M_Sound2D 43 src/compositor/mpeg4_sound.c M_Sound2D *snd = (M_Sound2D *)node; M_Sound2D 72 src/compositor/mpeg4_sound.c Fixed volume = ((M_Sound2D *)node)->intensity; M_Sound2D 1399 src/scene_manager/swf_bifs.c ((M_Sound2D *)par)->source = n; M_Sound2D 13194 src/scenegraph/mpeg4_nodes.c M_Sound2D *p = (M_Sound2D *) node; M_Sound2D 13246 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound2D *) node)->intensity; M_Sound2D 13252 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound2D *) node)->location; M_Sound2D 13259 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound2D *)node)->source; M_Sound2D 13265 src/scenegraph/mpeg4_nodes.c info->far_ptr = & ((M_Sound2D *) node)->spatialize; M_Sound2D 13305 src/scenegraph/mpeg4_nodes.c M_Sound2D *p; M_Sound2D 13306 src/scenegraph/mpeg4_nodes.c GF_SAFEALLOC(p, M_Sound2D); M_Sound2D 1408 src/terminal/scene.c ((M_Sound2D *)n2)->source = (GF_Node *)ac;