Interpolate 419 src/scenegraph/mpeg4_animators.c pa->value_changed.x = Interpolate(pa->keyValue.vals[i].x, pa->keyValue.vals[i+1].x, frac); Interpolate 420 src/scenegraph/mpeg4_animators.c pa->value_changed.y = Interpolate(pa->keyValue.vals[i].y, pa->keyValue.vals[i+1].y, frac); Interpolate 421 src/scenegraph/mpeg4_animators.c pa->value_changed.z = Interpolate(pa->keyValue.vals[i].z, pa->keyValue.vals[i+1].z, frac); Interpolate 587 src/scenegraph/mpeg4_animators.c pa->value_changed.x = Interpolate(pa->keyValue.vals[i].x, pa->keyValue.vals[i+1].x, frac); Interpolate 588 src/scenegraph/mpeg4_animators.c pa->value_changed.y = Interpolate(pa->keyValue.vals[i].y, pa->keyValue.vals[i+1].y, frac); Interpolate 750 src/scenegraph/mpeg4_animators.c sa->value_changed = Interpolate(sa->keyValue.vals[i], sa->keyValue.vals[i+1], frac); Interpolate 111 src/scenegraph/vrml_interpolators.c _this->value_changed.vals[i].x = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].x, Interpolate 114 src/scenegraph/vrml_interpolators.c _this->value_changed.vals[i].y = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].y, Interpolate 165 src/scenegraph/vrml_interpolators.c vals->vals[i].x = Interpolate(keyValue->vals[(j-1)*numElemPerKey + i].x, Interpolate 168 src/scenegraph/vrml_interpolators.c vals->vals[i].y = Interpolate(keyValue->vals[(j-1)*numElemPerKey + i].y, Interpolate 171 src/scenegraph/vrml_interpolators.c vals->vals[i].z = Interpolate(keyValue->vals[(j-1)*numElemPerKey + i].z, Interpolate 239 src/scenegraph/vrml_interpolators.c _this->value_changed.red = Interpolate(_this->keyValue.vals[i-1].red, Interpolate 242 src/scenegraph/vrml_interpolators.c _this->value_changed.green = Interpolate(_this->keyValue.vals[i-1].green, Interpolate 245 src/scenegraph/vrml_interpolators.c _this->value_changed.blue = Interpolate(_this->keyValue.vals[i-1].blue, Interpolate 283 src/scenegraph/vrml_interpolators.c _this->value_changed.x = Interpolate(_this->keyValue.vals[i-1].x, _this->keyValue.vals[i].x, frac); Interpolate 284 src/scenegraph/vrml_interpolators.c _this->value_changed.y = Interpolate(_this->keyValue.vals[i-1].y, _this->keyValue.vals[i].y, frac); Interpolate 319 src/scenegraph/vrml_interpolators.c _this->value_changed.x = Interpolate(_this->keyValue.vals[i-1].x, _this->keyValue.vals[i].x, frac); Interpolate 320 src/scenegraph/vrml_interpolators.c _this->value_changed.y = Interpolate(_this->keyValue.vals[i-1].y, _this->keyValue.vals[i].y, frac); Interpolate 321 src/scenegraph/vrml_interpolators.c _this->value_changed.z = Interpolate(_this->keyValue.vals[i-1].z, _this->keyValue.vals[i].z, frac); Interpolate 356 src/scenegraph/vrml_interpolators.c _this->value_changed = Interpolate(_this->keyValue.vals[i-1], _this->keyValue.vals[i], frac); Interpolate 434 src/scenegraph/vrml_interpolators.c _this->value_changed.vals[i].x = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].x, Interpolate 437 src/scenegraph/vrml_interpolators.c _this->value_changed.vals[i].y = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].y, Interpolate 440 src/scenegraph/vrml_interpolators.c _this->value_changed.vals[i].z = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].z, Interpolate 443 src/scenegraph/vrml_interpolators.c _this->value_changed.vals[i].q = Interpolate(_this->keyValue.vals[(j-1)*numElemPerKey + i].q, Interpolate 488 src/scenegraph/vrml_interpolators.c _this->value_changed.x = Interpolate(_this->keyValue.vals[i-1].x, _this->keyValue.vals[i].x, frac); Interpolate 489 src/scenegraph/vrml_interpolators.c _this->value_changed.y = Interpolate(_this->keyValue.vals[i-1].y, _this->keyValue.vals[i].y, frac); Interpolate 490 src/scenegraph/vrml_interpolators.c _this->value_changed.z = Interpolate(_this->keyValue.vals[i-1].z, _this->keyValue.vals[i].z, frac); Interpolate 491 src/scenegraph/vrml_interpolators.c _this->value_changed.q = Interpolate(_this->keyValue.vals[i-1].q, _this->keyValue.vals[i].q, frac);