M_PositionInterpolator4D 27215 src/scenegraph/mpeg4_nodes.c 	M_PositionInterpolator4D *p = (M_PositionInterpolator4D *) node;
M_PositionInterpolator4D 27263 src/scenegraph/mpeg4_nodes.c 		info->on_event_in = ((M_PositionInterpolator4D *)node)->on_set_fraction;
M_PositionInterpolator4D 27265 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator4D *) node)->set_fraction;
M_PositionInterpolator4D 27271 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator4D *) node)->key;
M_PositionInterpolator4D 27277 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator4D *) node)->keyValue;
M_PositionInterpolator4D 27283 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_PositionInterpolator4D *) node)->value_changed;
M_PositionInterpolator4D 27323 src/scenegraph/mpeg4_nodes.c 	M_PositionInterpolator4D *p;
M_PositionInterpolator4D 27324 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_PositionInterpolator4D);
M_PositionInterpolator4D  471 src/scenegraph/vrml_interpolators.c 	M_PositionInterpolator4D *_this = (M_PositionInterpolator4D *)node;
M_PositionInterpolator4D  498 src/scenegraph/vrml_interpolators.c Bool InitPositionInterpolator4D(M_PositionInterpolator4D *node)
M_PositionInterpolator4D 1572 src/scenegraph/vrml_tools.c Bool InitPositionInterpolator4D(M_PositionInterpolator4D *node);
M_PositionInterpolator4D 1641 src/scenegraph/vrml_tools.c 		return InitPositionInterpolator4D((M_PositionInterpolator4D *)node);