This source file includes following definitions.
- TraverseSound2D
- SND2D_GetChannelVolume
- SND2D_GetPriority
- compositor_init_sound2d
- snd_compute_gain
- TraverseSound
- SND_GetChannelVolume
- SND_GetPriority
- compositor_init_sound
#include "nodes_stacks.h"
#include "visual_manager.h"
#ifndef GPAC_DISABLE_VRML
typedef struct
{
GF_SoundInterface snd_ifce;
SFVec3f pos;
} Sound2DStack;
static void TraverseSound2D(GF_Node *node, void *rs, Bool is_destroy)
{
GF_TraverseState *tr_state = (GF_TraverseState*) rs;
M_Sound2D *snd = (M_Sound2D *)node;
Sound2DStack *st = (Sound2DStack *)gf_node_get_private(node);
if (is_destroy) {
gf_free(st);
return;
}
if (!snd->source) return;
st->pos.x = snd->location.x;
st->pos.y = snd->location.y;
st->pos.z = 0;
#ifndef GPAC_DISABLE_3D
if (tr_state->visual->type_3d)
gf_mx_apply_vec(&tr_state->model_matrix, &st->pos);
else
#endif
gf_mx2d_apply_coords(&tr_state->transform, &st->pos.x, &st->pos.y);
tr_state->sound_holder = &st->snd_ifce;
gf_node_traverse((GF_Node *) snd->source, tr_state);
tr_state->sound_holder = NULL;
tr_state->disable_cull = 1;
}
static Bool SND2D_GetChannelVolume(GF_Node *node, Fixed *vol)
{
Fixed volume = ((M_Sound2D *)node)->intensity;
vol[0] = vol[1] = vol[2] = vol[3] = vol[4] = vol[5] = volume;
return (volume==FIX_ONE) ? 0 : 1;
}
static u8 SND2D_GetPriority(GF_Node *node)
{
return 255;
}
void compositor_init_sound2d(GF_Compositor *compositor, GF_Node *node)
{
Sound2DStack *snd;
GF_SAFEALLOC(snd, Sound2DStack);
if (!snd) {
GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate sound 2d stack\n"));
return;
}
snd->snd_ifce.GetPriority = SND2D_GetPriority;
snd->snd_ifce.GetChannelVolume = SND2D_GetChannelVolume;
snd->snd_ifce.owner = node;
gf_node_set_private(node, snd);
gf_node_set_callback_function(node, TraverseSound2D);
}
#ifndef GPAC_DISABLE_3D
static Fixed snd_compute_gain(Fixed min_b, Fixed min_f, Fixed max_b, Fixed max_f, SFVec3f pos)
{
Fixed sqpos_x, sqpos_z;
Fixed y_pos, x_pos, dist_ellip, viewp_dist, dist_from_foci_min, dist_from_foci_max, d_min, d_max, sqb_min, sqb_max;
Fixed a_in = (min_f+min_b)/2;
Fixed b_in = gf_sqrt(gf_mulfix(min_b, min_f));
Fixed alpha_min = (min_f-min_b)/2;
Fixed dist_foci_min = (min_f-min_b);
Fixed a_out = (max_f+max_b)/2;
Fixed b_out = gf_sqrt(gf_mulfix(max_b, max_f));
Fixed alpha_max = (max_f-max_b)/2;
Fixed dist_foci_max = (max_f-max_b);
Fixed x_min = 0;
Fixed x_max = 0;
Fixed y_min = 0;
Fixed y_max = 0;
Fixed k = (ABS(pos.z) >= FIX_EPSILON) ? gf_divfix(pos.x, pos.z) : 0;
sqpos_x = gf_mulfix(pos.x, pos.x);
sqpos_z = gf_mulfix(pos.z, pos.z);
dist_from_foci_min = gf_sqrt(sqpos_z + sqpos_x) + gf_sqrt( gf_mulfix(pos.z - dist_foci_min, pos.z - dist_foci_min) + sqpos_x);
dist_from_foci_max = gf_sqrt(sqpos_z + sqpos_x) + gf_sqrt( gf_mulfix(pos.z - dist_foci_max, pos.z - dist_foci_max) + sqpos_x);
d_min = min_f+min_b;
d_max = max_f+max_b;
if(dist_from_foci_max > d_max) return 0;
else if (dist_from_foci_min <= d_min) return FIX_ONE;
sqb_min = gf_mulfix(b_in, b_in);
sqb_max = gf_mulfix(b_out, b_out);
if (ABS(pos.z) > FIX_ONE/10000) {
s32 sign = (pos.z>0) ? 1 : -1;
Fixed a_in_k_sq, a_out_k_sq;
a_in_k_sq = gf_mulfix(a_in, k);
a_in_k_sq = gf_mulfix(a_in_k_sq, a_in_k_sq);
x_min = gf_mulfix(alpha_min, sqb_min) + sign*gf_mulfix( gf_mulfix(a_in, b_in), gf_sqrt(a_in_k_sq + sqb_min - gf_mulfix( gf_mulfix(alpha_min, k), gf_mulfix(alpha_min, k))));
x_min = gf_divfix(x_min, sqb_min + a_in_k_sq);
y_min = gf_mulfix(k, x_min);
a_out_k_sq = gf_mulfix(a_out, k);
a_out_k_sq = gf_mulfix(a_out_k_sq, a_out_k_sq);
x_max = gf_mulfix(alpha_max, sqb_max) + sign*gf_mulfix( gf_mulfix(a_out, b_out), gf_sqrt( a_out_k_sq + sqb_max - gf_mulfix( gf_mulfix(alpha_max, k), gf_mulfix(alpha_max, k))));
x_max = gf_divfix(x_max, sqb_max + a_out_k_sq);
y_max = gf_mulfix(k, x_max);
} else {
x_min = x_max = 0;
