M_Background2D    402 applications/testapps/svg2bifs/main.c 				M_Background2D *b = (M_Background2D *)child;
M_Background2D     68 src/compositor/bindable.c 		return ((M_Background2D*)bindable)->isBound;
M_Background2D    102 src/compositor/bindable.c 		if ( ((M_Background2D*)bindable)->isBound == val) return;
M_Background2D    103 src/compositor/bindable.c 		((M_Background2D*)bindable)->isBound = val;
M_Background2D    171 src/compositor/bindable.c 		return ((M_Background2D*)bindable)->set_bind;
M_Background2D    204 src/compositor/bindable.c 		((M_Background2D*)bindable)->set_bind = val;
M_Background2D    205 src/compositor/bindable.c 		((M_Background2D*)bindable)->on_set_bind(bindable, NULL);
M_Background2D     65 src/compositor/mpeg4_background2d.c static void b2D_new_status(Background2DStack *bck, M_Background2D*back)
M_Background2D     99 src/compositor/mpeg4_background2d.c static Bool back_use_texture(M_Background2D *bck)
M_Background2D    122 src/compositor/mpeg4_background2d.c 	use_texture = back_use_texture((M_Background2D *)ctx->drawable->node);
M_Background2D    209 src/compositor/mpeg4_background2d.c static Bool back_texture_enabled(M_Background2D *bck, GF_TextureHandler *txh)
M_Background2D    223 src/compositor/mpeg4_background2d.c static void DrawBackground2D_3D(M_Background2D *bck, Background2DStack *st, GF_TraverseState *tr_state)
M_Background2D    317 src/compositor/mpeg4_background2d.c 	M_Background2D *bck;
M_Background2D    326 src/compositor/mpeg4_background2d.c 	bck = (M_Background2D *)node;
M_Background2D    341 src/compositor/mpeg4_background2d.c 		M_Background2D *top_bck = (M_Background2D *)node;
M_Background2D    431 src/compositor/mpeg4_background2d.c DrawableContext *b2d_get_context(M_Background2D *node, GF_List *from_stack)
M_Background2D    466 src/compositor/mpeg4_background2d.c 	((M_Background2D *)node)->on_set_bind = b2D_set_bind;
M_Background2D    480 src/compositor/mpeg4_background2d.c 	M_Background2D *bck = (M_Background2D *)node;
M_Background2D    504 src/compositor/mpeg4_background2d.c 		if (!((M_Background2D *)node)->isBound) return 1;
M_Background2D    253 src/compositor/mpeg4_composite.c 	M_Background2D *back;
M_Background2D    252 src/compositor/mpeg4_layer_2d.c 					ctx = b2d_get_context((M_Background2D*) back, st->backs);
M_Background2D    144 src/compositor/nodes_stacks.h DrawableContext *b2d_get_context(M_Background2D *ptr, GF_List *from_stack);
M_Background2D    258 src/compositor/visual_manager_2d.c 	M_Background2D *bck;
M_Background2D    324 src/compositor/visual_manager_2d.c 	bck = (M_Background2D*) gf_list_get(visual->back_stack, 0);
M_Background2D    585 src/compositor/visual_manager_2d.c 	M_Background2D *bck = NULL;
M_Background2D    616 src/compositor/visual_manager_2d.c 	bck = (M_Background2D*)gf_list_get(visual->back_stack, 0);
M_Background2D   2110 src/scene_manager/swf_bifs.c 	((M_Background2D *)n)->backColor.red = FIX_ONE;
M_Background2D   2111 src/scene_manager/swf_bifs.c 	((M_Background2D *)n)->backColor.green = FIX_ONE;
M_Background2D   2112 src/scene_manager/swf_bifs.c 	((M_Background2D *)n)->backColor.blue = FIX_ONE;
M_Background2D   1838 src/scenegraph/mpeg4_nodes.c 	M_Background2D *p = (M_Background2D *) node;
M_Background2D   1889 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_Background2D *)node)->on_set_bind;
M_Background2D   1891 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Background2D *) node)->set_bind;
M_Background2D   1897 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Background2D *) node)->backColor;
M_Background2D   1903 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Background2D *) node)->url;
M_Background2D   1909 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Background2D *) node)->isBound;
M_Background2D   1943 src/scenegraph/mpeg4_nodes.c 	M_Background2D *p;
M_Background2D   1944 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Background2D);
M_Background2D    303 src/terminal/media_object.c 			M_Background2D *back = (M_Background2D *) gf_sg_find_node_by_name(mo->odm->parentscene->graph, "DYN_BACK");