M_Sound 178 src/compositor/mpeg4_sound.c M_Sound *snd = (M_Sound *)node; M_Sound 261 src/compositor/mpeg4_sound.c M_Sound *snd = (M_Sound *)node; M_Sound 275 src/compositor/mpeg4_sound.c return (u8) ((M_Sound *)node)->priority*255; M_Sound 12976 src/scenegraph/mpeg4_nodes.c M_Sound *p = (M_Sound *) node; M_Sound 13028 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->direction; M_Sound 13034 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->intensity; M_Sound 13040 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->location; M_Sound 13046 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->maxBack; M_Sound 13052 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->maxFront; M_Sound 13058 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->minBack; M_Sound 13064 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->minFront; M_Sound 13070 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->priority; M_Sound 13077 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *)node)->source; M_Sound 13083 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound *) node)->spatialize; M_Sound 13165 src/scenegraph/mpeg4_nodes.c M_Sound *p; M_Sound 13166 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Sound);