M_CompositeTexture3D 160 src/compositor/mpeg4_composite.c M_CompositeTexture3D*c3d = (M_CompositeTexture3D*)n; M_CompositeTexture3D 307 src/compositor/mpeg4_composite.c w = ((M_CompositeTexture3D*)txh->owner)->pixelWidth; M_CompositeTexture3D 308 src/compositor/mpeg4_composite.c h = ((M_CompositeTexture3D*)txh->owner)->pixelHeight; M_CompositeTexture3D 655 src/compositor/mpeg4_composite.c M_CompositeTexture3D *c3d = (M_CompositeTexture3D *)node; M_CompositeTexture3D 2905 src/scenegraph/mpeg4_nodes.c M_CompositeTexture3D *p = (M_CompositeTexture3D *) node; M_CompositeTexture3D 2956 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_CompositeTexture3D *)node)->on_addChildren; M_CompositeTexture3D 2959 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->addChildren; M_CompositeTexture3D 2964 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_CompositeTexture3D *)node)->on_removeChildren; M_CompositeTexture3D 2967 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->removeChildren; M_CompositeTexture3D 2974 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->children; M_CompositeTexture3D 2980 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *) node)->pixelWidth; M_CompositeTexture3D 2986 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *) node)->pixelHeight; M_CompositeTexture3D 2993 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->background; M_CompositeTexture3D 3000 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->fog; M_CompositeTexture3D 3007 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->navigationInfo; M_CompositeTexture3D 3014 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *)node)->viewpoint; M_CompositeTexture3D 3020 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *) node)->repeatS; M_CompositeTexture3D 3026 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_CompositeTexture3D *) node)->repeatT; M_CompositeTexture3D 3075 src/scenegraph/mpeg4_nodes.c M_CompositeTexture3D *p; M_CompositeTexture3D 3076 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_CompositeTexture3D);