir(GF_Camera *cam);
GF_Camera         192 include/gpac/internal/camera.h void camera_set_2d(GF_Camera *cam);
GF_Camera         942 include/gpac/internal/compositor_dev.h 	GF_Camera *camera;
GF_Camera        1257 include/gpac/internal/compositor_dev.h GF_Camera *compositor_3d_get_camera(GF_Compositor *sr);
GF_Camera        1259 include/gpac/internal/compositor_dev.h GF_Camera *compositor_layer3d_get_camera(GF_Node *node);
GF_Camera          33 src/compositor/camera.c GF_Camera *new_camera()
GF_Camera          35 src/compositor/camera.c 	GF_Camera *tmp;
GF_Camera          36 src/compositor/camera.c 	GF_SAFEALLOC(tmp, GF_Camera);
GF_Camera          42 src/compositor/camera.c void delete_camera(GF_Camera *cam)
GF_Camera          47 src/compositor/camera.c void camera_invalidate(GF_Camera *cam)
GF_Camera          56 src/compositor/camera.c static void camera_frustum_from_matrix(GF_Camera *cam, GF_Matrix *mx)
GF_Camera         194 src/compositor/camera.c void camera_set_2d(GF_Camera *cam)
GF_Camera         213 src/compositor/camera.c void camera_update_stereo(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords, Fixed horizontal_shift, Fixed nominal_view_distance, Fixed view_distance_offset, u32 camera_layout)
GF_Camera         402 src/compositor/camera.c void camera_update(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords)
GF_Camera         406 src/compositor/camera.c void camera_set_vectors(GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov)
GF_Camera         432 src/compositor/camera.c void camera_reset_viewpoint(GF_Camera *cam, Bool animate)
GF_Camera         467 src/compositor/camera.c void camera_move_to(GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up)
GF_Camera         483 src/compositor/camera.c void camera_stop_anim(GF_Camera *cam)
GF_Camera         488 src/compositor/camera.c void camera_jump(GF_Camera *cam)
GF_Camera         499 src/compositor/camera.c Bool camera_animate(GF_Camera *cam)
GF_Camera         581 src/compositor/camera.c SFVec3f camera_get_pos_dir(GF_Camera *cam)
GF_Camera         588 src/compositor/camera.c SFVec3f camera_get_target_dir(GF_Camera *cam)
GF_Camera         595 src/compositor/camera.c SFVec3f camera_get_right_dir(GF_Camera *cam)
GF_Camera        1690 src/compositor/compositor.c 			GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera        1702 src/compositor/compositor.c 			GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera        1750 src/compositor/compositor.c 		GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera        1872 src/compositor/compositor.c 			GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera        1885 src/compositor/compositor.c 			GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera        3653 src/compositor/compositor.c 		GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera         158 src/compositor/compositor_3d.c GF_Camera *compositor_3d_get_camera(GF_Compositor *compositor)
GF_Camera         172 src/compositor/compositor_3d.c 	GF_Camera *cam = compositor_3d_get_camera(compositor);
GF_Camera         906 src/compositor/hardcoded_protos.c 		GF_Camera backup_cam;
GF_Camera         913 src/compositor/hardcoded_protos.c 		memcpy(&backup_cam, tr_state->camera, sizeof(GF_Camera));
GF_Camera         930 src/compositor/hardcoded_protos.c 			memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera));
GF_Camera         949 src/compositor/hardcoded_protos.c 			memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera));
GF_Camera         960 src/compositor/hardcoded_protos.c 			memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera));
GF_Camera         349 src/compositor/mpeg4_layer_3d.c 	GF_Camera *prev_cam;
GF_Camera         735 src/compositor/mpeg4_layer_3d.c GF_Camera *compositor_layer3d_get_camera(GF_Node *node)
GF_Camera          34 src/compositor/navigate.c static void camera_changed(GF_Compositor *compositor, GF_Camera *cam)
GF_Camera          63 src/compositor/navigate.c static void view_orbit_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx)
GF_Camera          71 src/compositor/navigate.c static void view_orbit_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy)
GF_Camera          85 src/compositor/navigate.c static void view_exam_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx)
GF_Camera          95 src/compositor/navigate.c static void view_exam_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy)
GF_Camera         110 src/compositor/navigate.c static void view_roll(GF_Compositor *compositor, GF_Camera *cam, Fixed dd)
GF_Camera         123 src/compositor/navigate.c static void update_pan_up(GF_Compositor *compositor, GF_Camera *cam)
GF_Camera         137 src/compositor/navigate.c static void view_pan_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx)
GF_Camera         146 src/compositor/navigate.c static void view_pan_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy)
GF_Camera         171 src/compositor/navigate.c static void view_translate_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx)
GF_Camera         181 src/compositor/navigate.c static void view_translate_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy)
GF_Camera         192 src/compositor/navigate.c static void view_translate_z(GF_Compositor *compositor, GF_Camera *cam, Fixed dz)
GF_Camera         204 src/compositor/navigate.c static void view_zoom(GF_Compositor *compositor, GF_Camera *cam, Fixed z)
GF_Camera         223 src/compositor/navigate.c 	GF_Camera *cam;
GF_Camera         296 src/compositor/navigate.c 	GF_Camera *cam;
GF_Camera         181 src/compositor/visual_manager.h 	GF_Camera camera;
GF_Camera         456 src/compositor/visual_manager_3d.c 	GF_Camera *cam = &tr_state->visual->camera;
GF_Camera        1154 src/compositor/visual_manager_3d.c 	GF_Camera *cam;
GF_Camera        1960 src/compositor/visual_manager_3d.c void visual_3d_enable_headlight(GF_VisualManager *visual, Bool bOn, GF_Camera *cam)
GF_Camera         198 src/compositor/visual_manager_3d.h void visual_3d_enable_headlight(GF_VisualManager *visual, Bool bOn, GF_Camera *cam);