M_Background2D 402 applications/testapps/svg2bifs/main.c M_Background2D *b = (M_Background2D *)child; M_Background2D 68 src/compositor/bindable.c return ((M_Background2D*)bindable)->isBound; M_Background2D 102 src/compositor/bindable.c if ( ((M_Background2D*)bindable)->isBound == val) return; M_Background2D 103 src/compositor/bindable.c ((M_Background2D*)bindable)->isBound = val; M_Background2D 171 src/compositor/bindable.c return ((M_Background2D*)bindable)->set_bind; M_Background2D 204 src/compositor/bindable.c ((M_Background2D*)bindable)->set_bind = val; M_Background2D 205 src/compositor/bindable.c ((M_Background2D*)bindable)->on_set_bind(bindable, NULL); M_Background2D 65 src/compositor/mpeg4_background2d.c static void b2D_new_status(Background2DStack *bck, M_Background2D*back) M_Background2D 99 src/compositor/mpeg4_background2d.c static Bool back_use_texture(M_Background2D *bck) M_Background2D 122 src/compositor/mpeg4_background2d.c use_texture = back_use_texture((M_Background2D *)ctx->drawable->node); M_Background2D 209 src/compositor/mpeg4_background2d.c static Bool back_texture_enabled(M_Background2D *bck, GF_TextureHandler *txh) M_Background2D 223 src/compositor/mpeg4_background2d.c static void DrawBackground2D_3D(M_Background2D *bck, Background2DStack *st, GF_TraverseState *tr_state) M_Background2D 317 src/compositor/mpeg4_background2d.c M_Background2D *bck; M_Background2D 326 src/compositor/mpeg4_background2d.c bck = (M_Background2D *)node; M_Background2D 341 src/compositor/mpeg4_background2d.c M_Background2D *top_bck = (M_Background2D *)node; M_Background2D 431 src/compositor/mpeg4_background2d.c DrawableContext *b2d_get_context(M_Background2D *node, GF_List *from_stack) M_Background2D 466 src/compositor/mpeg4_background2d.c ((M_Background2D *)node)->on_set_bind = b2D_set_bind; M_Background2D 480 src/compositor/mpeg4_background2d.c M_Background2D *bck = (M_Background2D *)node; M_Background2D 504 src/compositor/mpeg4_background2d.c if (!((M_Background2D *)node)->isBound) return 1; M_Background2D 253 src/compositor/mpeg4_composite.c M_Background2D *back; M_Background2D 252 src/compositor/mpeg4_layer_2d.c ctx = b2d_get_context((M_Background2D*) back, st->backs); M_Background2D 144 src/compositor/nodes_stacks.h DrawableContext *b2d_get_context(M_Background2D *ptr, GF_List *from_stack); M_Background2D 258 src/compositor/visual_manager_2d.c M_Background2D *bck; M_Background2D 324 src/compositor/visual_manager_2d.c bck = (M_Background2D*) gf_list_get(visual->back_stack, 0); M_Background2D 585 src/compositor/visual_manager_2d.c M_Background2D *bck = NULL; M_Background2D 616 src/compositor/visual_manager_2d.c bck = (M_Background2D*)gf_list_get(visual->back_stack, 0); M_Background2D 2110 src/scene_manager/swf_bifs.c ((M_Background2D *)n)->backColor.red = FIX_ONE; M_Background2D 2111 src/scene_manager/swf_bifs.c ((M_Background2D *)n)->backColor.green = FIX_ONE; M_Background2D 2112 src/scene_manager/swf_bifs.c ((M_Background2D *)n)->backColor.blue = FIX_ONE; M_Background2D 1838 src/scenegraph/mpeg4_nodes.c M_Background2D *p = (M_Background2D *) node; M_Background2D 1889 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_Background2D *)node)->on_set_bind; M_Background2D 1891 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Background2D *) node)->set_bind; M_Background2D 1897 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Background2D *) node)->backColor; M_Background2D 1903 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Background2D *) node)->url; M_Background2D 1909 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Background2D *) node)->isBound; M_Background2D 1943 src/scenegraph/mpeg4_nodes.c M_Background2D *p; M_Background2D 1944 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Background2D); M_Background2D 303 src/terminal/media_object.c M_Background2D *back = (M_Background2D *) gf_sg_find_node_by_name(mo->odm->parentscene->graph, "DYN_BACK");