M_Sound           178 src/compositor/mpeg4_sound.c 	M_Sound *snd = (M_Sound *)node;
M_Sound           261 src/compositor/mpeg4_sound.c 	M_Sound *snd = (M_Sound *)node;
M_Sound           275 src/compositor/mpeg4_sound.c 	return (u8) ((M_Sound *)node)->priority*255;
M_Sound          12976 src/scenegraph/mpeg4_nodes.c 	M_Sound *p = (M_Sound *) node;
M_Sound          13028 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->direction;
M_Sound          13034 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->intensity;
M_Sound          13040 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->location;
M_Sound          13046 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->maxBack;
M_Sound          13052 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->maxFront;
M_Sound          13058 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->minBack;
M_Sound          13064 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->minFront;
M_Sound          13070 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->priority;
M_Sound          13077 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *)node)->source;
M_Sound          13083 src/scenegraph/mpeg4_nodes.c 		info->far_ptr = & ((M_Sound *) node)->spatialize;
M_Sound          13165 src/scenegraph/mpeg4_nodes.c 	M_Sound *p;
M_Sound          13166 src/scenegraph/mpeg4_nodes.c 	GF_SAFEALLOC(p, M_Sound);