M_CompositeTexture3D  160 src/compositor/mpeg4_composite.c 		M_CompositeTexture3D*c3d = (M_CompositeTexture3D*)n;
M_CompositeTexture3D  307 src/compositor/mpeg4_composite.c 		w = ((M_CompositeTexture3D*)txh->owner)->pixelWidth;
M_CompositeTexture3D  308 src/compositor/mpeg4_composite.c 		h = ((M_CompositeTexture3D*)txh->owner)->pixelHeight;
M_CompositeTexture3D  655 src/compositor/mpeg4_composite.c 		M_CompositeTexture3D *c3d = (M_CompositeTexture3D *)node;
M_CompositeTexture3D 2905 src/scenegraph/mpeg4_nodes.c 	M_CompositeTexture3D *p = (M_CompositeTexture3D *) node;
M_CompositeTexture3D 2956 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_CompositeTexture3D *)node)->on_addChildren;
M_CompositeTexture3D 2959 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->addChildren;
M_CompositeTexture3D 2964 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_CompositeTexture3D *)node)->on_removeChildren;
M_CompositeTexture3D 2967 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->removeChildren;
M_CompositeTexture3D 2974 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->children;
M_CompositeTexture3D 2980 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *) node)->pixelWidth;
M_CompositeTexture3D 2986 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *) node)->pixelHeight;
M_CompositeTexture3D 2993 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->background;
M_CompositeTexture3D 3000 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->fog;
M_CompositeTexture3D 3007 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->navigationInfo;
M_CompositeTexture3D 3014 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *)node)->viewpoint;
M_CompositeTexture3D 3020 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *) node)->repeatS;
M_CompositeTexture3D 3026 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_CompositeTexture3D *) node)->repeatT;
M_CompositeTexture3D 3075 src/scenegraph/mpeg4_nodes.c 	M_CompositeTexture3D *p;
M_CompositeTexture3D 3076 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_CompositeTexture3D);