PTR_TO_U_CAST     381 include/gpac/scenegraph_vrml.h #define GF_SG_INTERNAL_PROTO	(PTR_TO_U_CAST -1)
PTR_TO_U_CAST     442 include/gpac/setup.h #ifndef PTR_TO_U_CAST
PTR_TO_U_CAST     387 src/compositor/svg_font.c 		st->glyph.utf_name = (u32) (PTR_TO_U_CAST st);
PTR_TO_U_CAST     394 src/compositor/svg_font.c 	st->glyph.ID = (u32)(PTR_TO_U_CAST st);
PTR_TO_U_CAST    1640 src/compositor/visual_manager_3d_gl.c 		if (!idx_addr) vbi_addr = (void *) PTR_TO_U_CAST ( sizeof(IDX_TYPE) * idx );
PTR_TO_U_CAST     743 src/ietf/rtsp_session.c 	res+= (PTR_TO_U_CAST sess) + sess->CurrentPos + sess->CurrentSize;
PTR_TO_U_CAST     300 src/scene_manager/loader_xmt.c 			if (esdl->ESID == (u16) ( ( (PTR_TO_U_CAST esdl) >> 16) | ( (PTR_TO_U_CAST esdl) & 0x0000FFFF) ) ) {
PTR_TO_U_CAST     409 src/scene_manager/loader_xmt.c 	esdl->ESID = (u16) ( (PTR_TO_U_CAST esdl) >> 16) | ( (PTR_TO_U_CAST esdl) & 0x0000FFFF);
PTR_TO_U_CAST     577 src/scenegraph/vrml_proto.c 		if (PTR_TO_U_CAST extern_lib == GF_SG_INTERNAL_PROTO) {
PTR_TO_U_CAST     409 src/utils/os_thread.c 	return ((u32) (PTR_TO_U_CAST(pthread_self())));