y_min = gf_mulfix(b_in, gf_sqrt(FIX_ONE - gf_mulfix( gf_divfix(alpha_min,a_in), gf_divfix(alpha_min,a_in)) ) );
y_max = gf_mulfix(b_out, gf_sqrt(FIX_ONE - gf_mulfix( gf_divfix(alpha_max,a_out), gf_divfix(alpha_max,a_out)) ) );
}
y_pos = gf_sqrt(sqpos_x) - y_min;
x_pos = pos.z - x_min;
x_max -= x_min;
y_max -= y_min;
dist_ellip = gf_sqrt( gf_mulfix(y_max, y_max) + gf_mulfix(x_max, x_max));
viewp_dist = gf_sqrt( gf_mulfix(y_pos, y_pos) + gf_mulfix(x_pos, x_pos));
viewp_dist = gf_divfix(viewp_dist, dist_ellip);
return FLT2FIX ( (Float) pow(10.0,- FIX2FLT(viewp_dist)));
}
typedef struct
{
GF_SoundInterface snd_ifce;
GF_Matrix mx;
SFVec3f last_pos;
Bool identity;
Fixed intensity;
Fixed lgain, rgain;
} SoundStack;
static void TraverseSound(GF_Node *node, void *rs, Bool is_destroy)
{
GF_TraverseState *tr_state = (GF_TraverseState*) rs;
M_Sound *snd = (M_Sound *)node;
SoundStack *st = (SoundStack *)gf_node_get_private(node);
if (is_destroy) {
gf_free(st);
return;
}
if (!snd->source) return;
tr_state->sound_holder = &st->snd_ifce;
if (tr_state->switched_off) {
gf_node_traverse((GF_Node *) snd->source, tr_state);
}
else if (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) {
tr_state->disable_cull = 1;
} else if (tr_state->traversing_mode==TRAVERSE_SORT) {
GF_Matrix mx;
SFVec3f usr, snd_dir, pos;
Fixed mag, ang;
gf_mx_copy(st->mx, tr_state->model_matrix);
gf_mx_copy(mx, tr_state->model_matrix);
gf_mx_inverse(&mx);
snd_dir = snd->direction;
gf_vec_norm(&snd_dir);
usr = tr_state->camera->position;
gf_mx_apply_vec(&mx, &usr);
gf_vec_diff(usr, usr, snd->location);
mag = gf_vec_len(usr);
if (!mag) mag = FIX_ONE/10;
ang = gf_divfix(gf_vec_dot(snd_dir, usr), mag);
usr.z = gf_mulfix(ang, mag);
usr.x = gf_sqrt(gf_mulfix(mag, mag) - gf_mulfix(usr.z, usr.z));
usr.y = 0;
if (!gf_vec_equal(usr, st->last_pos)) {
st->intensity = snd_compute_gain(snd->minBack, snd->minFront, snd->maxBack, snd->maxFront, usr);
st->intensity = gf_mulfix(st->intensity, snd->intensity);
st->last_pos = usr;
}
st->identity = (st->intensity==FIX_ONE) ? 1 : 0;
if (snd->spatialize) {
Fixed ang, sign;
SFVec3f cross;
pos = snd->location;
gf_mx_apply_vec(&tr_state->model_matrix, &pos);
gf_vec_diff(pos, pos, tr_state->camera->position);
gf_vec_diff(usr, tr_state->camera->target, tr_state->camera->position);
gf_vec_norm(&pos);
gf_vec_norm(&usr);
ang = gf_acos(gf_vec_dot(usr, pos));
cross = gf_vec_cross(usr, pos);
sign = gf_vec_dot(cross, tr_state->camera->up);
if (sign>0) ang *= -1;
ang = (FIX_ONE + gf_sin(ang)) / 2;
st->lgain = (FIX_ONE - gf_mulfix(ang, ang));
st->rgain = FIX_ONE - gf_mulfix(FIX_ONE - ang, FIX_ONE - ang);
st->lgain = gf_mulfix(st->lgain, 4*st->intensity/3);
st->rgain = gf_mulfix(st->rgain, 4*st->intensity/3);
if (st->identity && ((st->lgain!=FIX_ONE) || (st->rgain!=FIX_ONE))) st->identity = 0;
} else {
st->lgain = st->rgain = FIX_ONE;
}
gf_node_traverse((GF_Node *) snd->source, tr_state);
}
tr_state->sound_holder = NULL;
}
static Bool SND_GetChannelVolume(GF_Node *node, Fixed *vol)
{
M_Sound *snd = (M_Sound *)node;
SoundStack *st = (SoundStack *)gf_node_get_private(node);
vol[2] = vol[3] = vol[4] = vol[5] = st->intensity;
if (snd->spatialize) {
vol[0] = st->lgain;
vol[1] = st->rgain;
} else {
vol[0] = vol[1] = st->intensity;
}
return !st->identity;
}
static u8 SND_GetPriority(GF_Node *node)
{
return (u8) ((M_Sound *)node)->priority*255;
}
void compositor_init_sound(GF_Compositor *compositor, GF_Node *node)
{
SoundStack *snd;
GF_SAFEALLOC(snd, SoundStack);
if (!snd) {
GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate sound stack\n"));
return;
}
snd->snd_ifce.GetChannelVolume = SND_GetChannelVolume;
snd->snd_ifce.GetPriority = SND_GetPriority;
snd->snd_ifce.owner = node;
gf_node_set_private(node, snd);
gf_node_set_callback_function(node, TraverseSound);
}
#endif
#endif