M_PositionInterpolator4D 27215 src/scenegraph/mpeg4_nodes.c M_PositionInterpolator4D *p = (M_PositionInterpolator4D *) node; M_PositionInterpolator4D 27263 src/scenegraph/mpeg4_nodes.c info->on_event_in = ((M_PositionInterpolator4D *)node)->on_set_fraction; M_PositionInterpolator4D 27265 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator4D *) node)->set_fraction; M_PositionInterpolator4D 27271 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator4D *) node)->key; M_PositionInterpolator4D 27277 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator4D *) node)->keyValue; M_PositionInterpolator4D 27283 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_PositionInterpolator4D *) node)->value_changed; M_PositionInterpolator4D 27323 src/scenegraph/mpeg4_nodes.c M_PositionInterpolator4D *p; M_PositionInterpolator4D 27324 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_PositionInterpolator4D); M_PositionInterpolator4D 471 src/scenegraph/vrml_interpolators.c M_PositionInterpolator4D *_this = (M_PositionInterpolator4D *)node; M_PositionInterpolator4D 498 src/scenegraph/vrml_interpolators.c Bool InitPositionInterpolator4D(M_PositionInterpolator4D *node) M_PositionInterpolator4D 1572 src/scenegraph/vrml_tools.c Bool InitPositionInterpolator4D(M_PositionInterpolator4D *node); M_PositionInterpolator4D 1641 src/scenegraph/vrml_tools.c return InitPositionInterpolator4D((M_PositionInterpolator4D *)node);