Interpolate       419 src/scenegraph/mpeg4_animators.c 		pa->value_changed.x = Interpolate(pa->keyValue.vals[i].x, pa->keyValue.vals[i+1].x, frac);
Interpolate       420 src/scenegraph/mpeg4_animators.c 		pa->value_changed.y = Interpolate(pa->keyValue.vals[i].y, pa->keyValue.vals[i+1].y, frac);
Interpolate       421 src/scenegraph/mpeg4_animators.c 		pa->value_changed.z = Interpolate(pa->keyValue.vals[i].z, pa->keyValue.vals[i+1].z, frac);
Interpolate       587 src/scenegraph/mpeg4_animators.c 		pa->value_changed.x = Interpolate(pa->keyValue.vals[i].x, pa->keyValue.vals[i+1].x, frac);
Interpolate       588 src/scenegraph/mpeg4_animators.c 		pa->value_changed.y = Interpolate(pa->keyValue.vals[i].y, pa->keyValue.vals[i+1].y, frac);
Interpolate       750 src/scenegraph/mpeg4_animators.c 		sa->value_changed = Interpolate(sa->keyValue.vals[i], sa->keyValue.vals[i+1], frac);
Interpolate       111 src/scenegraph/vrml_interpolators.c 				_this->value_changed.vals[i].x = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].x,
Interpolate       114 src/scenegraph/vrml_interpolators.c 				_this->value_changed.vals[i].y = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].y,
Interpolate       165 src/scenegraph/vrml_interpolators.c 				vals->vals[i].x = Interpolate(keyValue->vals[(j-1)*numElemPerKey + i].x,
Interpolate       168 src/scenegraph/vrml_interpolators.c 				vals->vals[i].y = Interpolate(keyValue->vals[(j-1)*numElemPerKey + i].y,
Interpolate       171 src/scenegraph/vrml_interpolators.c 				vals->vals[i].z = Interpolate(keyValue->vals[(j-1)*numElemPerKey + i].z,
Interpolate       239 src/scenegraph/vrml_interpolators.c 			_this->value_changed.red = Interpolate(_this->keyValue.vals[i-1].red,
Interpolate       242 src/scenegraph/vrml_interpolators.c 			_this->value_changed.green = Interpolate(_this->keyValue.vals[i-1].green,
Interpolate       245 src/scenegraph/vrml_interpolators.c 			_this->value_changed.blue = Interpolate(_this->keyValue.vals[i-1].blue,
Interpolate       283 src/scenegraph/vrml_interpolators.c 			_this->value_changed.x = Interpolate(_this->keyValue.vals[i-1].x, _this->keyValue.vals[i].x, frac);
Interpolate       284 src/scenegraph/vrml_interpolators.c 			_this->value_changed.y = Interpolate(_this->keyValue.vals[i-1].y, _this->keyValue.vals[i].y, frac);
Interpolate       319 src/scenegraph/vrml_interpolators.c 			_this->value_changed.x = Interpolate(_this->keyValue.vals[i-1].x, _this->keyValue.vals[i].x, frac);
Interpolate       320 src/scenegraph/vrml_interpolators.c 			_this->value_changed.y = Interpolate(_this->keyValue.vals[i-1].y, _this->keyValue.vals[i].y, frac);
Interpolate       321 src/scenegraph/vrml_interpolators.c 			_this->value_changed.z = Interpolate(_this->keyValue.vals[i-1].z, _this->keyValue.vals[i].z, frac);
Interpolate       356 src/scenegraph/vrml_interpolators.c 			_this->value_changed = Interpolate(_this->keyValue.vals[i-1], _this->keyValue.vals[i], frac);
Interpolate       434 src/scenegraph/vrml_interpolators.c 				_this->value_changed.vals[i].x = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].x,
Interpolate       437 src/scenegraph/vrml_interpolators.c 				_this->value_changed.vals[i].y = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].y,
Interpolate       440 src/scenegraph/vrml_interpolators.c 				_this->value_changed.vals[i].z = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].z,
Interpolate       443 src/scenegraph/vrml_interpolators.c 				_this->value_changed.vals[i].q = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].q,
Interpolate       488 src/scenegraph/vrml_interpolators.c 			_this->value_changed.x = Interpolate(_this->keyValue.vals[i-1].x, _this->keyValue.vals[i].x, frac);
Interpolate       489 src/scenegraph/vrml_interpolators.c 			_this->value_changed.y = Interpolate(_this->keyValue.vals[i-1].y, _this->keyValue.vals[i].y, frac);
Interpolate       490 src/scenegraph/vrml_interpolators.c 			_this->value_changed.z = Interpolate(_this->keyValue.vals[i-1].z, _this->keyValue.vals[i].z, frac);
Interpolate       491 src/scenegraph/vrml_interpolators.c 			_this->value_changed.q = Interpolate(_this->keyValue.vals[i-1].q, _this->keyValue.vals[i].q, frac);