/***************************************************************** | | Neptune - Messaging System | | Copyright (c) 2002-2008, Axiomatic Systems, LLC. | All rights reserved. | | Redistribution and use in source and binary forms, with or without | modification, are permitted provided that the following conditions are met: | * Redistributions of source code must retain the above copyright | notice, this list of conditions and the following disclaimer. | * Redistributions in binary form must reproduce the above copyright | notice, this list of conditions and the following disclaimer in the | documentation and/or other materials provided with the distribution. | * Neither the name of Axiomatic Systems nor the | names of its contributors may be used to endorse or promote products | derived from this software without specific prior written permission. | | THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ****************************************************************/ #ifndef _NPT_MESSAGING_H_ #define _NPT_MESSAGING_H_ /*---------------------------------------------------------------------- | includes +---------------------------------------------------------------------*/ #include "NptConstants.h" #include "NptTypes.h" #include "NptResults.h" #include "NptList.h" #include "NptThreads.h" #include "NptDynamicCast.h" /*---------------------------------------------------------------------- | forward references +---------------------------------------------------------------------*/ class NPT_Message; /*---------------------------------------------------------------------- | NPT_MessageHandler +---------------------------------------------------------------------*/ class NPT_MessageHandler { public: NPT_IMPLEMENT_DYNAMIC_CAST(NPT_MessageHandler) // methods virtual ~NPT_MessageHandler() {} // default message handler virtual void OnMessage(NPT_Message*) {} // this method is a central point of handling for received messages. // it can be overloaded by subclasses that wish to process all // incoming messages virtual NPT_Result HandleMessage(NPT_Message* message); }; /*---------------------------------------------------------------------- | NPT_MessageHandlerProxy +---------------------------------------------------------------------*/ class NPT_MessageHandlerProxy : public NPT_MessageHandler { public: NPT_IMPLEMENT_DYNAMIC_CAST_D(NPT_MessageHandlerProxy, NPT_MessageHandler) /** * Create a proxy for a message handler. * All calls to HandleMessage() and OnMessage() on the proxy * are automatically forwarded to the handler. * This class is useful in cases where a handler is passed * asynchronously (for example in a message queue) and one wishes * to guarantee right away that no more calls to the handler will be * made (because, for example, the handler needs to be deleted). * * The proxy object keeps a pointer to the handler, but does not own it. */ NPT_MessageHandlerProxy(NPT_MessageHandler* handler); // destructor virtual ~NPT_MessageHandlerProxy(); // NPT_MessageHandler methods virtual void OnMessage(NPT_Message*); virtual NPT_Result HandleMessage(NPT_Message* message); /** * Detach the proxy from the handler implementation. * After this call returns, calls will no longer be * forwarded to the handler object. It is then safe, for example, * to delete the handler. */ void DetachHandler(); /** * Increment the reference count */ void AddReference(); /** * Decrement the reference count and delete if 0 */ void Release(); private: // members NPT_MessageHandler* m_Handler; NPT_Cardinal m_ReferenceCount; NPT_Mutex m_Lock; }; /*---------------------------------------------------------------------- | NPT_Messsage +---------------------------------------------------------------------*/ class NPT_Message { public: // types typedef const char* Type; // static members static Type const MessageType; // methods virtual ~NPT_Message() {} virtual Type GetType() { return MessageType; } virtual NPT_Result Dispatch(NPT_MessageHandler* handler) { return DefaultDeliver(handler); } // this method should really be called 'Deliver', but this would // cause a problem when subclasses overload it virtual NPT_Result DefaultDeliver(NPT_MessageHandler* handler) { handler->OnMessage(this); return NPT_SUCCESS; } }; /*---------------------------------------------------------------------- | NPT_TerminateMesssage +---------------------------------------------------------------------*/ class NPT_TerminateMessage : public NPT_Message { public: // methods NPT_Result Dispatch(NPT_MessageHandler* /*handler*/) { return NPT_ERROR_TERMINATED; } }; /*---------------------------------------------------------------------- | NPT_MessageQueue +---------------------------------------------------------------------*/ class NPT_MessageQueue { public: // methods virtual ~NPT_MessageQueue() {} virtual NPT_Result PumpMessage(NPT_Timeout timeout = NPT_TIMEOUT_INFINITE) = 0; virtual NPT_Result QueueMessage(NPT_Message* message, NPT_MessageHandler* handler) = 0; }; /*---------------------------------------------------------------------- | NPT_MessageReceiver +---------------------------------------------------------------------*/ class NPT_MessageReceiver { public: // methods NPT_MessageReceiver() : m_Queue(NULL), m_Handler(NULL) {} NPT_MessageReceiver(NPT_MessageHandler* handler) : m_Queue(NULL), m_Handler(handler) {} NPT_MessageReceiver(NPT_MessageQueue* queue) : m_Queue(queue), m_Handler(NULL) {} NPT_MessageReceiver(NPT_MessageHandler* handler, NPT_MessageQueue* queue) : m_Queue(queue), m_Handler(handler) {} virtual ~NPT_MessageReceiver() {} NPT_Result SetQueue(NPT_MessageQueue* queue) { m_Queue = queue; return NPT_SUCCESS; } NPT_Result SetHandler(NPT_MessageHandler* handler) { m_Handler = handler; return NPT_SUCCESS; } virtual NPT_Result PostMessage(NPT_Message* message) { if (m_Queue) { return m_Queue->QueueMessage(message, m_Handler); } else { return NPT_FAILURE; } } protected: // members NPT_MessageQueue* m_Queue; NPT_MessageHandler* m_Handler; }; /*---------------------------------------------------------------------- | NPT_MessageBroadcaster +---------------------------------------------------------------------*/ class NPT_MessageBroadcaster { public: // methods NPT_MessageBroadcaster(NPT_Message* message) : m_Message(message) {} NPT_Result operator()(NPT_MessageReceiver*& receiver) const { receiver->PostMessage(m_Message); return NPT_SUCCESS; } private: // members NPT_Message* m_Message; }; #endif // _NPT_MESSAGING_H_