GF_LOG_SCENE 3560 applications/mp4box/main.c gf_log_set_tool_level(GF_LOG_SCENE, level); GF_LOG_SCENE 467 applications/osmo4_android_studio/app/src/main/jni/wrapper.cpp case GF_LOG_SCENE: GF_LOG_SCENE 1983 applications/osmo4_w32/Options.cpp m_scene.SetCheck(gpac->m_log_tools & GF_LOG_SCENE); GF_LOG_SCENE 1026 applications/osmophone/main.cpp rewrite_log_tools(GF_LOG_SCENE); GF_LOG_SCENE 568 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("Cannot encode AU for Scene OTI %x\n", sc->objectType)); GF_LOG_SCENE 640 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneEngine] Forcing new AU\n")); GF_LOG_SCENE 752 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("Cannot encode commands for Scene OTI %x\n", sc->objectType)); GF_LOG_SCENE 794 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot load AU File %s (error %s)\n", auFile, gf_error_to_string(e))); GF_LOG_SCENE 813 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] Cannot encode context. No seng provided\n")); GF_LOG_SCENE 942 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] Cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e))); GF_LOG_SCENE 947 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e))); GF_LOG_SCENE 977 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e))); GF_LOG_SCENE 1023 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e))); GF_LOG_SCENE 1034 src/scene_manager/scene_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e))); GF_LOG_SCENE 225 src/scene_manager/scene_manager.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scene Manager] Command check for LASeR/DIMS not supported\n")); GF_LOG_SCENE 348 src/scene_manager/scene_manager.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scene Manager] Stream Aggregation not implemented for command - aggregating on main scene\n")); GF_LOG_SCENE 396 src/scene_manager/scene_manager.c GF_LOG(GF_LOG_INFO, GF_LOG_SCENE, ("[SceneManager] Making RAP with %d commands\n", com_count)); GF_LOG_SCENE 770 src/scene_manager/scene_manager.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scene Manager] error reading bitwrapper file %s\n", url)); GF_LOG_SCENE 310 src/scenegraph/base_scenegraph.c GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Reseting scene graph\n")); GF_LOG_SCENE 504 src/scenegraph/base_scenegraph.c GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Scene graph has been reset\n")); GF_LOG_SCENE 1045 src/scenegraph/base_scenegraph.c GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Traversing node %s (ID %s)\n", gf_node_get_class_name(node) , gf_node_get_name(node) )); GF_LOG_SCENE 1094 src/scenegraph/base_scenegraph.c GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[SceneGraph] Traversing node %s\n", gf_node_get_class_name(node) )); GF_LOG_SCENE 1206 src/scenegraph/base_scenegraph.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneGraph] Failed to setup NULL node\n")); GF_LOG_SCENE 1211 src/scenegraph/base_scenegraph.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneGraph] Failed to allocate node scenegraph private handler\n")); GF_LOG_SCENE 687 src/scenegraph/dom_events.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate SMIL timing resolved value\n")); GF_LOG_SCENE 487 src/scenegraph/mpeg4_animators.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate position animator stack\n")); GF_LOG_SCENE 653 src/scenegraph/mpeg4_animators.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate position animator 2D stack\n")); GF_LOG_SCENE 815 src/scenegraph/mpeg4_animators.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate scalar animator stack\n")); GF_LOG_SCENE 44 src/scenegraph/vrml_proto.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scenegraph] PROTO %s redefined - skipping loading\n", name)); GF_LOG_SCENE 614 src/scenegraph/vrml_proto.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[Scenegraph] fields/types mismatch for PROTO %s - skipping instantiation\n", owner->Name)); GF_LOG_SCENE 754 src/scenegraph/vrml_proto.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to allocate proto instance field\n]")); GF_LOG_SCENE 905 src/scenegraph/vrml_proto.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] error in IS - node field %s.%s - inType %s - outType %s\n", gf_node_get_class_name(node) , nodeField.name, gf_sg_vrml_get_field_type_by_name(field.fieldType), gf_sg_vrml_get_field_type_by_name(nodeField.fieldType))); GF_LOG_SCENE 996 src/scenegraph/vrml_proto.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] error in IS - node field %s.%s - inType %s - outType %s\n", gf_node_get_class_name(node) , nodeField.name, gf_sg_vrml_get_field_type_by_name(field.fieldType), gf_sg_vrml_get_field_type_by_name(nodeField.fieldType))); GF_LOG_SCENE 55 src/scenegraph/vrml_route.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create interact storage\n")); GF_LOG_SCENE 503 src/scenegraph/vrml_route.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create interact storage\n")); GF_LOG_SCENE 179 src/scenegraph/vrml_script.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create script node\n")); GF_LOG_SCENE 210 src/scenegraph/vrml_script.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRML] Failed to create script field\n")); GF_LOG_SCENE 346 src/scenegraph/vrml_smjs.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[JS] Failed to create script runtime\n")); GF_LOG_SCENE 701 src/scenegraph/vrml_smjs.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create interact storage\n")); GF_LOG_SCENE 708 src/scenegraph/vrml_smjs.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create JS bindings storage\n")); GF_LOG_SCENE 1001 src/scenegraph/vrml_smjs.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create interact storage\n")); GF_LOG_SCENE 4329 src/scenegraph/vrml_smjs.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create interact storage\n")); GF_LOG_SCENE 4335 src/scenegraph/vrml_smjs.c GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[VRMLJS] Failed to create JS bindings storage\n")); GF_LOG_SCENE 908 src/scenegraph/xml_ns.c GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[Scene] Cannot create default value for SVG attribute %s\n", gf_svg_get_attribute_name(node, att->tag))); GF_LOG_SCENE 156 src/utils/error.c { GF_LOG_SCENE, "scene", GF_LOG_WARNING },