/***************************************************************** | | Neptune - References | | Copyright (c) 2002-2008, Axiomatic Systems, LLC. | All rights reserved. | | Redistribution and use in source and binary forms, with or without | modification, are permitted provided that the following conditions are met: | * Redistributions of source code must retain the above copyright | notice, this list of conditions and the following disclaimer. | * Redistributions in binary form must reproduce the above copyright | notice, this list of conditions and the following disclaimer in the | documentation and/or other materials provided with the distribution. | * Neither the name of Axiomatic Systems nor the | names of its contributors may be used to endorse or promote products | derived from this software without specific prior written permission. | | THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ****************************************************************/ #ifndef _NPT_REFERENCES_H_ #define _NPT_REFERENCES_H_ /*---------------------------------------------------------------------- | includes +---------------------------------------------------------------------*/ #include "NptConstants.h" #include "NptThreads.h" /*---------------------------------------------------------------------- | NPT_Reference +---------------------------------------------------------------------*/ template <typename T> class NPT_Reference { public: // constructors and destructor NPT_Reference() : m_Object(NULL), m_Counter(NULL), m_Mutex(NULL), m_ThreadSafe(true) {} explicit NPT_Reference(T* object, bool thread_safe = true) : m_Object(object), m_Counter(object?new NPT_Cardinal(1):NULL), m_Mutex((object && thread_safe)?new NPT_Mutex():NULL), m_ThreadSafe(thread_safe) {} NPT_Reference(const NPT_Reference<T>& ref) : m_Object(ref.m_Object), m_Counter(ref.m_Counter), m_Mutex(ref.m_Mutex), m_ThreadSafe(ref.m_ThreadSafe) { if (m_Mutex) m_Mutex->Lock(); if (m_Counter) ++(*m_Counter); if (m_Mutex) m_Mutex->Unlock(); } // this methods should be private, but this causes a problem on some // compilers, because we need this function in order to implement // the cast operator operator NPT_Reference<U>() below, which would // have to be marked as a friend, and friend declarations with the // same class name confuses some compilers NPT_Reference(T* object, NPT_Cardinal* counter, NPT_Mutex* mutex, bool thread_safe) : m_Object(object), m_Counter(counter), m_Mutex(mutex), m_ThreadSafe(thread_safe) { if (m_Mutex) m_Mutex->Lock(); if (m_Counter) ++(*m_Counter); if (m_Mutex) m_Mutex->Unlock(); } ~NPT_Reference() { Release(); } // overloaded operators NPT_Reference<T>& operator=(const NPT_Reference<T>& ref) { if (this != &ref) { Release(); m_Object = ref.m_Object; m_Counter = ref.m_Counter; m_Mutex = ref.m_Mutex; m_ThreadSafe = ref.m_ThreadSafe; if (m_Mutex) m_Mutex->Lock(); if (m_Counter) ++(*m_Counter); if (m_Mutex) m_Mutex->Unlock(); } return *this; } NPT_Reference<T>& operator=(T* object) { Release(); m_Object = object; m_Counter = object?new NPT_Cardinal(1):NULL; m_Mutex = (object && m_ThreadSafe)?new NPT_Mutex():NULL; return *this; } T& operator*() const { return *m_Object; } T* operator->() const { return m_Object; } bool operator==(const NPT_Reference<T>& ref) const { return m_Object == ref.m_Object; } bool operator!=(const NPT_Reference<T>& ref) const { return m_Object != ref.m_Object; } // overloaded cast operators template <typename U> operator NPT_Reference<U>() { return NPT_Reference<U>(m_Object, m_Counter, m_Mutex, m_ThreadSafe); } // methods /** * Returns the naked pointer value. */ T* AsPointer() const { return m_Object; } /** * Returns the reference counter value. */ NPT_Cardinal GetCounter() const { return *m_Counter; } /** * Returns whether this references a NULL object. */ bool IsNull() const { return m_Object == NULL; } /** * Detach the reference from the shared object. * The reference count is decremented, but the object is not deleted if the * reference count becomes 0. * After the method returns, this reference does not point to any shared object. */ void Detach() { Release(true); } private: // methods void Release(bool detach_only = false) { bool last_reference = false; if (m_Mutex) m_Mutex->Lock(); if (m_Counter && --(*m_Counter) == 0) { delete m_Counter; if (!detach_only) delete m_Object; last_reference = true; } m_Counter = NULL; m_Object = NULL; if (m_Mutex) { NPT_Mutex* mutex = m_Mutex; m_Mutex = NULL; mutex->Unlock(); if (last_reference) delete mutex; } } // members T* m_Object; NPT_Cardinal* m_Counter; NPT_Mutex* m_Mutex; bool m_ThreadSafe; }; #endif // _NPT_REFERENCES_H_