M_PositionInterpolator 11422 src/scenegraph/mpeg4_nodes.c M_PositionInterpolator *p = (M_PositionInterpolator *) node; M_PositionInterpolator 11470 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_PositionInterpolator *)node)->on_set_fraction; M_PositionInterpolator 11472 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator *) node)->set_fraction; M_PositionInterpolator 11478 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator *) node)->key; M_PositionInterpolator 11484 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator *) node)->keyValue; M_PositionInterpolator 11490 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator *) node)->value_changed; M_PositionInterpolator 11530 src/scenegraph/mpeg4_nodes.c M_PositionInterpolator *p; M_PositionInterpolator 11531 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_PositionInterpolator); M_PositionInterpolator 302 src/scenegraph/vrml_interpolators.c M_PositionInterpolator *_this = (M_PositionInterpolator *)node; M_PositionInterpolator 328 src/scenegraph/vrml_interpolators.c Bool InitPositionInterpolator(M_PositionInterpolator *node) M_PositionInterpolator 1567 src/scenegraph/vrml_tools.c Bool InitPositionInterpolator(M_PositionInterpolator *node); M_PositionInterpolator 1618 src/scenegraph/vrml_tools.c return InitPositionInterpolator((M_PositionInterpolator *)node);