GF_LOG_SCENE     3560 applications/mp4box/main.c 		gf_log_set_tool_level(GF_LOG_SCENE, level);
GF_LOG_SCENE      467 applications/osmo4_android_studio/app/src/main/jni/wrapper.cpp 		case GF_LOG_SCENE:
GF_LOG_SCENE     1983 applications/osmo4_w32/Options.cpp 	m_scene.SetCheck(gpac->m_log_tools & GF_LOG_SCENE);
GF_LOG_SCENE     1026 applications/osmophone/main.cpp 		rewrite_log_tools(GF_LOG_SCENE);
GF_LOG_SCENE      568 src/scene_manager/scene_engine.c 				GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("Cannot encode AU for Scene OTI %x\n", sc->objectType));
GF_LOG_SCENE      640 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneEngine] Forcing new AU\n"));
GF_LOG_SCENE      752 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("Cannot encode commands for Scene OTI %x\n", sc->objectType));
GF_LOG_SCENE      794 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot load AU File %s (error %s)\n", auFile, gf_error_to_string(e)));
GF_LOG_SCENE      813 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] Cannot encode context. No seng provided\n"));
GF_LOG_SCENE      942 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] Cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
GF_LOG_SCENE      947 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
GF_LOG_SCENE      977 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
GF_LOG_SCENE     1023 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
GF_LOG_SCENE     1034 src/scene_manager/scene_engine.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
GF_LOG_SCENE      225 src/scene_manager/scene_manager.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scene Manager] Command check for LASeR/DIMS not supported\n"));
GF_LOG_SCENE      348 src/scene_manager/scene_manager.c 				GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scene Manager] Stream Aggregation not implemented for command - aggregating on main scene\n"));
GF_LOG_SCENE      396 src/scene_manager/scene_manager.c 	GF_LOG(GF_LOG_INFO, GF_LOG_SCENE, ("[SceneManager] Making RAP with %d commands\n", com_count));
GF_LOG_SCENE      770 src/scene_manager/scene_manager.c 						GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scene Manager] error reading bitwrapper file %s\n", url));
GF_LOG_SCENE      310 src/scenegraph/base_scenegraph.c 	GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Reseting scene graph\n"));
GF_LOG_SCENE      504 src/scenegraph/base_scenegraph.c 	GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Scene graph has been reset\n"));
GF_LOG_SCENE     1045 src/scenegraph/base_scenegraph.c 		GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Traversing node %s (ID %s)\n", gf_node_get_class_name(node) , gf_node_get_name(node) ));
GF_LOG_SCENE     1094 src/scenegraph/base_scenegraph.c 		GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Traversing node %s\n", gf_node_get_class_name(node) ));
GF_LOG_SCENE     1206 src/scenegraph/base_scenegraph.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneGraph] Failed to setup NULL node\n"));
GF_LOG_SCENE     1211 src/scenegraph/base_scenegraph.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneGraph] Failed to allocate node scenegraph private handler\n"));
GF_LOG_SCENE      687 src/scenegraph/dom_events.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate SMIL timing resolved value\n"));
GF_LOG_SCENE      487 src/scenegraph/mpeg4_animators.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate position animator stack\n"));
GF_LOG_SCENE      653 src/scenegraph/mpeg4_animators.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate position animator 2D stack\n"));
GF_LOG_SCENE      815 src/scenegraph/mpeg4_animators.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate scalar animator stack\n"));
GF_LOG_SCENE       44 src/scenegraph/vrml_proto.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scenegraph] PROTO %s redefined - skipping loading\n", name));
GF_LOG_SCENE      614 src/scenegraph/vrml_proto.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scenegraph] fields/types mismatch for PROTO %s - skipping instantiation\n", owner->Name));
GF_LOG_SCENE      754 src/scenegraph/vrml_proto.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate proto instance field\n]"));
GF_LOG_SCENE      905 src/scenegraph/vrml_proto.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] error in IS - node field %s.%s - inType %s - outType %s\n", gf_node_get_class_name(node) , nodeField.name, gf_sg_vrml_get_field_type_by_name(field.fieldType), gf_sg_vrml_get_field_type_by_name(nodeField.fieldType)));
GF_LOG_SCENE      996 src/scenegraph/vrml_proto.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] error in IS - node field %s.%s - inType %s - outType %s\n", gf_node_get_class_name(node) , nodeField.name, gf_sg_vrml_get_field_type_by_name(field.fieldType), gf_sg_vrml_get_field_type_by_name(nodeField.fieldType)));
GF_LOG_SCENE       55 src/scenegraph/vrml_route.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create interact storage\n"));
GF_LOG_SCENE      503 src/scenegraph/vrml_route.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create interact storage\n"));
GF_LOG_SCENE      179 src/scenegraph/vrml_script.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create script node\n"));
GF_LOG_SCENE      210 src/scenegraph/vrml_script.c 		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create script field\n"));
GF_LOG_SCENE      346 src/scenegraph/vrml_smjs.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[JS] Failed to create script runtime\n"));
GF_LOG_SCENE      701 src/scenegraph/vrml_smjs.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create interact storage\n"));
GF_LOG_SCENE      708 src/scenegraph/vrml_smjs.c 			GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create JS bindings storage\n"));
GF_LOG_SCENE     1001 src/scenegraph/vrml_smjs.c 					GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create interact storage\n"));
GF_LOG_SCENE     4329 src/scenegraph/vrml_smjs.c 				GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create interact storage\n"));
GF_LOG_SCENE     4335 src/scenegraph/vrml_smjs.c 					GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create JS bindings storage\n"));
GF_LOG_SCENE      908 src/scenegraph/xml_ns.c 		GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[Scene] Cannot create default value for SVG attribute %s\n", gf_svg_get_attribute_name(node, att->tag)));
GF_LOG_SCENE      156 src/utils/error.c 	{ GF_LOG_SCENE, "scene", GF_LOG_WARNING },