GF_Camera 172 include/gpac/internal/camera.h void camera_invalidate(GF_Camera *cam); GF_Camera 174 include/gpac/internal/camera.h void camera_update(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords); GF_Camera 176 include/gpac/internal/camera.h void camera_update_stereo(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords, Fixed horizontal_shift, Fixed viewing_distance, Fixed viewing_distance_offset, u32 camera_layout); GF_Camera 178 include/gpac/internal/camera.h void camera_reset_viewpoint(GF_Camera *cam, Bool animate); GF_Camera 180 include/gpac/internal/camera.h void camera_move_to(GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up); GF_Camera 181 include/gpac/internal/camera.h Bool camera_animate(GF_Camera *cam); GF_Camera 182 include/gpac/internal/camera.h void camera_stop_anim(GF_Camera *cam); GF_Camera 184 include/gpac/internal/camera.h void camera_jump(GF_Camera *cam); GF_Camera 186 include/gpac/internal/camera.h void camera_set_vectors(GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov); GF_Camera 189 include/gpac/internal/camera.h SFVec3f camera_get_pos_dir(GF_Camera *cam); GF_Camera 190 include/gpac/internal/camera.h SFVec3f camera_get_target_dir(GF_Camera *cam); GF_Camera 191 include/gpac/internal/camera.h SFVec3f camera_get_right_dir(GF_Camera *cam); GF_Camera 192 include/gpac/internal/camera.h void camera_set_2d(GF_Camera *cam); GF_Camera 942 include/gpac/internal/compositor_dev.h GF_Camera *camera; GF_Camera 1257 include/gpac/internal/compositor_dev.h GF_Camera *compositor_3d_get_camera(GF_Compositor *sr); GF_Camera 1259 include/gpac/internal/compositor_dev.h GF_Camera *compositor_layer3d_get_camera(GF_Node *node); GF_Camera 33 src/compositor/camera.c GF_Camera *new_camera() GF_Camera 35 src/compositor/camera.c GF_Camera *tmp; GF_Camera 36 src/compositor/camera.c GF_SAFEALLOC(tmp, GF_Camera); GF_Camera 42 src/compositor/camera.c void delete_camera(GF_Camera *cam) GF_Camera 47 src/compositor/camera.c void camera_invalidate(GF_Camera *cam) GF_Camera 56 src/compositor/camera.c static void camera_frustum_from_matrix(GF_Camera *cam, GF_Matrix *mx) GF_Camera 194 src/compositor/camera.c void camera_set_2d(GF_Camera *cam) GF_Camera 213 src/compositor/camera.c void camera_update_stereo(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords, Fixed horizontal_shift, Fixed nominal_view_distance, Fixed view_distance_offset, u32 camera_layout) GF_Camera 402 src/compositor/camera.c void camera_update(GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords) GF_Camera 406 src/compositor/camera.c void camera_set_vectors(GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov) GF_Camera 432 src/compositor/camera.c void camera_reset_viewpoint(GF_Camera *cam, Bool animate) GF_Camera 467 src/compositor/camera.c void camera_move_to(GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up) GF_Camera 483 src/compositor/camera.c void camera_stop_anim(GF_Camera *cam) GF_Camera 488 src/compositor/camera.c void camera_jump(GF_Camera *cam) GF_Camera 499 src/compositor/camera.c Bool camera_animate(GF_Camera *cam) GF_Camera 581 src/compositor/camera.c SFVec3f camera_get_pos_dir(GF_Camera *cam) GF_Camera 588 src/compositor/camera.c SFVec3f camera_get_target_dir(GF_Camera *cam) GF_Camera 595 src/compositor/camera.c SFVec3f camera_get_right_dir(GF_Camera *cam) GF_Camera 1690 src/compositor/compositor.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 1702 src/compositor/compositor.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 1750 src/compositor/compositor.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 1872 src/compositor/compositor.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 1885 src/compositor/compositor.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 3653 src/compositor/compositor.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 158 src/compositor/compositor_3d.c GF_Camera *compositor_3d_get_camera(GF_Compositor *compositor) GF_Camera 172 src/compositor/compositor_3d.c GF_Camera *cam = compositor_3d_get_camera(compositor); GF_Camera 906 src/compositor/hardcoded_protos.c GF_Camera backup_cam; GF_Camera 913 src/compositor/hardcoded_protos.c memcpy(&backup_cam, tr_state->camera, sizeof(GF_Camera)); GF_Camera 930 src/compositor/hardcoded_protos.c memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera)); GF_Camera 949 src/compositor/hardcoded_protos.c memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera)); GF_Camera 960 src/compositor/hardcoded_protos.c memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera)); GF_Camera 349 src/compositor/mpeg4_layer_3d.c GF_Camera *prev_cam; GF_Camera 735 src/compositor/mpeg4_layer_3d.c GF_Camera *compositor_layer3d_get_camera(GF_Node *node) GF_Camera 34 src/compositor/navigate.c static void camera_changed(GF_Compositor *compositor, GF_Camera *cam) GF_Camera 63 src/compositor/navigate.c static void view_orbit_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx) GF_Camera 71 src/compositor/navigate.c static void view_orbit_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy) GF_Camera 85 src/compositor/navigate.c static void view_exam_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx) GF_Camera 95 src/compositor/navigate.c static void view_exam_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy) GF_Camera 110 src/compositor/navigate.c static void view_roll(GF_Compositor *compositor, GF_Camera *cam, Fixed dd) GF_Camera 123 src/compositor/navigate.c static void update_pan_up(GF_Compositor *compositor, GF_Camera *cam) GF_Camera 137 src/compositor/navigate.c static void view_pan_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx) GF_Camera 146 src/compositor/navigate.c static void view_pan_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy) GF_Camera 171 src/compositor/navigate.c static void view_translate_x(GF_Compositor *compositor, GF_Camera *cam, Fixed dx) GF_Camera 181 src/compositor/navigate.c static void view_translate_y(GF_Compositor *compositor, GF_Camera *cam, Fixed dy) GF_Camera 192 src/compositor/navigate.c static void view_translate_z(GF_Compositor *compositor, GF_Camera *cam, Fixed dz) GF_Camera 204 src/compositor/navigate.c static void view_zoom(GF_Compositor *compositor, GF_Camera *cam, Fixed z) GF_Camera 223 src/compositor/navigate.c GF_Camera *cam; GF_Camera 296 src/compositor/navigate.c GF_Camera *cam; GF_Camera 181 src/compositor/visual_manager.h GF_Camera camera; GF_Camera 456 src/compositor/visual_manager_3d.c GF_Camera *cam = &tr_state->visual->camera; GF_Camera 1154 src/compositor/visual_manager_3d.c GF_Camera *cam; GF_Camera 1960 src/compositor/visual_manager_3d.c void visual_3d_enable_headlight(GF_VisualManager *visual, Bool bOn, GF_Camera *cam) GF_Camera 198 src/compositor/visual_manager_3d.h void visual_3d_enable_headlight(GF_VisualManager *visual, Bool bOn, GF_Camera *cam);