PTR_TO_U_CAST 381 include/gpac/scenegraph_vrml.h #define GF_SG_INTERNAL_PROTO (PTR_TO_U_CAST -1) PTR_TO_U_CAST 442 include/gpac/setup.h #ifndef PTR_TO_U_CAST PTR_TO_U_CAST 387 src/compositor/svg_font.c st->glyph.utf_name = (u32) (PTR_TO_U_CAST st); PTR_TO_U_CAST 394 src/compositor/svg_font.c st->glyph.ID = (u32)(PTR_TO_U_CAST st); PTR_TO_U_CAST 1640 src/compositor/visual_manager_3d_gl.c if (!idx_addr) vbi_addr = (void *) PTR_TO_U_CAST ( sizeof(IDX_TYPE) * idx ); PTR_TO_U_CAST 743 src/ietf/rtsp_session.c res+= (PTR_TO_U_CAST sess) + sess->CurrentPos + sess->CurrentSize; PTR_TO_U_CAST 300 src/scene_manager/loader_xmt.c if (esdl->ESID == (u16) ( ( (PTR_TO_U_CAST esdl) >> 16) | ( (PTR_TO_U_CAST esdl) & 0x0000FFFF) ) ) { PTR_TO_U_CAST 409 src/scene_manager/loader_xmt.c esdl->ESID = (u16) ( (PTR_TO_U_CAST esdl) >> 16) | ( (PTR_TO_U_CAST esdl) & 0x0000FFFF); PTR_TO_U_CAST 577 src/scenegraph/vrml_proto.c if (PTR_TO_U_CAST extern_lib == GF_SG_INTERNAL_PROTO) { PTR_TO_U_CAST 409 src/utils/os_thread.c return ((u32) (PTR_TO_U_CAST(pthread_self())));