M_PositionInterpolator 11422 src/scenegraph/mpeg4_nodes.c 	M_PositionInterpolator *p = (M_PositionInterpolator *) node;
M_PositionInterpolator 11470 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_PositionInterpolator *)node)->on_set_fraction;
M_PositionInterpolator 11472 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator *) node)->set_fraction;
M_PositionInterpolator 11478 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator *) node)->key;
M_PositionInterpolator 11484 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator *) node)->keyValue;
M_PositionInterpolator 11490 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator *) node)->value_changed;
M_PositionInterpolator 11530 src/scenegraph/mpeg4_nodes.c 	M_PositionInterpolator *p;
M_PositionInterpolator 11531 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PositionInterpolator);
M_PositionInterpolator  302 src/scenegraph/vrml_interpolators.c 	M_PositionInterpolator *_this = (M_PositionInterpolator *)node;
M_PositionInterpolator  328 src/scenegraph/vrml_interpolators.c Bool InitPositionInterpolator(M_PositionInterpolator *node)
M_PositionInterpolator 1567 src/scenegraph/vrml_tools.c Bool InitPositionInterpolator(M_PositionInterpolator *node);
M_PositionInterpolator 1618 src/scenegraph/vrml_tools.c 		return InitPositionInterpolator((M_PositionInterpolator *)node);