GF_Vec4           614 include/gpac/maths.h GF_Vec4 gf_quat_to_rotation(GF_Vec4 *quat);
GF_Vec4           621 include/gpac/maths.h GF_Vec4 gf_quat_from_rotation(GF_Vec4 rot);
GF_Vec4           623 include/gpac/maths.h GF_Vec4 gf_quat_get_inv(GF_Vec4 *quat);
GF_Vec4           631 include/gpac/maths.h GF_Vec4 gf_quat_multiply(GF_Vec4 *q1, GF_Vec4 *q2);
GF_Vec4           639 include/gpac/maths.h GF_Vec gf_quat_rotate(GF_Vec4 *quat, GF_Vec *vec);
GF_Vec4           647 include/gpac/maths.h GF_Vec4 gf_quat_from_axis_cos(GF_Vec axis, Fixed cos_a);
GF_Vec4           656 include/gpac/maths.h GF_Vec4 gf_quat_slerp(GF_Vec4 q1, GF_Vec4 q2, Fixed frac);
GF_Vec4           865 include/gpac/maths.h void gf_mx_apply_vec_4x4(GF_Matrix *mx, GF_Vec4 *vec);
GF_Vec4           875 include/gpac/maths.h void gf_mx_decompose(GF_Matrix *mx, GF_Vec *translate, GF_Vec *scale, GF_Vec4 *rotate, GF_Vec *shear);
GF_Vec4           246 src/bifs/quantize.c 	GF_Vec4 quat;
GF_Vec4          5119 src/scenegraph/mpeg4_nodes.c 	p->orientation.vals = (GF_Vec4*)gf_malloc(sizeof(GF_Vec4)*1);
GF_Vec4          3597 src/scenegraph/x3d_nodes.c 	p->orientation.vals = (GF_Vec4*)gf_malloc(sizeof(GF_Vec4)*1);
GF_Vec4          1561 src/utils/math.c GF_Vec4 gf_quat_from_matrix(GF_Matrix *mx);
GF_Vec4          1564 src/utils/math.c void gf_mx_decompose(GF_Matrix *mx, GF_Vec *translate, GF_Vec *scale, GF_Vec4 *rotate, GF_Vec *shear)
GF_Vec4          1567 src/utils/math.c 	GF_Vec4 quat;
GF_Vec4          1757 src/utils/math.c void gf_mx_apply_vec_4x4(GF_Matrix *mx, GF_Vec4 *vec)
GF_Vec4          1759 src/utils/math.c 	GF_Vec4 res;
GF_Vec4          2240 src/utils/math.c GF_Vec4 gf_quat_from_matrix(GF_Matrix *mx)
GF_Vec4          2242 src/utils/math.c 	GF_Vec4 res;
GF_Vec4          2283 src/utils/math.c GF_Vec4 gf_quat_to_rotation(GF_Vec4 *quat)
GF_Vec4          2285 src/utils/math.c 	GF_Vec4 r;
GF_Vec4          2307 src/utils/math.c GF_Vec4 gf_quat_from_rotation(GF_Vec4 rot)
GF_Vec4          2309 src/utils/math.c 	GF_Vec4 res;
GF_Vec4          2331 src/utils/math.c GF_Vec4 gf_quat_from_axis_cos(GF_Vec axis, Fixed cos_a)
GF_Vec4          2333 src/utils/math.c 	GF_Vec4 r;
GF_Vec4          2343 src/utils/math.c static void gf_quat_conjugate(GF_Vec4 *quat)
GF_Vec4          2351 src/utils/math.c GF_Vec4 gf_quat_get_inv(GF_Vec4 *quat)
GF_Vec4          2353 src/utils/math.c 	GF_Vec4 ret = *quat;
GF_Vec4          2361 src/utils/math.c GF_Vec4 gf_quat_multiply(GF_Vec4 *q1, GF_Vec4 *q2)
GF_Vec4          2363 src/utils/math.c 	GF_Vec4 ret;
GF_Vec4          2372 src/utils/math.c GF_Vec gf_quat_rotate(GF_Vec4 *quat, GF_Vec *vec)
GF_Vec4          2375 src/utils/math.c 	GF_Vec4 q_v, q_i, q_r1, q_r2;
GF_Vec4          2398 src/utils/math.c GF_Vec4 gf_quat_slerp(GF_Vec4 q1, GF_Vec4 q2, Fixed frac)
GF_Vec4          2400 src/utils/math.c 	GF_Vec4 res;